Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
© 2003-2014 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2014 Stardock Entertainment

List of new Abilities/Techs/Ships for Every Faction In Rebellion Beta, with Descriptions

By on March 4, 2012 6:46:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yottsu

Join Date 01/2011
+16

I have compiled a list of the new techs and abilities (even ships) using folders found in the Rebellion folders and in the Trinity folders, so the sources are legitimate. If you doubt me, here is a path: C:\Program Files (x86)\Steam\steamapps\common\sins of a solar empire rebellion\GameInfo.

Please feel free to contribute - you have have strong suspicions or even proof that a tech or ability belongs to a certain faction, please feel free to say so!

For Titan images and abilities, check out Exidius's thread http://forums.sinsofasolarempire.com/419462.

Here are my results. I will be trying to sort through them by hand, and even making a few of them easier to read.
I will be updating the list every so often.
I will be making the following assumptions:
    1. Anything with the name of nanites belongs to the Vasari.
    2. Anything dealing with phase/hyper space belongs to the Vasari.
    3. Anything dealing with shields or synergies belongs to the Advent.

Index:

TECH refers to TEC.
PSI refers to Advent.
PHASE refers to Vasari.

Names in blue mean that this faction has this ability (or I am very confidant).
Names in red are a guess that this faction has this ability.
Green is a comment.


Entries without names next to them are unknown (or I have just not gotten there yet)

The combined rage of the Unity empowers friendly ships with increased weapon damage while in your culture.Vasari LoyalistThe purified Unity focuses some of its power to help regenerate the protective energy fields of friendly ships.

