B G P Hughes

B G P Hughes

Joined Member # 716372
1 Posts 18 Replies 11,080 Reputation

I've had a few combat crashed, but this one was a little different. I exited combat fine; my sovereign gained a level and I put it into essence, took it out, then put it back. Clicked on done and the game crashed to desktop. Links below. It also generated an impulse reactor log file at the same time - do you want that one as well? http://dl.dropbox.com/u/8733908/Elemental0_98-2010-07-30T

0 Replies 848 Views

I can get the invalid call any and every time I alt-tab or ctr-alt-delete (betas 3 to 3C) even with latest drivers. I guess from your question this is not linked to the OPs post, but the files are in the following link if it helps: https://forums.elementalgame.com/389397

6 Replies 1,607 Views

This is another set of files relating to a terminal freeze during combat. 4 units involved - my sovereign, a familiar and a summoned bear against a hoarder spider. No magic used, just good 'ol hack'n'slash. I was in probably the 7th or 8th round and about to kill the spider, when the terminal freeze occured. Prior to this I had had several turns of moving around heroes without doing any other actions. http://dl.dropbox.co

0 Replies 794 Views

Thanks for the replies (at least, the sensible ones). Obviously I have a PC too, else I wouldn't be making regular posts or sending in beta test reports, but I've been away and wanted to continue participating via my iPad. I guess it's early days for iPads (et al) anyway, so I wasn't hugely surprised to have a glitch. Nevertheless, figured those who run the site might want to know, 'cos eventually these evil Apple devices will probably be worth catering for.

40 Replies 161,401 Views

Did a search for this but didn't find anything, so wondered if this was unique or if no one has reported it: When you reply to a post on these forums using your iPad, when you click on the submit button, you get the error message that you can't post empty replies - even though you have a full reply typed out. I've tried copy & paste to a new reply, and retyping, but this happens every time. Net, I can read the forums on my iPad, but I can't post anything. I haven't tried c

40 Replies 161,401 Views

[quote who="Civfreak" reply="8" id="2690749"]The only thing I can think of right now is linking passive bonuses of tech trees to your champions. I've been doing a lot of brainstorming recently relating to champions because, to me at least, they are a very important part of the game and they just currently are just like a peasant that can buy stuff in a shop and levels up. Anyways I think you could have champions and the tech trees interwined by giving bonuses to the respective hero

137 Replies 482,259 Views

[quote who="Austinvn" reply="23" id="2680428"] Instead, we need to reward players more for building up fewer, bigger cities. Brad already has the right idea here; there's no need to punish players for spamming cities. You just need to give players a better option instead of building new cities, such as improving existing ones. Say I have a level 5 capital, two level 3 cities, and 500 gold to spend. I can spend that gold on a new building for my capital, or spend it getti

33 Replies 28,966 Views

I think the OP was asking about food, not MP, so on that subject, in Beta 3a you can build farms only once you are adjacent with your city to the resource (e.g. fertile land). Truth is you will struggle to feed your cities if you don't build some of them near food producing resources. I think the plan is to loosen this up again in the actual release (or at least in 3B). Personally, I feel that once you get a little used to the shortage of food, it does seem to add to the strategic overlay rat

55 Replies 32,224 Views

So I'm a bit confused: are random maps in Beta 3A, because I keep starting in the same place on the same map, and I'm now wondering if that's a bug, given the request to report odd starting locations (which would be unlikely if the map is fixed).

36 Replies 80,782 Views

I'd definitely like the ability to merge units - at the beginning you are likely to have built a few individuals of the same type, and it would definitely be nice to merge them, if only to keep the stacks in a square a bit neater! The penalty is already in-built (the cost). Not sure if there is a coding/engine reason why not, but doesn't seem to be a gameplay reason. Could be stronger reasons to prevent splitting groups up (just to keep the head count/spamming of units down a bit).

7 Replies 6,078 Views

Love all the planned changes, and looking forward to seeing them in - 3A is alraedy a heap better than 3 on the gameplay side, just from a couple of days work. I'd also like to get the resources in territory piece working (though I also like snaking). Presumably these resources would be outside city walls, and enemies can burn the buildings down easily - perhaps for a bit of plunder?

70 Replies 198,879 Views

I had just completed a game by doing the ultimate quest (somewhat to my surprise having only done 4 adventuring tech levels!). From the main menu elected to start a new game - went through all the set up screens - selected a custom race, a custom avatar from previous game, and set it to ridiculous difficulty. Kingdom, medium sized world with 10 players (all opponents were standard races). On clicking Next, game CTD. No zip file was generated (either from the completed game or the new one - so

0 Replies 635 Views

As a general comment 3A is a major step up in gameplay vs 3, despite only having a couple of days to work on it, so hats off. Bug details below: Learned a spell, and from the option to view spellbook or increase knowledge, I selected view spellbook. On selection of the second of two spells I wished to learn, the game terminally froze, requiring reboot. Files below: http://dl.dropbox.com/u/8733908/debugcrash1.err

0 Replies 608 Views

Arcane armour and arcane weaponry show up in the enchantments slots with a P (Permanent?) but yes, they do disappear. Here's a save from a game where I have cast these spells on my stack of NPCs several times as they kept 'expiring'. Hope it helps: http://dl.dropbox.com/u/8733908/debugenchants.err http://dl.dropbox.com/u/8733908/E

6 Replies 906 Views

[quote who="Zozz" reply="233" id="2674802"]Some weirder spells Spell Name: Blood Sacrifice Level: Strategic Arcane Knowledge: 12 (medium) Mana: 20 (medium) Shards: No shards Effect: First born child is killed when cast. Caster gains 10 ability points (level ups) permanently. Spell Book: Blood / Life /Death / Souls ? Notes: Child must possess 10 essence to qualify for sacrifice. May

243 Replies 847,460 Views

I like Bioware (but I am a bit biased having met many of them and done work for them), but I do think that their games over time are becoming more generic. I personally blame that on the consoles because console gamers seem to favour a much faster/simpler format of game. Once a company goes for cross-platform games, they seem to favour more mainstream productions, which I personally find less involved. Baldur's Gate was a phenomenal game. Neverwinter Nights was also an amazing game, especiall

275 Replies 493,701 Views