Hey all,
This is a question, not a statement.
I've been playing around with starbases recently (particularly the Vasari one) and I'm on the fence about whether it's worth getting their economic upgrades or not.
Here's why:
I had an upgraded trade network that generated about 60 credits a second easily. I then decided to try out starbases as an economic force, and put one in each system with *only* economic upgrades. I was playing against an easy AI, which never attacked the whole game so I didn't have to worry about it. I proceeded to upgrade each starbase with all the economic upgrades available to the Vasari. This includes two upgrades that put colonists on the starbase (up to a max of 120ish) and one upgrade that puts a trade market on it.
I have to say that after it was all completed, I was pretty underwhelmed. I gained an additional 30 income per second in tax, and probably MUCH less than that in trade bonuses (I had 3-4 trade markets at each planet.) The problem? Each station, fully upgraded, cost in the 7500-10,000ish credit range. I had to build 8 of them to get my income up +30. If you do the math, that's at least 50,000 credits if you're being generous. That doesn't even count the crystal/metal costs per station, station upgrade and migrator. Nevermind the fact that starbases currently don't affect crystal / metal income at all.
So, by my calculations if I am hopelessly optimistic 8 starbases generate 50 income / sec. Say they cost 50,000 credits - enough to max out a fleet with buying out heroes. If I risk that many credits on upgrading my economy, there should probably be a bigger return.
You can argue that they are strictly for defense, or that the defensive abilities of the starbase should be factored in. As I understand it, the design philosophy of starbases is that they're supposed to be versatile, and can fit different strategies. That is definitely not what I felt after I spent 50,000+ credits upgrading starbases to gain a 50ish / sec return.
Another thing about that though is that it doesn't sound that bad, right? 50 x 1000 (50,000) means that in 1,000 seconds you'll pay off your starbases. Or, to make it easier, about 16 minutes from when you bought and upgraded them. Doesn't sound that bad, right? But realize at this point it's probably already the super late game as it is (you're spending 50,000 credits on economy starbases.) and that money could be going to RA / a ridiculously massive fleet / super heavy defense and a moderate fleet besides.
I just think that the economy shouldn't be a "bonus" aspect of the starbase, and should be a viable risk in and of itself.
To summarize: An upgraded trade network generates about twice - 3x as much as 50,000 credits worth of starbases.
Now, for the question part:
Do you think it's worth it?
If so, I must be missing something very very obvious. Which is entirely possible of course
but I am having difficulty seeing the use of a starbase as an economic tool. And I think having more options in a game like this, the better.
Economically viable starbases exist in GalCiv 2, so why not here?