Looks good. However, as the Revelation gains levels, the game progresses until this ability is not all that useful so increasing AM cost per level sounds unnecessary. If any thing, AM cost should decrease per level.
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Good point. Also I've been thinking that I may have been a bit to conservative with the cooldown/duration(scramble bombers has 30/75, missile battery has 35/180). The DPS per cast is already much lower then scramble bombers, and while the duration should definitely be lower then missile battery, I think 1/6 as long may have been a bit low.
I'm thinking perhaps 50-60 seconds duration may have been a bit more in line with existing abilities- close, but a bit shorter to compensate for the added flexibility of being able to buff a unit of whatever damage type is desired.
I'm I alone in thinking that buffing only a single frigate is rather...idk, lame...for a capital ship ability?
Realistically speaking it's not all that different from Missile Battery. it creates a single frigate. The buff is significant enough that it allows a single existing frigate to carry the firepower of multiple frigates, which ultimately is aboutt he same as creating a new one.
Heck, the closest analogue is actually the Skirantra's level 6 ability which clones a single target frigate a few times. In the end of the day, this ability provides comparable added firepower to creating 2 clones. Honestly I don't see how creating clones of a single frigate is all that much oe impressive then a buff that allows the same single frigate to perform as though it were multiple frigates.
Of course replicate forces is much stronger(it is a level 6 ability after all), but the basic principal is the same: Gain extra units of firepower proportional to a single targeted frigate.