true enough, but then what is the difference between a cease fire and a peace treaty in real life?
Don't matter much. Just slap such terms on game features... here's what I'd suggest:
Cease fire: Don't fire on each other in "neutral" systems. Ships can still be ordered to fire on one another, and entry into each other's space triggers a combat AI (ships attack each other).
Peace treaty: Trade ships can enter the other player's systems safely, but military ships aren't welcome. (Enables "trade alliance" option)
Non Aggression: Your ships will never auto-acquire each other.
Alliance: Lets go and conquer the enemy together!
As for intelligence packs, you could go with...
External Space Chart Sharing: You can see the system types (asteroid, terran, etc) and phase lane connections of a system your ally has a scout in (any colonized system excepted -- you can't see "my" territory with this).
Full Space Chart Sharing: Your ally gets maps of "your" space.
External Scan Data Sharing: Your ally gets the sensor feed from any of your ships that aren't in home space, same as you do. Your own planets are off-limits.
Full Scan Data Sharing: Your ally sees whatever you see, everywhere.
Ron: what kind of simple bargaining system were you thinking of? what tradeable items would you like to see? maybe trading items requires having a trade alliance above a simple peace treaty?
If you right-click on a proposed treaty, you can choose to either refuse outright or request a "gift". Gifts can be resources, or control over a planet (orbital structures remain in control of prior owner, subject to any decay process the devs add -- and I hope they do add some kind of penalty, a la fighter's without "owners"), or maybe even additional treaty's -- e. g. you don't get sensor data
without first giving me a non aggression pact!
my point with the penalties was that there should be some negative consquence of breaking a treaty. a peace treate is after all something to reckon.
Personally, I go for the honor system. Sure, you can back stab someone once... but if you get in the habit of doing it, people start to get wise and not trust you.
If you
really want, you can make the "price" request on a treaty a minimum time limit,
or a "ends by mutual agreement only" clause. Or make it so that it has to go through an ordered degreadation, 5 minutes at each stage on a climb "downward" from the top.
i like random maps.
Well, it was only removed temporarily until they can fix a multiplayer flaw with it.