AbilityAssaultNanite Vasari New Capital Ship Creates an assault oriented nanite swarm which has a long range, anti-module assault beam. Hull, armor and anti-module damage increase with level of the capital ship.
AbilityBidirectionalJamming    
AbilityBoardingParty TEC New Capital Ship  Sends a boarding party to attack an enemy frigate, cruiser or structure. If a target ship would be destroyed while boarded, the ship is instead healed for a portion of its shields and hull and brought under your control.
AbilityChasticBurst   A powerful burst of energy deals damage to all enemy ships near the target.
AbilityCombatNanite Vasari New Capital Ship  
AbilityConvertMines Advent  
AbilityCreateAssaultNanites Vasari New Capital Ship Creates an assault oriented nanite swarm which has a long range, anti-module assault beam. Hull, armor and anti-module damage increase with level of the capital ship.
AbilityCreateCombatNanites Vasari New Capital Ship Creates a combat oriented nanite swarm at target location which has a basic pulse beam weapon. Hull, armor and weapon damage increase with the level of the capital ship.
AbilityCreateSupportNanites Vasari New Capital Ship Creates a support oriented nanite swarm at target location which has a potent repair beam. Hull, armor and repair amount increase with level of the capital ship.
AbilityDemolitionTeam TEC New Capital Ship  
AbilityDesperation   Negates some of the damage that the Titan takes. When the Titan is dealt damage, it gains a stacking bonus to weapon cooldown for some time.
AbilityDisruptEngines  TEC Loyalist Corvette  The Shriken's weapons have a small chance to damage an enemy's phase engines, increasing the time it takes to charge for a phase jump.
AbilityDisruptionMatrix TEC Loyalist Titan  
AbilityDissever Vasari Rebel Titan The Titan damages all nearby enemy ships with destructive nanites. Those affected by Nano Leech take additional damage over time for the duration.
AbilityEliteCrews TEC New Capital Ship  An elite crew is sent to the target friendly capital ship which gains increased weapon damage, shield regeneration and movement speed for a period of time.
AbilityExplosiveShot TEC Rebel Titan  The Titan fires an explosive shell at the target ship which explodes, dealing damage and knocking back nearby enemies.
AbilityFlagship    Your empire's Flagship, which has been modified with extra durability and unique abilities. You lose the game if your Flagship is destroyed.
AbilityFlagshipInvulnerability    The Flagship becomes completely immune to damage for a short duration.
AbilityFlagshipPurge    The Flagship becomes immune to most disabling abilities for a short duration.
AbilityFlagshipSprint    Ths Flagship gains increased engine speed for a short duration.
AbilityFracture Advent Enemy frigates and capital ships within a radius of the target ship have their armor telekinetically weakened for a short period of time.
AbilityFuriousDefense TEC Loyalist Titan  
AbilityGravityPulse Vasari Titan The titan unleases a powerful gravimetric wave, slowing nearby enemies. Ships that are affected by Nano Leech are instead disabled.
AbilityGreaterNaniteSwarm Vasari All nearby nanite swarms have coalesced into a single, powerful warship.
AbilityGroupShield TEC Loyalist Titan The titan emits a powerful shield around a group of allied vessels, reducing some of the damage they take for a short period.
AbilityHullDestruction  TEC Rebel Corvette The Stilat's weapons have a small chance to damage hull repair systems, decreasing the passive regeneration of the affected enemy ship.
AbilityInspireAndImpair TEC Loyalist Titan  The titan broadcasts a powerful message to all ships in the gravity well. Friendly ships recieve a weapon cooldown bonus while enemy ships recieve a weapon cooldown penalty.
AbilityLethargy Advent Psintegrat trick a target enemy ship into a state of lethargy, resulting in increased weapon and ability cooldowns for a short duration.
AbilityMicroPhaseJump Vasari Loyalist Titan Instantly transports the titan to the targeted position.
AbilityMineControl    
AbilityNaniteAssaultBeam Vasari Enemy planet modules targeted by this swarm suffer from reduced armor for a short duration.
AbilityNaniteRepairBeam Vasari Target friendly ship's hull is regenerated and receives increased armor for a short duration.
AbilityNaniteSwarm Vasari  
AbilityNanoLeech Vasari Rebel Titan The titan unleashes a nanite swarm, stealing hull and antimatter from nearby enemy ships while they remain in range.
AbilityNanoRemit Vasari Rebel Titan The Titan sacrifices some of its own hull and antimatter to restore the hull and antimatter to nearby friendly ships. You must have enough hull and antimatter for this effect to take place.
AbilityOvercharge TEC Rebel Titan The next ability the titan uses will be enhanced for far greater effect.
AbilityPsionicScream Advent Enemy frigates and capital ships near by target are afflicted by a powerful psionic wave dealing moderate damage and preventing them from using abilities for some time. Enemies afflicted by Fracture take bonus damage.
AbilityPurification Advent Rebel Titan Destroys target owned frigate or cruiser, allowing the titan to absorb its remaining hull, shields and antimatter.
AbilityReassemble Vasari All currently active friendly nanite swarms are converted into a massive greater swarm which get bonus hull, shields and weapon damage based on the number of nanites converted.
AbilityRechargeShields Advent Target friendly ship gains greatly increased shield regeneration over a short time.
AbilityRepossession Advent Loyalist Titan Target enemy planet is instantly brought under your control through the will of the Unity.
AbilityRevengeFromBeyond Advent Loyalist Nearby friendly frigates become marked. When destroyed, they will deal damage to a nearby random enemy ship.
AbilitySalvageOperations Vasari Sends a team of small autonomous robots to the target enemy ship, where they will attach and detonate explosives to cripple the ship's engines and weapons.
AbilityScattershot TEC Rebel Titan The titan fires a salvo of projectiles, dealing damage and lowering armor in a cone in front of the ship.
AbilitySnipe TEC Rebel Titan The titan fires an extremely powerful, long-range shell, dealing massive damage to a single target.
AbilitySolarFlares Yellow Star The star has reached its solar maximum, allowing ships to harness the extra power to regenerate their shields more quickly.
