I agree the Swarm are a bit too powerful at the minute. The next version is well underway. I really like the ideas that have been suggested and agree with the feedback so I'm taking nearly all of it on board and making changes.
One of the main changes is the re-organisation of the Humans technology. I'm sticking to my original idea of having them progress through space travel technology, starting with access to basic shuttles, then moving on to crude military ships, then becoming more advanced. The Mars rebels idea has been shelved for the time being, until the Trigger function is available then I'll look at having them appear at the right time.
They're getting some new weapons that should give them more of a chance against the Swarm, such as lasers etc.
The planetary tactical slots are being changed to allow only certain planets to build shipyards, giving them higher strategic value. The structures are getting higher slot values making placement of them much more important and stopping spam building. Ship slot numbers are being changed to reflect the type of ship.
Not much happening at the minute with them. They're getting a few new structures and the Hive mind ability is being scaled back from certain structures. This means that certain structures are crucial for faster Swarm Space travel, making for a nice target if you're attacking them.
I've got a few ideas for smaller scenario based maps and I'm still looking to add loads of random and interesting bits to the huge Galaxy map to make space exploration more exciting. Has anyone found the wormhole to the alien worlds in the current release?