The idea of deteriorating structures i a wonderful idea! I had my first game with cultural takeover today (i've had problems with my savegames messing up), and it was really annoying that all the enemy structures where left undamaged. A slow decay a la unsupported fighters/bombers is a much preferred option.
This will make the shield generator much more important and open up another tactical option, wich imo is allways A Good Thing.
ScematicNinja wrote:
"it takes no longer than 2, 3 minutes with a few siege frigs, it takes at least 30 seconds for a group of 4 bombers to kill a frig on their own. so I lose 4 siege frigs, you lose an entire investment of gauss cannons, logistic structure, a planet upgrade series and hangers etc.
oh yeah, thats a fair trade.
dont make it so that there is a really cheap-and-quick way to kill a planet without a struggle."
2-3 mins? maybe if the planet is not upgraded and/or don't have any planetary shield. But even then, i don't see why it's a bad idea. Let's say it takes 3 mins to bomb the planet. Then it should take 5-6 mins before the structures are compleatly deteriorated. Well, as i see it, if you havnt managed to get a support fleet there in that time, youre not worthy of keeping the planet anyway.

Cheers