AbilitySolarGamma Green Star Energetic bursts of gamma radiation damage shield generators, lowering overall mitigation levels.
AbilitySolarInterference Red Star Electro-magnetic interference from the star damages weapon systems, decreasing their damage and rate of fire.
AbilitySolarStorm Blue Star Energetic solar activity around this star prevents ship crews from initiating regular repairs.
AbilityStrengthOfTheFallen Advent Rebel Titan Friendly ships that are destroyed near the titan increase its weapon damage for a short period of time. This stacks for each ship destroyed.
AbilitySubjugatingAssault Advent Loyalist Titan Psionic energy is channeled into the titan's weapons, giving them a chance to permanently mind control enemy ships. Weapons fire depletes antimatter and deals decreased damage while this ability is active. (I think that this is limited to frigates and cruisers.)
AbilitySuffusion Vasari Loyalist Titan The titan's weapons become overcharged, dealing splash damage for a short period of time.
AbilitySupportNanite Vasari Creates a support oriented nanite swarm at target location which has a potent repair beam. Hull, armor and repair amount increase with level of the capital ship.
AbilitySuppressionAura Advent Nearby enemy ships are telekinetically suppressed, lowering weapon damage and movement speed.
AbilityTargetAntimatterTanks   The corvette's weapons have a chance to deplete its target's antimatter reserves.
AbilityTargetBackupGenerators   The corvette's weapons have a chance to reduce its target's shield mitigation for some time.
AbilityTargetBridge   The corvette's weapons have a chance to prevent its target from using abilities for some time.
AbilityTargetComputerCore   The corvette's weapons have a chance to reduce its target's chance to hit for some time.
AbilityTargetDamageControl   The corvette's weapons have a chance to reduce its target's shield restoration rate for some time.
AbilityTargetEngines   The corvette's weapons have a chance to reduce its target's movement speed for some time.
AbilityTargetHangarBays   The corvette's weapons have a chance to prevent its target from launching strikecraft for some time.
AbilityTargetShieldGenerators   The corvette's weapons have a chance to reduce its target's shield restoration rate for some time.
AbilityTargetWeapons   The corvette's weapons have a chance to increase its target's weapon cooldowns for some time.
AbilityTechOrbitalCannonLoyalist    
AbilityTheMaw Vasari Loyalist Titan The titan becomes immobile and begins to attract nearby enemy ships in a frontal cone. Enemy ships that are drawn into the titan's maw are destroyed and converted into resources for your cause.
AbilityTitanFleetBeacon    
AbilityUnityMass Advent Loyalist Titan The will of all nearby friendly ships is focused into a beam of hatred against an enemy target.
AbilityUnyieldingWill Advent Rebel Titan When the titan's hull is depleted, it will become invulnerable for a short period of time before being destroyed. Ability cooldowns are greatly reduced and antimatter regeneration is massively increased.
AbilityWailOfTheSacrificed Advent This planet is destroyed and all enemy ships and structures in nearby gravity wells take massive damage proportional to the planet's population.
  These buffs are probably the result of using the abilities from above. So I will not bother with them, but feel free to read them nonetheless.  
BuffAssaultNanite    
BuffAssimilatedPopulaceDamage    
BuffAssimilatedPopulace    
BuffBidirectionalJammingSelf    
BuffBidirectionalJammingTarget    
BuffBoardingPartyRecourse    
BuffBoardingPartyTargetConvert    
BuffBoardingPartyTarget    
BuffChasticBurstAOE.    
BuffChasticBurstTarget    
BuffCleanseAndRenew    
BuffCleanseAndRenewTarget    
BuffCombatNanite    
BuffConvertMinesSelf    
BuffConvertMinesTarget    
BuffCreateAssaultNanitesFakeLevelUp    
BuffCreateAssaultNanitesLevelUp    
BuffCreateAssaultNanitesPre    
BuffCreateAssaultNanitesSelf    
BuffCreateCombatNanitesFakeLevelUp    
BuffCreateCombatNanitesLevelUp    
BuffCreateCombatNanitesPre    
BuffCreateCombatNanitesSelf    
BuffCreateSupportNanitesFakeLevelUp    
BuffCreateSupportNanitesLevelUp    
BuffCreateSupportNanitesPre    
BuffCreateSupportNanitesSelf    
BuffDemolitionTeamDamageBoarded    
BuffDemolitionTeamDamage    
BuffDemolitionTeamTarget    
BuffDesperationRecourse    
BuffDesperationSelf    
BuffDestabilizeHyperspaceTargetProtected    
BuffDisruptEnginesSelf    
BuffDisruptEnginesTarget    
BuffDisruptionMatrix    
BuffDisseverSelf    
BuffDisseverTargetDamage    
BuffDisseverTargetDOT    
BuffEliteCrewsTarget    
BuffExplosiveShotKnockback    
BuffExplosiveShotKnockbackOvercharged    
BuffExplosiveShotTarget    
BuffExpulsion    
BuffFlagship    
BuffFlagshipInvulnerability    
BuffFlagshipPurge    
BuffFlagshipSprint    
BuffFractureAOE    
BuffFractureTarget    
BuffFuriousDefenseFriendly    
BuffFuriousDefenseNonFriendly    
BuffFuriousDefenseSelf    
BuffGravityPulseSelf    
BuffGravityPulseTargetDisabled    
BuffGravityPulseTarget    
BuffGravityPulseTargetSlowed    
BuffGreaterNaniteSwarm    
BuffGroupShield    
BuffGroupShieldTarget    
BuffHullDestructionSelf    
BuffHullDestructionTarget    
BuffInspireAndImpairEnemy    
BuffInspireAndImpairFriendly    
BuffInspireAndImpairPlanet    
BuffInspireAndImpairTarget    
BuffLethargyTarget    
BuffMicroPhaseJumpSelf    
BuffMineControlSelf    
BuffMineControlTarget    
BuffNaniteAssaultBeamSelf    
BuffNaniteAssaultBeamTarget    
BuffNaniteRepairBeam    
BuffNaniteRepairBeamSelf    
BuffNaniteRepairBeamTarget    
BuffNaniteSwarm    
BuffNanoLeechRecourse    
BuffNanoLeechSelf    
BuffNanoLeechTarget    
BuffNanoRemitSelf    
BuffNanoRemitTarget    
BuffOvercharge    
BuffPhasicStrike    
BuffPlanetForAPlanet    
BuffPsionicScreamAOEDamage    
BuffPsionicScreamAOEDamageFracture    
BuffPsionicScreamAOESilence    
BuffPsionicScreamTarget    
BuffPurificationSelf    
BuffPurificationTarget    
BuffReassembleRecourse    
BuffReassembleRecourseSpawner    
BuffReassembleSelf    
BuffReassembleTarget    
BuffReassembleTargetNanite    
BuffRechargeShields    
BuffRepossessionTarget    
BuffRevengeFromBeyondDamage    
BuffRevengeFromBeyondTarget    
BuffSalvageOperationsRecourseBoarded    
BuffSalvageOperationsRecourse    
BuffSalvageOperationsSelf    
BuffSalvageOperationsTarget    
BuffScattershotPre    
BuffScattershotTarget    
BuffScattershotTargetOvercharged    
