Well, if you want it to be random artifacts and and bonuses, its not possible as the random artifact/bonus chance is applied to the whole map. However you can do what you want to do manually, but you will always find the same artifacts/bonuses on the same planets.
A. Set the random artifact/bonus density to 0, so your outer rim worlds will never get any of them.
B. Edit each of the cluster planets and add the bonuses and artifacts you want them to have. Set the owner to no owner.
Now you'll probably notice you don't have many bonuses to choose from, and while it is possible to get them all, you'll need to modify a file known as GalaxySenarioDef in both the galaxy forge and the sins/entrenchment gameinfo folder (which means you'll be making a very small mod). You can just use the default ones without making a mod, but what fun is that.
A. make a copy of the sins/entrenchment gameinfo folder and make a new folder in the sins/entrenchement mods folder with the name of what you want to call your mod. Paste the gameinfo folder in it.
B. Open the GalaxySenarioDef file with notepad or other txt editor.
C. scroll down until you see planetItemType section. Try to find the Bonus:Crystal Miners. Copy this section (from the beginning of PlanetItemType to "PlanetBonusCrystalMiners), as it will be the framework for adding more bonuses.
D. Look at the game info folder until you see section of entity files called PlanetBonusBonusName. These are the files that define the various planet bonuses. You don't have to open them, just copy the name of the one you want and go back to the GalaxySenaripDef file.
E. in your copied crystal miners PlanetItemType section, change entityDefName "PlanetBonusCystalMiners" to entityDefName "File of the bonus you want". Change the Design name to something that will help you remember the name of the bonus in the Galaxy Forge, like Bonus:Metal Miners or whatever.
F. Important: Go to the beginning of the section where everything starts with planetItemType. Their will be a line called PlanetItemType count. Increse the number their by one so the game will read your new bonus.
G. Repeat until you have all the bonuses you want, don't forget the PlanetItemType count!
H. Copy the GalaxySenarioDef file and paste it into the galaxy forge file, overrighting the one that was already their.
You should be able to select your new bonuses in the Galaxy forge. Make your map, enable the mod, and you should have a map with only the bonuses/artifacts you added to it.
Optional: your mod may run better by deleting all the other files besides the GalaxySenarioDef, I just like having them their so I can see all the planet bonus names.
Hope that helps.