It increases the number of strike craft in a squadron, not the number of squadrons.
Therlun
Perhaps you should ask yourself that question. Is Age of Empires 4X? Is Heroes of Might and Magic 4X? Is the Total War series 4X? Is Age of Wonders 4X? All these games share strong similarities to traditional 4X games like Master of Orion or Civilization, yet I wouldn't call any of them 4X. They are based in one "period" and while there are certain tiers of advancement they stay enclosed in that period. 4X games on the other hand try to cover the develo
Dairuka, I'm not saying Sins is bad or a "clone RTS", but as mad_axemen pointed out already almost all the points you mention are just as suitable for any of the standard RTS games. Both game types describe actually somewhat similar gaming concepts. If you take it word by word even Warcraft 3 or Starcraft are actually 4X games, as even with given maps scouting (exploration) is a big part in any game, and the other three Xs are the core parts of any RTS anyway. I agree that
[quote]I play this game off-line about 90% of the time, and it seems to keep me very entertained.You probably expected it to be a 4x game, or an RTS. Sorry it didn't meet your expectations - but it's a RT4X.[/quote] I disagree. Sins is a perfectly normal, slow paced RTS and has very little 4X elements.
[quote]Sabatoge reactor. wtfpwnt[/quote] Doesn't work vs caps...
Even backstabbing "carefully" (only every few games when it makes really sense) will probably earn you a bad reputation with some players. Just find like-minded people, which can accept that a game session is a somewhat contained entity. There are enough people who have no problem with well done backstabs. It only becomes a problem if you backstab without much reason or simply for the sake of it all the time. I can understand "honourable" players, who wont even break a
But the point is, since sins is a RTS for the most part, putting in technology quantum leaps would be a very bad thing. If the abilities and combat strength of individual unit types could be changed in unforeseeable ways the game would become a pure gamble.
Flaks receive less damage from (Tec and Vasari) LRMs due to armour type and do more damage to LRMs due to damage type they do. Flaks also have the advantage that if you position them right they fire at multiple targets at the same time, which you cannot read out of the damage charts(!). Additionally Flaks have much HP and armour, giving them some staying power vs LRMs. Flaks are not the "perfect" counter, fighters and heavy cruisers are more effective at killing LRMs quickly.<br
You expect too much 4X. Sins is mostly a RTS game though.
[quote]But I think you're ALL missing one VERY important peice of information. Quitting DOES register as a loss. Look at their info card, it'll say 'Games played: (Wins: Losses:)' or something to that affect. Now, if it says they played 5 games, yet no wins are listed. Take a guess what happened? Geez, some people just have no common sense.[/quote] A Dev said something similar yesterday in ICO and just to emphasize again, it is completely wrong. Half of the games under "ga
Stats should be abolished. They just encourage griefing, smurfing and other annoying stuff. The only thing needed is a system which allows to roughly classify a player as nub, intermediate or pro.
A Sova is no direct combat ship... However, embargo is useful if you can reach the enemy homeworld. Missile Batteries are good vs light frigs and fighters are good vs LRMs, which I like as an advantage in early engagements. Fighters on a mid level Sova are also useful for countering enemy fighters in fleets and hangar defenses. The ultimate is not that great, but not bad either. If you go all fighters the Sova with its ultimate can be all anti strike craft power you nee
Its not their super weapon. The Vasari super weapon is a disabling cannon which disables buildings for a few minutes and ships for a few seconds around a planet. The technology the OP means is called Returning Armada. Its a high end tech. The different names come from the lore explanation, which is that the Vasari call in surviving ships of the dark fleet or dark armada. Only phase gates can use the ability. It has to be researched in the imperial tech tree
Reading my post again I should perhaps say that it was not only directed at the OP, although it reads like that. I wanted to address several posters here who have a very unforgiving stance on the subject which is IMO based on different playing styles and experiences, and not so much on an absolute reality. I intentionally did not post my opinion about returning armada in the first post (would have been too long then anyway :P).
Yes, two broadcast centers on one planet will give double the culture production there, increase the "range" and the allegiance growth rate/loss for enemies in the affected systems (up to the respective growth rate caps). Distance is important though. Broadcast centers on one end of your empire will have much less effect on the other end because of the natural decay and the range penalty. Massing broadcast centers can be useful on frontier worlds to either fight enemies wit
Allegiance growth is diminished for planets it has to cross. There also is a natural decay. If you sell all broadcast centers you can see your culture shrink, even if the enemy has no culture. So yes, in a larger empire a single broadcast center on one side will not be able to reach planets on the far end.
900k? I assume singleplayer then... :P Depending on the size of your empire a single broadcast center might not be able to reach all your planets in your lifetime. You will also need more then one if the enemy has any if you want to avoid economic losses (long term you can even lose planets to it).
I guess it was implemented that way so culture does not "only" offset losses due to enemy culture, but gives a direct boost to income.
heh... perhaps we use the word differently... :P "Cap" mean the highest attainable level for me. The highest attainable level is influenced [U]only[/U] by distance from the capital and by "max allegiance" increasing technologies. You need culture to reach your maximum allegiance, since the base growth is zero. The highest attainable level of allegiance is completely unrelated to having culture or not. Culture does not raise the cap.
Did you check what I was saying? Every planet starts 10% below the cap (aka maximum allegiance). Start a new game and look at your homeworld. It starts with 100% allegiance. However, its maximum allegiance (aka the cap) is 110%. Depending on the distance to the Homeworld planets have different caps for maximum allegiance, and they always start 10% below it. Culture gives allegiance growth, which helps/allows getting to that maximum, but does not in any way dire
Yeah, Advent can raise the cap by researching another technology that does raise the cap... Culture itself does not raise the cap, only the allegiance growth rate. Which is capped too.
It does NOT raise the cap. Planets start 10% below max and the growth without culture is zero, so every planet gains an economic boost by culture. The economic benefit of culture is big, but you only need a few culture buildings for it.
Your own culture gives positive "allegiance income", which grants allegiance growth. However, planets have an allegiance maximum dependent on the distance from the capital. Planets start 10% below maximum allegiance so culture can bring them to the maximum or help recover losses from hostile culture. Additional culture does not increase allegiance any further. You cannot use culture for "additional" income like trade ports, but only to offset the starting penalty and th
Its selective perception. If you lose a few times to a certain strategy it will be considered stronger by you. If you use a similar strategy yourself you know all the effort, the possible weaknesses and sacrifices needed to successfully pull it off the very same strategy might not be as strong in your perception anymore. There are countless threads calling countless things overpowered and demanding a nerf. With a few dozen games played (even with a few hundred) a single play
I find it very entertaining that a thread asking for a discussion of all sides of sins quickly derailed into a fanboi persons with common sense quarrel even causing a Mod to comment about insults. Entertained... not surprised.