BuffSnipePre    
BuffSnipeTarget    
BuffSnipeTargetOvercharged    
BuffSolarFlares    
BuffSolarGamma    
BuffSolarInterference    
BuffSolarStorm    
BuffStrengthOfTheFallenRecourse    
BuffStrengthOfTheFallenSelf    
BuffStrengthOfTheFallenTarget    
BuffSubjugatingAssaultSelfAMDrain    
BuffSubjugatingAssaultSelf    
BuffSubjugatingAssaultSelfTarget    
BuffSuffusionDamage    
BuffSuffusionSelf    
BuffSuffusionTarget    
BuffSupportNanite    
BuffSuppressionAuraSelf    
BuffSuppressionAuraTarget    
BuffSuppressionChannelEnd    
BuffTargetAntimatterTanksSelf    
BuffTargetAntimatterTanksTarget    
BuffTargetBackupGeneratorsSelf    
BuffTargetBackupGeneratorsTarget    
BuffTargetBridgeSelf    
BuffTargetBridgeTarget    
BuffTargetComputerCoreSelf    
BuffTargetComputerCoreTarget    
BuffTargetDamageControlSelf    
BuffTargetDamageControlTarget    
BuffTargetEnginesSelf    
BuffTargetEnginesTarget    
BuffTargetHangarBaysSelf    
BuffTargetHangarBaysTarget    
BuffTargetShieldGeneratorsSelf    
BuffTargetShieldGeneratorsTarget    
BuffTargetWeaponsSelf    
BuffTargetWeaponsTarget    
BuffTheMawAttractTarget    
BuffTheMawConvertTarget    
BuffTheMawSelf    
BuffTitanFleetBeacon    
BuffUnityMassSelf    
BuffUnityMassTarget    
BuffUnyieldingWillInvis    
BuffUnyieldingWillRecourse    
BuffUnyieldingWillSelf    
BuffWailOfTheSacrificedSelf    
BuffWailOfTheSacrificedTarget    
CAPITALSHIP_PHASEBATTLESHIP2 Vasari New Capital Ship (It seems as though that both of the Advent and Vasari are getting battle related Capital Ships.)
CAPITALSHIP_PSIBATTLESHIP2 Advent New Capital Ship  
CAPITALSHIP_TECHTRANSPORT   TEC New Capital Ship
CorvettePhaseLoyalist Vasari Loyalist Corvette  
CorvettePhaseRebel Vasari Rebel Corvette  
CorvettePsiLoyalist Advent Loyalist Corvette  
CorvettePsiRebel Advent Rebel Corvette  
CorvetteTechLoyalist TEC Loyalist Corvette  
CorvetteTechRebel TEC Rebel Corvette  
FrigatePhaseAssaultNaniteSwarm Vasari  
FrigatePhaseCombatNaniteSwarm Vasari  
FrigatePhaseFlagship    
FrigatePhaseGreaterNaniteSwarm Vasari  
FrigatePhaseSuppotNaniteSwarm Vasari  
FrigatePsiFlagship Advent  
FrigateTechFlagship Advent  
MissionDefendFlagship Advent  
OccupiedPlanet    
PLANETMODULE_PHASELOYALISTORBITALTITANFACTORY Vasari Loyalist  
PLANETMODULE_PHASEREBELORBITALTITANFACTORY Vasari Rebel  
PLANETMODULE_PSILOYALISTORBITALTITANFACTORY Advent Loyalist  
PLANETMODULE_PSIREBELORBITALTITANFACTORY Advent Rebel  
PLANETMODULE_TECHLOYALISTORBITALTITANFACTORY TEC Loyalist  
PLANETMODULE_TECHORBITALCANNON_LOYALIST TEC Loyalist  
PLANETMODULE_TECHREBELORBITALTITANFACTORY TEC Rebel  
PlanetMoon   (The one and only new planetary type.)
PlayerPhaseLoyalist    
PlayerPhaseRebel    
PlayerPsiLoyalist    
PlayerPsiRebel    
PlayerTechLoyalist    
PlayerTechRebel    
  These are all of the new techs.  
RESARCHSUBJECT_ABILITYACCESS_RECHARGESHIELDS Advent "Target friendly ship gains greatly increased shield regeneration over a short time.
RESARCHSUBJECT_ACCELERATED_WAVE_CANNONS Vasari "Increases the damage of all wave cannon weapons.
RESARCHSUBJECT_ACCLIMATIZATION_OF_WILL Advent Prophets of the Unity go on pilgrimages to the planets under their culture's influence to spread their message, increasing gains in allegiance. (Advent can already get the allegiance of their homeworld up to 155%... I think that this is the last thing that they need. )
RESARCHSUBJECT_ADVANCED_NME_WARHEADS Vasari Further revisions of Nano-Molecularly Engineered technology yield immensely increased damage for all Phase Missile weapons.
RESARCHSUBJECT_ALL_FOR_ONE Vasari Rebel? Your forces gain a combat damage bonus proportional to the number of allied empires present in the current gravity well.
RESARCHSUBJECT_ANCIENT_RETRIBUTION Advent Old hatred is stirred up within the Unity against the TEC factions, leading to more aggressive tactics that boost ships' offensive and defensive systems.
RESARCHSUBJECT_ARMOR_RESTORATION Vasari Rebel TEC supply chain negotiations resolve a materials shortage, allowing Vasari warships to be built to original, more durable specifications." (Will the player have to have an alliance with a TEC faction I wonder?)
RESARCHSUBJECT_ASSIMILATED_POPULACE Advent The populace of newly conquered worlds embrace the message of the Unity with vigor, resulting in increased weapon damage and population growth for a short time.
RESARCHSUBJECT_BATTLEFIELD_PROMOTIONS TEC Loyalist Your ships gain extra experience in friendly gravity wells.
RESARCHSUBJECT_BIDIRECTIONAL_JAMMING Vasari Enhances Phase Jump Inhibitors with a new ability which halts enemy ships from phase jumping towards your planets for a short duration.
RESARCHSUBJECT_CHARYBDIS_DARK_FLEET Vasari Loyalist Your titan activates an internal fleet becon, periodically summoning ships from the Dark Fleet to join it in battle.
RESARCHSUBJECT_CIVILIAN_EVACUATION Vasari Loyalist Vasari civilians are re-settled onto the empire's capital ships, generating tax income over time.
RESARCHSUBJECT_CLEANSE_AND_RENEW Advent The Unity's true followers gain the ability to harness antimatter from newly destroyed planets. (It looks like that the TEC do not get to join in on the fun of destroying planets.)
RESARCHSUBJECT_CONFLUENCE_OF_THE_UNITY Advent Loyalist? The Advent increase the scope of their transmissions, increasing the rate at which their culture spreads.")
  Researching these grants the user the ability to build Corvettes.  
RESARCHSUBJECT_CORVETTEACCESS_PHASE Vasari  
RESARCHSUBJECT_CORVETTEACCESS_PHASELOYALIST Vasari Loyalist Corvette Grants access to the Tosurak Corvette prototype - a fast attack ship capable of inflicting internal damage to enemy vessels.
RESARCHSUBJECT_CORVETTEACCESS_PHASEREBEL Vasari Rebel Corvette Grants access to the Sulsurak Corvette prototype - a fast attack ship capable of inflicting internal damage to enemy vessels.
RESARCHSUBJECT_CORVETTEACCESS_PSI Advent  
RESARCHSUBJECT_CORVETTEACCESS_PSILOYALIST Advent Loyalist Corvette Grants access to the Acolyte Corvette prototype - a fast attack ship capable of inflicting internal damage to enemy vessels.
RESARCHSUBJECT_CORVETTEACCESS_PSIREBEL Advent Rebel Corvette Grants access to the Vespa Corvette prototype - a fast attack ship capable of inflicting internal damage to enemy vessels.
RESARCHSUBJECT_CORVETTEACCESS_TECH TEC  
RESARCHSUBJECT_CORVETTEACCESS_TECHLOYALIST TEC Loyalist Corvette Grants access to the Shriken Corvette prototype - a fast attack ship capable of inflicting internal damage to enemy vessels.
