Thinking about diplomacy and deception, I came up with the idea of selling planets. (I don't know if it's actually possible to trade planets already as I never use unlocked teams)
This would be done in several ways. The basic way would be putting a planet up for bid for whatever reason. Maybe you can't build it up due to money problems, or you want to further war by letting an enemy get near another enemy, or possibly you just need the reasources. You would set the amount of credits/crystal/metal you wanted and either it would be a set thing or maybe some sort of timed bidding system.
Within alliances or varying levels, you could offer and agree to prices to obtain a planet or trade them to team members, perhaps to give a dying member a chance to stay in the game with a planet deep in your territory.
With uncolonized planets, Possibly the diplomacy ship could establish contact with the planet and the neutral forces could offer a (non negoatible but maybe tech to get discounts) price to join your side. Not sure how it should affect neutral ships around the planet though.(or existing structures in an opposing gravwell.)
Possibly even pirates, after bombing a planet dead in a raid, could gain ownership and set the planet up for sell to the highest/quickest bidder.
Playing into the evil side of things, it would still be possible to do things like fire a novalith at a planet you were selling or immediately attack the planet after the transfer was successful (would be timed, like the transfer of home planets, so the buyer would have a little time to set up defenses.) possibly a diplomatic ship could open rebellious factions on a low allance planet to being swayed to a richer empire.