Now what we really need is some sort of slight nerf to illuminators.. when a 2 to 1 ratio of assailants vs illums still loses, something's a little quirky. Maybe slower speed? Slower ROF? A more narrow attack radius?
Illus need 3 research labs compared to one for assiliants
the tech cost 800/100/175 compared to 400/0/25 (cause of the higher tier)
illus cost more to build
assiliants have far superior range
assiliants phase missles can bypass shields
So assiliants are better number/cost wise and have additional abilities.
So why should illus not be able to beat assiliants in a close battle even when being far outnumbered?
Or maybe you need to position your ships better just like illus need to be placed right to fire more weapons.
And i wont start discussing subverters or ra. balancing in a game is more than the sum of balanced matchups.
LRM are simply atm the working horse for every early or even mid game fleet because you hardly have any alternatives for dps. light frigates get blown to dust by lrms and carriers are too fragile or get countered by flak. Ok carriers arent that bad but they need to be handled very different than any close combat ship which makes them look rather weak.
Whats left are support cruiser who dont have any noticeable dps and heavy cruiser who come rather late if you dont rush for them.
So i dont consider lrm spamming as a problem as long as i dont see any pure lrm fleets. and i didnt saw any yet. lrm are only the best way to get good dps early. and you always need dps.
I would agree on adjusting the balancing between light frigates and lrm in general because atm light firgate are only used as cannon fodder till you get lrm. they should have some use beyond just that and countering support cruiser a little bit.