This horse has been beat six feet under and still going, it is pointless. I don't understand what the fuss is about if you lose your titan it doesn't matter whether the levels transfer or not, you have lost the game either that or the other player doesn't know how to capitalize on their winnings.
Maybe in a 1v1 game - ye but if your talking about allot of players then id say the maps you are playing are small enough to cross in the time it takes to build a titan.
im playing an amazing advent game right now ive destroyed atleast 10 titans or more so far but im fighting on 3 fronts and i have launched counter attacks after killing an AI titan but to cross the map would take more time then it would take for them to build a replacement and in doing so i overextend my lines - also i feel i need to keep my titan
@ carighan - you are correct 
We all have our own views - can someone tell me what is wrong with this one that i posted before - as far as i can see it will work
Increase max cap ship slots to 24
make a titan cost 8 (slows early game titan rush)
make titans lose their XP like everything else when they die
This means that instead of a titan you could have 8 caps.
Brings allot more vararity into the game, keeps titans while removing their keeping XP thing
would you choose 24 caps or a titan and 16 caps?
- when your titan goes down you can ether replace it with a level 1 titan or else pump out 8 capital ships (faster build time so if you lose a titan and you know the enemies titan is comming for you you can muster a fleet)