RESARCHSUBJECT_CORVETTEACCESS_TECHREBEL TEC Rebel Grants access to the Stilat Corvette prototype - a fast attack ship capable of inflicting internal damage to enemy vessels.
RESARCHSUBJECT_COUNTER_DEPLOYMENT TEC Loyalist Increases ship production speed when an enemy ship is present in the gravity well.
RESARCHSUBJECT_COWARDS_SUBMISSION Advent The Unity preys on the minds of the fearful, granting a chance to permanently mind control ships fleeing your gravity wells.
RESARCHSUBJECT_DECLAREFACTION_PHASELOYALIST    
RESARCHSUBJECT_DECLAREFACTION_PHASEREBEL    
RESARCHSUBJECT_DECLAREFACTION_PSILOYALIST    
RESARCHSUBJECT_DECLAREFACTION_PSIREBEL    
RESARCHSUBJECT_DECLAREFACTION_TECHLOYALIST    
RESARCHSUBJECT_DECLAREFACTION_TECHREBEL    
RESARCHSUBJECT_ENERGETIC_PULSE_CHARGING Vasari Increase the damage of all pulse weapons.
RESARCHSUBJECT_EXPULSION Advent When the last enemy ship in your planet's gravity well leaves or is destroyed, that planet gets a bonus to income and culture.
RESARCHSUBJECT_EXTREME_XENOPHOBIA TEC Rebel Your inherent disgust of alien cultures makes it much harder for enemy culture to gain a foothold in your territory.
RESARCHSUBJECT_FORTRESS_COMPARTMENTALIZATION TEC Loyalist Decreases the cost of starbase upgrades.
RESARCHSUBJECT_FRIENDLY_JUMP_TELEMETRY Advent? Jumping to friendly gravity wells costs no animatter and takes less charging time.
RESARCHSUBJECT_FURY_OF_THE_UNITY Advent The combined rage of the Unity empowers friendly ships with increased weapon damage while in your culture.
RESARCHSUBJECT_GLOBAL_UNITY Advent Loyalist Harmony within your faction causes culture to spread automatically from your worlds.
RESARCHSUBJECT_HARDENED_DEFENSES Advent? Strengthens the armor and hull points of the tactical structures within your gravity wells.
RESARCHSUBJECT_HIGH_ORDER_EXPLOSIVES TEC Rebel Adds an internal explosive to autocannon shells, causing them to inflict more damage on the enemy.
RESARCHSUBJECT_JUMP_STABILIZATION Vasari Your ships become resistant to the effects of jump destabilization.
RESARCHSUBJECT_LIBERATED_RESISTANCE TEC Rebel Rebel forces use your capital as a rally point as they are freed from tyranny.
RESARCHSUBJECT_MASS_COMMUNION Advent Rebel Lowers the cost of constructing new Temples of Communion in order to more rapidly spread the true word of the Unity.
RESARCHSUBJECT_MILITIA_ARMOR TEC Loyalist Militia units help to protect your ships within friendly gravity wells.
RESARCHSUBJECT_MILITIA_WEAPONRY TEC Loyalist Militia units help to increase the weapon damage for your ships within friendly gravity wells.
RESARCHSUBJECT_MINE_CONTROL Advent Novice Psintegrat are able to bring nearby enemy mines under your control.
RESARCHSUBJECT_MOBILE_RULERSHIP Vasari Loyalist Prevents your faction from being defeated by own no planets, so long as you maintain a titan or your Capital Planet.
RESARCHSUBJECT_NOVALITH_DEREGULATION TEC Loyalist Your Novalith Cannons cost fewer tactical slots and are cheaper to construct.
RESARCHSUBJECT_PHASIC_STRIKE Vasari Rebels Upon completing a phase jump, your ships and starbases receive a damage bonus for a short duration.
RESARCHSUBJECT_PILLAGED_WAR_CHEST TEC Rebel Raiders work in coordination with planetary bombardment ships to pillage credits.
RESARCHSUBJECT_PIRATE_MERCENARIES TEC Rebel The Pirates throw their lot in with the rebellion, lending your empire their military support.
RESARCHSUBJECT_PLANET_FOR_A_PLANET Advent When one of the Unity's worlds falls silent, the rite of vengeance is enacted, granting enhanced prowess against the aggressor. >(I wonder if the damage buff will never wear off? Also, thank you, Mr. Haze. Yes, I have the exact info now, but he still provided me with information. So there.)
RESARCHSUBJECT_PLANETMODULEACCESS_CANNONTECH_LOYALIST TEC Loyalist  
RESARCHSUBJECT_PROTECTION_OF_THE_UNITY Advent Rebel The purified Unity focuses some of its power to help regenerate the protective energy fields of friendly ships.
RESARCHSUBJECT_REANIMATION Advent Rebel Titan Allows the renewed Unity to create a temporary clone of destroyed enemy frigates or cruisers.
RESARCHSUBJECT_REFINED_EMITTERS Advent Improved focusing crystals allow laser weapons to fire at higher power levels, inflicting more damage.
RESARCHSUBJECT_REGENERATIVE_HULLS   Your ships have increased hull regeneration rates.
RESARCHSUBJECT_RESEARCHVICTORY_PHASE Vasari The mystery of matter replication is unlocked, granting the Vasari exodus fleet infinite resources. Finally your race can move on and escape the great enemy.
RESARCHSUBJECT_RESEARCHVICTORY_PSI Advent By combining all of their psionic power into a single wave of energy, the Unity is able to dominate the galaxy with their culture, establishing supremacy."
RESARCHSUBJECT_RESEARCHVICTORY_TECH   Your scientists manage to create a powerful new weapon with the destructive force of a supernova. Your supremacy is established
RESARCHSUBJECT_RETURN_OF_THE_FALLEN Advent Rebel The power of the purified Unity causes some ships to be revived from time to time.
RESARCHSUBJECT_SAVAGE_THRILL TEC Rebel Fury overtakes the fleet as it bombs enemy planets, granting ships combat bonuses.
RESARCHSUBJECT_SHARED_NETWORK Vasari Rebel Your allies may use your phase gate network.
RESARCHSUBJECT_SHARED_SHIELD_TECH Vasari Rebel Shared technology gives your forces increased shield strength and regeneration.
RESARCHSUBJECT_SHIPBOARD_LABS Vasari Loyalist Scientific research is moved onto the empire's fleet, making each of your capital ships both a military and civilian lab.
RESARCHSUBJECT_SOLITARY_PATH Vasari Loyalist You are granted a bonus to fleet supply when you are allied only with other Vasari Loyalist factions.
RESARCHSUBJECT_STARBASE_MOBILIZATION Vasari Rebel Adds phase engines to the Orkulus starbase, giving it the ability to phase jump to adjacent gravity wells that don't already contain another owned starbase. (I can honestly already see issues with balance...)
RESARCHSUBJECT_STRIPPED_TO_THE_CORE Vasari Loyalist Allows you to consume an owned planet, stripping it of all natural resources to generate a huge amount of credits, metal and crystal. The planet is transformed into a Dead Asteroid.") (This is not a Titan ability. Also, the titan does not have to be in the gravity well of the planet you are stripped, at the current moment anyways.)
