Increases the damage they take, they have to be in the danger zone longer
Unless ships had weapon cooldowns in the fractions of seconds, being in the "danger zone" slightly longer isn't going to do anything...when your weapon cooldown is 4 or more seconds, either you can shoot the corvette when it flies by, or you can't....
Decreases the dps they do, fewer flyby's, fewer hits
Corvettes have both front and rear weapons, so increasing the length of a flyby by a marginal amount isn't going to make a difference in most cases....
-Makes it harder for them to run away from slower flak ships so that flak become a stronger counter, fighters likewise would be a stronger counter.
This does not help in regards to the LRF problem, as LRFs are also countered by flak...
I still am going to stand by my original suggestion...a small DPS nerf (on the order of 10%) will keep these jack of all trades units from dominating...that's my "simple" suggestion, anyway...
To be honest, I hate the entire set up at this point...corvettes are strongest against LRFs, and are countered by flak which also counters LRFs...that pretty much defeats the entire point of a counter system right there...
Honestly I'd just like to see them get their own damage type.
We asked for this before Rebellion came out...the devs didn't do it, so I'm assuming it just isn't going to happen...on that assumption, I'm moving on to other solutions even though a new weapon and armor type is probably the best...