Thanks for the responses. From the sound of it, this isn't a very widespread problem. It's strange though because it happened to me two games in a row. I guess I'll try to recreate the problem and see if I can't FRAPS it happening or something. :( *shakes fist at the barren, uncaring sky in impotent rage*
GridGlider
Aye, I did this several times. I box-selected ships jumping into the new system's star and his "S" to cancel their orders, but of course some got through. What I'm commenting on is that even AFTER I changed the rally point, and manually stopped all currently produced ships' orders, the ships that were subsequently produced *still* would try and go into the enemy system. I'm pretty comfortable with rally point usage -- new ships receive the currently assigned factory rally point and go
In a game today, I was playing against a few computer opponents and during the fight with one of their larger fleets, I set my ship production worlds to rally to the enemy system that the fight was taking place in. A few minutes later, I pulled back to the system's star, which was one jump away from the hostile fleet and the location that my reinforcements were jumping in to. I changed my production planets' rally points to the star instead of the hostile system they were first set to.
[quote]Go to options > user inferface.Uncheck 'show cargo ship icons'.[/quote] Whoa... good stuff!
Oh and yes. Yes, there is a conspiracy. Sins of a Solar Empire was [link="http://en.wikipedia.org/wiki/The_Last_Starfighter"]created by aliens who compel you to play, to single out those individuals best able to fight their wars for them.[/link] The magazines have already been compromised by these tentacled horrors. DOOOOOOMMM!!!!!!!!
Why is this game good? Well first of all, it's not, if you don't like space the conquest strategy genre......... I mean if you don't, then that's pretty much that. :P If you *DO*, then Sins presents you with the unique opportunity to satiate your interstellar meglomania on as big a scale as you want, without being ruined by a clumsy UI, poor tech trees, popcorn-stamina ships, or low fleet caps (I'm looking at you, Hegemonia). For those of us who sat on the edge of our seats fo
After [link="http://forums.worldofwarcraft.com/board.html?forumId=10001&sid=1"]my last game's forums, [/link]it's nice to have a forums I can come home after work and read for fun again. :P Agree with you wholeheartedly, both about the game and the community. Good luck with your comp stomp. What space strategy games have you enjoyed in the past?
This is a really sweet idea, but I have to agree with Kruelgor's point about it mucking with game balance a bit. If it were a straight "drop and win" scenario that was time effective, then it would break game balance. Perhaps if troops were treated more as a sort of "planetary poison" that would gradually reduce population and limit production / resource output the idea could be balanced. In any case, if bombardment was kept as the "fast" option for taking a planet, and invasion was r
(Response written, then deleted when I realized I was thinking of Hegemonia and not Pax Imperia... sowwy!) Dunno about Pax Imperia, but Sins is t3h r0xx0rz, original or not.