RESARCHSUBJECT_TITANACCESS_PHASELOYALIST_1  Vasari Loyalist Grants access to the Titan Foundry and allows you to begin construction on the Vorastra Titan, a massive warship of immense power.
RESARCHSUBJECT_TITANACCESS_PHASELOYALIST_2 Vasari Loyalist Allows you to continue construction on the Vorastra Titan.
RESARCHSUBJECT_TITANACCESS_PHASELOYALIST_3 Vasari Loyalist Allows you to continue construction on the Vorastra Titan.
RESARCHSUBJECT_TITANACCESS_PHASELOYALIST_4 Vasari Loyalist Allows you to finish construction on the Vorastra Titan and launch it against your empire's enemies.
RESARCHSUBJECT_TITANACCESS_PHASEREBEL_1 Vasari Rebel Grants access to the Titan Foundry and allows you to begin construction on the Kultorask Titan, a massive warship of immense power.
RESARCHSUBJECT_TITANACCESS_PHASEREBEL_2 Vasari Rebel Allows you to continue construction on the Kultorask Titan.
RESARCHSUBJECT_TITANACCESS_PHASEREBEL_3 Vasari Rebel Allows you to continue construction on the Kultorask Titan.
RESARCHSUBJECT_TITANACCESS_PHASEREBEL_4 Vasari Rebel Allows you to finish construction on the Kultorask Titan and launch it against your empire's enemies.
RESARCHSUBJECT_TITANACCESS_PSILOYALIST_1 Advent Loyalist Grants access to the Titan Foundry and allows you to begin construction on the Coronata Titan, a massive warship of immense power.
RESARCHSUBJECT_TITANACCESS_PSILOYALIST_2 Advent Loyalist Allows you to continue construction on the Coronata Titan.
RESARCHSUBJECT_TITANACCESS_PSILOYALIST_3 Advent Loyalist Allows you to continue construction on the Coronata Titan.
RESARCHSUBJECT_TITANACCESS_PSILOYALIST_4 Advent Loyalist Allows you to finish construction on the Coronata Titan and launch it against your empire's enemies.
RESARCHSUBJECT_TITANACCESS_PSIREBEL_1 Advent Rebel Grants access to the Titan Foundry and allows you to begin construction on the Eradica Titan, a massive warship of immense power.
RESARCHSUBJECT_TITANACCESS_PSIREBEL_2 Advent Rebel Allows you to continue construction on the Eradica Titan.
RESARCHSUBJECT_TITANACCESS_PSIREBEL_3 Advent Rebel Allows you to continue construction on the Eradica Titan.
RESARCHSUBJECT_TITANACCESS_PSIREBEL_4 Advent Rebel Allows you to finish construction on the Eradica Titan and launch it against your empire's enemies.
RESARCHSUBJECT_TITANACCESS_TECHLOYALIST_1 TEC Loyalist Grants access to the Titan Foundry and allows you to begin construction on the Ankylon Titan, a massive warship of immense power.
RESARCHSUBJECT_TITANACCESS_TECHLOYALIST_2 TEC Loyalist Allows you to continue construction on the Ankylon Titan.
RESARCHSUBJECT_TITANACCESS_TECHLOYALIST_3 TEC Loyalist Allows you to continue construction on the Ankylon Titan.
RESARCHSUBJECT_TITANACCESS_TECHLOYALIST_4 TEC Loyalist Allows you to finish construction on the Ankylon Titan and launch it against your empire's enemies.
RESARCHSUBJECT_TITANACCESS_TECHREBEL_1 TEC Rebel Grants access to the Titan Foundry and allows you to begin construction on the Ragnarov Titan, a massive warship of immense power.
RESARCHSUBJECT_TITANACCESS_TECHREBEL_2 TEC Rebel Allows you to continue construction on the Ragnarov Titan.
RESARCHSUBJECT_TITANACCESS_TECHREBEL_3 TEC Rebel Allows you to continue construction on the Ragnarov Titan.
RESARCHSUBJECT_TITANACCESS_TECHREBEL_4 TEC Rebel Allows you to finish construction on the Ragnarov Titan and launch it against your empire's enemies.
RESARCHSUBJECT_TITANFACTORYACCESS_TECH    
RESARCHSUBJECT_TRUCE_AMONGST_ROGUES TEC Rebel A deal is struck between your empire and the remaining minor human worlds to end petty squabbling, creating an alliance with all neutral factions.
RESARCHSUBJECT_TWIN_FORTRESSES TEC Loyalist Additional personnel are allocated to defending your empire, allowing you to support a second starbase in your gravity wells.
RESARCHSUBJECT_WAIL_OF_THE_SACRIFICED Advent Rebel Grants the Wail of the Sacrificed ability to the Temple of Communion, allowing the local planet to sacrifice its population. Doing so unleashes a psionic wave that does heavy damage to all ships and structures in nearby gravity wells.
RESARCHSUBJECT_WARHEAD_SPLINTERING REC Rebel Adds multiple sub-warheads to missiles, each containing its own explosive payload which spreads damage across the enemy's hull.
RESARCHSUBJECT_WAR_MEASURES_ACT TEC Loyalist Raises war bonds from the local populace when an enemy ship is present within the local gravity well, increasing tax income.
TITAN_PHASELOYALIST_COSMETIC    
TITAN_PHASELOYALIST    
TITAN_PHASEREBEL_COSMETIC    
TITAN_PHASEREBEL    
TITAN_PSILOYALIST_COSMETIC    
TITAN_PSILOYALIST    
TITAN_PSIREBEL_COSMETIC    
TITAN_PSIREBEL    
TITAN_TECHLOYALIST_COSMETIC    
TITAN_TECHLOYALIST    
TITAN_TECHREBEL_COSMETIC    
TITAN_TECHREBEL    
TitanUpgrade_PhaseLoyalist_Abilities    
TitanUpgrade_PhaseLoyalist_AbilityA    
TitanUpgrade_PhaseLoyalist_AbilityB    
TitanUpgrade_PhaseLoyalist_AbilityC    
TitanUpgrade_PhaseLoyalist_AbilityD    
TitanUpgrade_PhaseLoyalist_Durability    
TitanUpgrade_PhaseLoyalist_Weapons    
TitanUpgrade_PhaseRebel_Abilities    
TitanUpgrade_PhaseRebel_AbilityA    
TitanUpgrade_PhaseRebel_AbilityB    
TitanUpgrade_PhaseRebel_AbilityC    
TitanUpgrade_PhaseRebel_AbilityD    
TitanUpgrade_PhaseRebel_Durability    
TitanUpgrade_PhaseRebel_Weapons    
TitanUpgrade_PsiLoyalist_Abilities    
TitanUpgrade_PsiLoyalist_AbilityA    
TitanUpgrade_PsiLoyalist_AbilityB    
TitanUpgrade_PsiLoyalist_AbilityC    
TitanUpgrade_PsiLoyalist_AbilityD    
TitanUpgrade_PsiLoyalist_Durability    
TitanUpgrade_PsiLoyalist_Weapons    
TitanUpgrade_PsiRebel_Abilities    
TitanUpgrade_PsiRebel_AbilityA    
TitanUpgrade_PsiRebel_AbilityB    
TitanUpgrade_PsiRebel_AbilityC    
TitanUpgrade_PsiRebel_AbilityD    
TitanUpgrade_PsiRebel_Durability    
TitanUpgrade_PsiRebel_Weapons    
TitanUpgrade_TechLoyalist_Abilities    
TitanUpgrade_TechLoyalist_AbilityA    
TitanUpgrade_TechLoyalist_AbilityB    
TitanUpgrade_TechLoyalist_AbilityC    
TitanUpgrade_TechLoyalist_AbilityD    
TitanUpgrade_TechLoyalist_Durability    
TitanUpgrade_TechLoyalist_Weapons    
TitanUpgrade_TechRebel_Abilities    
TitanUpgrade_TechRebel_AbilityA    
TitanUpgrade_TechRebel_AbilityB    
TitanUpgrade_TechRebel_AbilityC    
TitanUpgrade_TechRebel_AbilityD    
TitanUpgrade_TechRebel_Durability    
TitanUpgrade_TechRebel_Weapons    
Trigger    
47 Replies +3
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 6:59:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yarlen has stated that there isn't a NDA for the beta, so show me, I mean, us!

