1) I think random events are great, but I also like events that are tied to the game world. Since the 'random events' mentioned here have set triggers to not fire before a certain population level, are there other triggers that can be set as well?
For example, can you set an unrest trigger? So if a city has more Rebels than Non-Rebels, there is X% chance of a stack or rebel units spawning nearby? Or if you have over 1000 gilder saved up, you get x% chance of someone trying to rob the treasury?
As much fun as true random events can be, I much prefer events like these that are tied to the state of the gameworld. Events like that recognize player choice and thus are far more interesting, to me.
2) Are events all 'something happens' or are some of them 'something happens, now decide between several options?' I hope that we have both. To further play off the above example, if the Rebel event fires, can we get a list of options, such a:
A ) Ignore the rebels (stack spawns)
B ) Bribe Rebels (lose X gilder, rebel citizens convert to happy for X turns)
C ) Arrest the leaders (weaker stack spawns, half of rebel citizens convert to happy for X turns)
D ) Implement reforms to meet demands (-X% taxes for 100 turns)
E ) Slaughter the families of the rebel fighters (no stack spawns, but +X citizens become rebels for 50 turns)
3) Are events 'player only?' By this I mean that they only happen to the human player or on a global level? If that is the case, they sure as heck better be really fair and balanced, or the player will feel rather picked on. I would rather have events that can impact AI Empires. In Paradox games, AI empires still had events, and you were even notified on their choices. I think this was great, and would be great in Elemental, especially if we have fun options to respond, and if the AI could be set to prefer certain responses. So an 'evil' AI would select 'evil' responses to events. Hearing stories of my evil neighbor taking the 'evil' choices with events would help set the tone and give more personality to the AI.
4) You said that 'they don't make the players life easier' implying that all events are bad. I think this is a mistake. We should have a variety of events, as this will make things more interesting, varied, and ultimately fun - especially if the events are tied to the gameplay, as I have mentioned above. I would rather see the event system as fun, fair, and enjoyable than always something to dread.