shfir

shfir

Joined Member # 732607
2 Posts 43 Replies 592 Reputation

[quote][quote]As someone who happens to drive an M1A2, I must agree with this statement. An M16 bullet in the right location can cripple an F16. (Of course, we're talking about the one in a million lucky hit, but pretty much any hit will do at least surface damage.) There is no place on an M1A2 where you can do any kind of damage whatsoever with an M16.[/quote] What about inside? [/quote] If an enemy is shooting an M16 on the inside of either an F16 or M1A2, then you'v

225 Replies 559,114 Views

[quote]I feel that this is fair as to use a real example; shooting an M16 at an M1A2 does significantly less damage than say shooting it at an F-16.[/quote] As someone who happens to drive an M1A2, I must agree with this statement. An M16 bullet in the right location can cripple an F16. (Of course, we're talking about the one in a million lucky hit, but pretty much any hit will do at least surface damage.) There is no place on an M1A2 where you can do any kind

225 Replies 559,114 Views

I really like the idea of a tractor-beam module that uses antimatter and allows your starbase to draw remote enemies into optimum weapons range. Solves lack of range, solves enemies running around and avoiding battle. If you want, you can make them come to you !

225 Replies 559,114 Views

More importantly, how do you mod the game yourself? I know how to use downloaded game mods, but not how to mod it myself.

225 Replies 559,114 Views

Well, part of the problem with using starbases for phase lane defense is the fact that the lane is so wide you can't cover the whole thing with one starbase. In fact, I discovered that if you park a starbase in the middle of a phase lane, enemies can phase jump in on either side of it at the same time, and it can't shoot at either. They need to have enough range to defend at least one lane if you're going to limit them to one each.

225 Replies 559,114 Views

Agreed about wanting some dev input. I'll come up with some sort of consolidated summation tomorrow, tonight I'm decorating a tree and wrapping presents. If anyone knows a dev or how to get in contact with one, please do so and see if we can get some real dialogue with the people working on this thing.

225 Replies 559,114 Views

Souped up starbases, by all means. They're seriously underpowered, especially considering how much fuss was made over them originally. However I don't think you could make a phase-jumping starbase that wasn't a game-breaker. If you can take one "fully" upgraded starbase and send it attacking system after system, its rediculously overpowered. You'd have to run it by "packing" it into a transport, and "unpacking" in the second system. You'd want to make the "pack/unpack" time dependent on the n

225 Replies 559,114 Views

I agree, mine-detection and countering abilities in the anti-fighter frigs makes sense. And putting them on one of the "support" caps also fits.

16 Replies 36,167 Views

[quote]Somebody watched too much Babylon 5, or played too much Guild Wars, one or the other. Vasari.[/quote] Ouch, touche. Little slip-up of the keys over here. Thanks for calling me out on it. [e digicons]:thumbsup:[/e]

16 Replies 36,167 Views

I can't stress enough how much I think a phase-jumping starbase is a bad idea. The whole concept of a starbase is that it's supposed to be a stationary, immobile weapons platform that is capable of defending a specific location from attacking enemies. If it can go and attack the enemy in their home systems, that makes it some sort of Death Star, and it's not a Death Star ... it's a starbase. Even mobility within a system doesn't strike me as a good idea ... it strongly overpowers that

225 Replies 559,114 Views

All of you sit down and play a decently-long game as all three races before you go and try to give suggestions. The game plays very differently from the viewpoints of the different races, so make sure you know what you're talking about before you start talking. TEC starbases can build ships and self-destruct, but are immobile and have no weapons range to speak of. Their mines cost resources, are built from the tactical slot menu, and can only be built in controlled grav

16 Replies 36,167 Views

Is there any kind of official suggestions thread? There absolutely should be. A dev or mod needs to designate one so we can use it.

9 Replies 15,464 Views

I think you misunderstood somebody's phase-locking idea, but I didn't really see a way to incorporate it into the game in a sense-making way, so I just ignored the original idea. And I'm going to second the idea of technologies that let you add an extra squadron or two to hangars. Those things are kind underpowered, and I'd appreciate them being a little more useful. Of course, this is a thread for Starbase ideas, so it's not really germane to the

225 Replies 559,114 Views

Also, I'm going to suggest that starbases don't need to be limited to one per gravity well. Make it possible to stack a couple of them, but they have to be a certain distance apart. Nobody wants to see a starbase spam at the end of a phase line, but if you could have three or four spaced out far enough to let an attacker fight them one at a time, it'd be a way to better defend a gravity well without being a game-breaker.

225 Replies 559,114 Views

Thank you, that solved my problem. Well, didn't actually solve it I guess. But it answered the question.

2 Replies 3,841 Views

Aside from assuming that the devs always know best, I'll agree with you. But "devs always know best" is the thinking that gave us Earth & Beyond. And tell me if you agree with me here, but I strongly dislike the idea of making everyone's starbases mobile, and vehemently dislike the idea of a phase-jumping starbase. ANYBODY'S phase-jumping starbase. The heck kind of base goes from place to place?

225 Replies 559,114 Views

I'm trying to upload an image to my Stardock account as an avatar, but I'm utterly unable to get it to cooperate. I've used Firefox and Internet Explorer, with absolutely no success. Can anyone give me a little help?

2 Replies 3,841 Views

I'm going to add another voice to the list of people agreeing that the starbase's range sucks, and needs to do more damage. I'd adjust it so that the starbase is somewhat smaller visibly, and orbits the planet inside the area structures can't be build. In gravity wells without planets, it would simply sit in the middle and think dangerous thoughts. That's for TEC and Advent starbases, Vasari ones already move around, so adjust them so that they only move when given a move or attack order ...

225 Replies 559,114 Views