Why should a flag ship be unreplacable?? i think it should be like changing your empires capital planet. it should take some ammount of money and time to select a new flag ship once your old one dies (or even if it hasnt) so that it cannot be done mid-battle. but every navy in the world has the option of designating a different flag ship... why not in sins?
I do like this idea. it gives the flag ship more power and prowess. and since your original flag ship doesnt cost anything, if you do have to replace it it is already gonna be a sore spot for your empire... PLUS it will make those of us whom chose the Aken as our flagship think twice because while the aken is a good ship for quick expansion, its really only good as a support ship later on. Good Idea
exactly. have it cost some time and ressources to designate a flagship - and only one at a time - and its more flexible and forgiving.
you could also make the bonus directly dependent on ship level, so the more experienced the admiral on board the better the bonuses. furthermore I do think that ship dependent bonuses would cool. the dunov as a support ships could grant a shield bonus and increased shield regeneration, a carrier could help fighters or anti- fighter tactics to capships, a kol could give a weapons bonus and an akkan some other thing, maybe better maneuverability, speed and short jump time.
yes, in general that is definately an idea worth exploring.
how about a short negative effect of the same or larger quantity like the bonus if the flagship is destroyed? this way it becomes a bit more balanced since losing it and it represents the morale effect of seeing the command ship go down.
oh, and lastly: even though its unrealistic and stuff, maybe give it a max number of influenced ships. otherwise it could leed to much towards building a single massive fleet around your flagship just to make everything profit from the effect.