There is more to this bug.
Just now I had to move the bulk of my forces from a just-ravaged enemy planet (not yet colonized - deep behind the frontlines and used-to-be advent, so culture sayz fu...) to a planet of mine that became under wtfpwnageous attack. I have a colonized afteroid near my forces, in the opposite direction from the target planet however.
Here are the details:
Planet X - my forces are here, it is neutral, no structures or enemy forces.
Asteroid Y - recently taken, has phase stabiliser built a few minutes ago.
Planet Z - my planet under attack - it has a phase stabiliser BUT IS NOW NEUTRAL, cause 3 AIs decided to stomp it at once.
I order my Anatorak Marauder flagship level 10, located in planet X's gravwell, to use its Stabilise Phase Space. When the stabiliser node is up and running I tell my fleet to jump to planet Z and wipe the aggressors.
You'll say - not gonna work, cause planet Z is not yours anymore.
Or you'll say - not gonna work, cause the Y's phase stabiliser is too fresh to work.
I say - wrong. Here is what happens:
My forces conveniently positioned for a jump to planet Z turn around and head all the way to the other end of X's gravity well to attempt to jump to Asteroid Y, from where they have a queued jump to planet Z.
So, the fleet is okay with the fact that they're jumping to a phase stabiliser that is not in my territory anymore, okay with the thought of using a phase stabiliser that has just been placed there, but won't accept a phase stabiliser node made with the Marauder's ability.
...
I don't get it. I've had this problem many times in every direction - from a newly built phase stabiliser not willing to work (though just as often the stabiliser works fine from the first seconds) to an age-old (12 hours functioning time!) phase stabiliser refusing to allow incoming forces, forcing them to jump to a nearby planet and then to it (it has never become under attack by any means, functions perfectly).
I expected the game disallowed jumps that would make my forces fly through a gravity well of some third object, but it doesn't seem to be the case as I've just recently managed to phase-jump my forces *through a star*.
This bug is driving me mAdD!1. I am currently in my 14th hour of a me-vs-9-AIs skirmish game on a Huge-Random map. Somehow all the AIs that are not allied with me (3 are dead, 1 ally => 5 of them) decided that it would be cool to gangbang me, so they are all attacking me (exclusively) every 30 seconds from every possible wormhole. Without a functioning phase stabiliser network I can not survive such an onslaught. None of the enemy fleets alone is a match for my armada, but I cannot share my forces bacause those 5 AIs have well over 2x more ships than I do, every pesky kind of it.
Argh..