Right.
I've played this game extensively by now (118 hours according to my xfire), dominating most of the pre-packaged games. I found I liked TEC, maybe due to patriotism or whatever.
I decided to up the competition, and play vs. only hard AI's.
I downloaded the "Six player defensive" map from wincustomize, like the whole choke-point concept, and got to playing against three random AI Hards.
I had just barely gotten the planets in my system, and positioned my fleet to repel the pirates & invaders, while researching and solidifying my economy, when they started hitting me. And they did not let up.
I was getting mutilated in ways I had never thought possible, and I was getting sore in places I'd rather not describe in detail here.
Nevertheless, I eventually beat them back somewhat, and was able to fortify this chokepoint desert planet enough that I could repel any invasion. Kind of.
It was not uncommon to lose 2/3'rds of my fighting force with each attack, some times they would attack immedaitely after each other as well. We're talking two advents and a vasari here.
Needless to say, I was horribly stuck in my home system, with two of them having double my planets. I felt my resource research made up for this, and I wanted to build an army to start taking planets.
I only had two fleet supply levels left to research, and I got them for my offensive force.
I did relatively well in the second system, and started grabbing planets. Then I ran in to the advent fleet. Oh boy, several capitol ships, taking down one of them with all my units focused on it reduced my fleet to half it's size by the time it was destroyed. That made me give up. Even if I had gained that second system, I figured,I'd needed 7/10ths of my maximum supply to defend one choke-point, how was I going to defend three chokepoints, four even?
I gave it some thought, and ended up at the conclusion, that hey, maybe TEC just sucks - and since the advent gave me such a royal arse-kicking that I still have a problem sitting down - I'd do the map again, as advent this time - and just for kicks make the AI all TEC.
I slowly built up my econ and research before venturing out, and by then everything was conqured by the AI. But it didn't matter. A nice combination of capital ships and lots of bombers and a few fighters meant I was decimating anything that stood in my way.
I was attacked by two full tec fleets at a gateway planet (you know, the bars on the side of the planets indicating how large a fleet is present) - and I won! I didn't even lose more than one or two ships, even managed to steal some of theirs just for the fun of it.
So my question really boils down to this;
If I like to play as TEC - and I would like to play against hard computer opponents - and I do like building up and attacking with a large fleet (because it's so pwetty) - what in Gods name is the solution?
I've read these boards for three hours now, and everyone appears to think that a handful of ships and some repair bays is the answer to everything, but these advents shield regen so damn fast - and the vasari ain't much better either, that it's just not feasable without a hugely dominating force battering them in to submission.
I'm all for having 3-4 frigate factories churning out units, but I really need a good way to defend key systems!
It takes ages phase jumping from one star system to another, the sublight travel inside a stars gravity field is particularly gruesome, and it takes so long that I'm sure were I to leave my systems defended by hangars and repair bays, I'd have lost the entire solar system before I could bring fleets back. Not to mention AI's attacking on multiple fronts and in huge numbers.
I'm sure I am just being a "newbie", and have made some clear and gruesome errors. But I would like to have some pointers on how to defend a planet, hell with any race, with a minimum of actual fleet. These tactical structures must account for something!
I spent TEN HOURS on this map as Advent, because I had to constantly defend chokepoints against the AI, move fleets back and forth - and chase the AI around as it ran from one system, and then raped me from another direction - necessetating my departure from expansion.
I can see the vasari pulling this off, with phase gates, but as far as I could discern the one time I played them, they don't actually work between solar systems? Correct me if I'm wrong, please.
At any rate, it seems to me that the TEC's fleet capacity is sorely limited because of their inferior shields, damage output and repair/restore rates.
I've read something along those lines, and I've read suggestions that one should just pummel the AI in to submission, but I really like to just have one "kill all" fleet that goes from system to system, colonizing at it goes, with a small rear-guard defending the chokepoint.
This is obviously an overly long rant, made at almost five AM in the morning. Please be gentle when replying. 
P.S - why is the advent so addicted to crystal? Do they eat crystal chips on their cereal? What gives?