MY SPECIALITY!!!!!!!!!!
This is the entity FRIGATEPHASESCOUT!!!
TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn FALSE
prefersToFocusFire TRUE
autoJoinFleetDefault FALSE
canBomb FALSE
frigateRoleType "Scout"
statCountType "FrigateScout"
mainViewIcon "MAINVIEWICON_FRIGATE_PHASESCOUT"
picture "PICTURE_FRIGATE_PHASESCOUT"
NameStringID "IDS_FRIGATE_PHASESCOUT_NAME"
DescriptionStringID "IDS_FRIGATE_PHASESCOUT_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_NONCOMBAT"
basePrice
credits 225.000000
metal 20.000000
crystal 0.000000
slotCount 3.000000
BuildTime 20.000000
hasLevels FALSE
ExperiencePointsForDestroying 20.000000
MaxHullPoints 425.000000
MaxShieldPoints 225.000000
HullPointRestoreRate 1.000000
ShieldPointRestoreRate 1.000000
BaseArmorPoints 1.500000
maxMitigation 0.6
Prerequisites
NumResearchPrerequisites 0
numRandomDebrisLarge 0
numRandomDebrisSmall 4
numSpecificDebris 0
armorType "Light"
hudIcon "HUDICON_FRIGATE_PHASESCOUT"
smallHudIcon "HUDICONSMALL_FRIGATE_PHASESCOUT"
infoCardIcon "INFOCARDICON_FRIGATE_PHASESCOUT"
minZoomDistanceMult 1.500000
NumWeapons 1
Weapon
WeaponType "Projectile"
damageEnums
AttackType "ANTILIGHT"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "ENERGY"
WeaponClassType "PULSEGUN"
DamagePerBank:FRONT 20.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 2000.000000
PreBuffCooldownTime 5.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.200000
TravelSpeed 3600.000000
Duration 0.000000
WeaponEffects
weaponType "Projectile"
burstCount 3
burstDelay 0.350000
muzzleEffectName "Weapon_PhaseCapitalPulseGunMedium_Muzzle"
muzzleSoundMinRespawnTime 1.000000
muzzleSounds
soundCount 2
sound "WEAPON_PHASECAPITALPULSEGUNMEDIUM_MUZZLE"
sound "WEAPON_PHASECAPITALPULSEGUNMEDIUM_MUZZLE_ALT1"
hitEffectName "Weapon_PhaseCapitalPulseGunMedium_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
projectileTravelEffectName "Weapon_PhaseCapitalPulseGunMedium_Travel"
m_weaponIndexForRange 0
hasWeaponLevels FALSE
mass 2000.000000
ShieldMeshName "Shield_FrigatePhaseScout"
maxAccelerationLinear 225.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 4.9500000
maxDecelerationAngular 9.999996
maxSpeedLinear 1000.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 2
SoundID "FRIGATE_PHASESCOUT_ONATTACKORDERISSUED_0"
SoundID "FRIGATE_PHASESCOUT_ONATTACKORDERISSUED_1"
NumSoundsFor:ONCREATION 1
SoundID "FRIGATE_PHASESCOUT_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "FRIGATE_PHASESCOUT_ONGENERALORDERISSUED_0"
SoundID "FRIGATE_PHASESCOUT_ONGENERALORDERISSUED_1"
SoundID "FRIGATE_PHASESCOUT_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "FRIGATE_PHASESCOUT_ONSELECTED_0"
SoundID "FRIGATE_PHASESCOUT_ONSELECTED_1"
SoundID "FRIGATE_PHASESCOUT_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "FRIGATE_PHASESCOUT_ONSTARTPHASEJUMP_0"
MeshName "Frigate_PhaseScout"
ExhaustParticleSystemName "Exhaust_FrigatePhaseScout"
ExplosionName "Frigate1"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_PHASECAPITALSHIP"
ability:0 "AbilityExplore" <============================ ADD OR REMOVE THE WANTED ABILITIES HERE!!!!!
ability:1 "AbilityCaptureNeutralEntityPhase" <================= BEWARE TO ALWAYS KEEP THE "Ability...." CODE
ability:2 "AbilityPhaseCloak" <=========================== OR GAME WILL AUTOMATICALLY MINIDUMP
ability:3 "AbilityUnstoppablePhaseJumpPhase" <==============
MaxAntiMatter 300.000000
AntiMatterRestoreRate 0.500000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 1
minShadow 0.000000
maxShadow 1.200000