Thanks for the accolades and constructive criticism and deciding to not pirate the game when it's done. We've sacrificed a lot to make this game and gone out of our way to minimize all the silly copy protection hassles that a lot of games use. We are just trusting that most people will do the right thing.
The ships in sins are too weak and it just turns it into a numbers game, who has more. Then all they do is stop and go one-for-one with the enemy fleet, the combat is a joke.
I think you'll find that the 'numbers game' approach will get you destroyed by a decent human player. The AI still has a long way to go but he should be able to counter a larger force as well. A superior fleet mix or a superior tactical player will always beat a larger force. I've seen this proven time and again in our multiplayer games.
Never did I expect, as I downloaded this game, that your ships would simply make a wall of themselves.
Wall is the optimum for DPS and each ship class is organized from front to back in consecutive walls in a manner that is suitable to their roles. (e.g, the light carriers are at the rear and the kodiaks are near the front). Is there a more suitable formation you would recommend?
Secondly I just don't like the way you need flak frigates to destroy fighters, lights and kodiaks to be the backbone of your fleet, you need siege frigates to bomb planets, and robotic cruisers to repair. Every ship type should have a speciality, but no one ship type should be soly responsible for a particular job. No self-respecting military would ever do such a thing.
This isn't quite true. There are multiple ways to accomplish things in Sins. For example in addition to the siege frigates, you can use capitalships to bomb planets as well as capture them with culture. Flak frigates aren't the only thing that can destroy fighters. Fighters are great against fighters, bombers can attack fighters, the Kol has Flak burst and the other races have other tricks. Repairing can also be accomplished by certain capitalships, repair bays, parking your ships in positive culture orbit wells and other things that aren't in the game yet. Finally, lights and kodiaks don't neccessarily have to be the backbone of your fleet - it really depends what your strategy is and what the enemy is throwing at you.