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 7:46:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

*Grabs popcorn*

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 7:54:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Just the names aren't particularly useful, and even then the starbase stuff and many of the buffs are not new. Unless you were looking at the date changed to determine which files were changed.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 7:55:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
Just the names aren't particularly useful, and even then the starbase stuff and many of the buffs are not new. Unless you were looking at the date changed to determine which files were changed.

I was looking to see what files were added since Diplomacy and the original Sins. The names may not be that helpful, but they sure are better than nothing. There might be some files that are already from Diplomacy and the like, but the fact of the matter is that I got a majority, if not all, of the names of the new buffs/abilities/ect:....

I admit, I messed up by not factoring in Entrenchment - I am trying to remedy the situation right now. Thanks for pointing it out.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 7:57:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

*Grabs pipe and monocle*

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 8:17:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The old list had 573 entries - the new one has 409 - 164 less entries. Thanks, GoaFan77.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 9:07:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sorry could you make either the TEC or Advent green? Just so at a glance it's easier to see.

 

Edit ohh sorry.

 

I thought you were doing Red for Vas, and blue for the others.

 

Derp. Disregard.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 9:12:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting InvalidSN,
Sorry could you make either the TEC or Advent green? Just so at a glance it's easier to see.

 

Edit ohh sorry.

 

I thought you were doing Red for Vas, and blue for the others.

 

Derp. Disregard.

That is not a bad idea, but then I would have to use six colors, and that would get messy.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 9:17:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Lol yeah. I guess the easiest way to find specific faction stuff is good ol' Ctrl+F and Ctrl+G!

 

Works like a charm.

 

 

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 9:19:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So . . . Are we thinking that the new Vasari Capital is some sort of Nanite drone host thing with various forms of nanites? Awesome.

I would dig that!

 

Edit: Well dang. Phase battleship? Hmm . . . .

