Thanks Stant. I read some of the strings and the like and could see that there were some conditional variables--they just aren't really well spelled out as to their effects.
Wasn't sure if the raider's income still mattered for raid size. I'll have to experiment.
Sigh...is anything in this ever easy?
If anyone has any clear knowledge of the differing variables, I would love to hear details (O' Ryat, Pirate Lord eh?). Specifically, the, "juicyPlanetModuleThreshold".
I am trying to replace the five Pirate ships with variants to take their places. I want to replace them with levelable capital ships and give the pirates the equivalent of "Mass Transcendence" so their ships will level over time.
The ships would begin at cruiser level strength and grow towards serious capital ship levels. To do this, I want to cull the raid sizes back to where single vessels of each type are the most that will normally spawn and then make the ships more formidable in weapons and abilities.