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 9:25:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting InvalidSN,

Edit: Well dang. Phase battleship? Hmm . . . .

The Phase simply means that it belongs to the Vasari.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 9:30:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Mobile Nanite colony it is then!

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 9:42:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I have gone through the list once now, but unlike Santa, I shall not go over it twice, unless of course something has been brought to my attention (like with GoaFan77).

 

Edit: After thinking about it, I have a question. Why would the developers include abilities or even techs without even using them, let alone include particle effects for some of those same abilities?

I have came to the conclusion that the developers are, at the moment, more interested in the game engine. Are the suns appearing correctly? Can ships still Phase Jump, and so on and so forth. I feel as though when the developers are confidant in that all game engine bugs are fixed, that is when we will get to play with the four new factions.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:07:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

AbilityBidirectionalJamming.entity
This one seems very interesting. Sounds like a Vasari tool for sure!

AbilityRechargeShields.entity Advent
This could very well be a TEC ability, how can you be so sure it's an Advent one?

Overall a nice bunch of things to look at. Nice work, thanks for showing!

 

 

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:14:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Good job...new guys showing up the old ones.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:18:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting InvalidSN,
So . . . Are we thinking that the new Vasari Capital is some sort of Nanite drone host thing with various forms of nanites? Awesome.

I would dig that!

 

Edit: Well dang. Phase battleship? Hmm . . . .

 To quote the sound files from "CapitalShip_PhaseBattleship2"

Creation: Nanite command protocols are now synchronized!
Selected 0: Ready to assemble!
Selected 1: Reactors standing by!
Selected 2: What shall we create?!
General Order 0: Assembling!
General Order 1: Converging!
General Order 2: We are in agreement!
On Start Phase Jump: Initializing Phase engines!
Attack Order Issued 0: Release the NANITES!
Attack Order Issues 1: Swarm them!
Attack Order Issued 2: Commence disintegration!

 

Yeah pretty much.

 

Edit - I will add that the captain of that thing sounds completely insane, it's great.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:18:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Teun-A-Roonius,
This could very well be a TEC ability, how can you be so sure it's an Advent one?

Indeed, all of the factions have shield restoring abilities, Shield Restore, Shield Regeneration, and power surge. But Advent are the masters of it research wise.

Quoting Yottsu,
I have gone through the list once now, but unlike Santa, I shall not go over it twice, unless of course something has been brought to my attention

I'm not going over it either, but I think the AbilityConvertMines is what the Advent fighters use to convert themselves into mines, not a new ability. Otherwise looks good.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:25:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Meh, may as well throw in the voice responses for the new Advent capital, I can't make heads or tails of what it's supposed to do, maybe one of you can.

"CapitalShip_PsiBattleship2"

Creation: Until we return to the beyond.
Selected 0: Where is our voice needed?
Selected 1: Guide us to the enemy.
Selected 2: The voices are ready!
General Order 0: The Unity shall persevere.
General Order 1: Our destiny has been set.
General Order 2: It has been written.
On Start Phase Jump: To the void!
Attack Order Issued 0: Ravage their souls!
Attack Order Issues 1: Die! DIIIIIEEE!
Attack Order Issued 2: Shatter their will!

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:33:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

[quote who="Mr. Haze" reply="18" id="3099850"]Meh, may as well throw in the voice responses for the new Advent capital, I can't make heads or tails of what it's supposed to do, maybe one of you can.

"CapitalShip_PsiBattleship2"

Creation: Until we return to the beyond.
Selected 0: Where is our voice needed?
Selected 1: Guide us to the enemy.
Selected 2: The voices are ready!
General Order 0: The Unity shall persevere.
General Order 1: Our destiny has been set.
General Order 2: It has been written.
On Start Phase Jump: To the void!
Attack Order Issued 0: Ravage their souls!
Attack Order Issues 1: Die! DIIIIIEEE!
Attack Order Issued 2: Shatter their will![/quote]

 

The most uncanny thing? When I read that, my "brain" read it in the Advent Woman voices automatically.

 

The Unity is invading my head!

 

edit: Stupid quote thing. Oh well.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:38:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

" ResarchSubject_PLANET_FOR_A_PLANET.entity I have no clue whose this is, but it sounds evil... "

I may have some ideas about this one. In the faction selection screenshots that were posted, the Advent Rebels were supposedly able to sacrifice their planets to deal "extreme" damage to adjacent planets.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:45:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hrmm . . . I wonder if that can be used against the Loyalist Vasari Titan while it is eating a planet . . . .

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:46:21 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

War450 has done what I thought was possible - using the abilities and the like to create a "mod" of the full game. Here he posts some teaser screen shots. http://forums.sinsofasolarempire.com/419183

[quote who="Mr. Haze" reply="20" id="3099859"] " ResarchSubject_PLANET_FOR_A_PLANET.entity I have no clue whose this is, but it sounds evil... "

I may have some ideas about this one. In the faction selection screenshots that were posted, the Advent Rebels were supposedly able to sacrifice their planets to deal "extreme" damage to adjacent planets.[/quote]

I never saw that. Geez, talk about devoted.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:56:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I refuse to read all that-but i will use it in-game strategically.

Reason for Karma (Optional)
Successfully updated karma reason!
March 4, 2012 11:59:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting RiddleKing,
I refuse to read all that-but i will use it in-game strategically.

The question I now have is how can you possibly use it without reading it?

Reason for Karma (Optional)
Successfully updated karma reason!
March 5, 2012 2:34:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

This list should help me update the Sins Wiki for Rebellion, since I am not in the beta and probably won't get Rebellion anytime soon, because I am conflicted on the use of Steam and really need a new computer to appreciate Sins in the first place, yet I am the primary admin on the Sins Wiki.

Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108431  walnut1   Server Load Time: 00:00:00.0001891   Page Render Time: