Hi evryone.
I have created more levels than 10 of capitalships(maybe 20lvl) and i need help with error.
I found file Gamefile in folder GameInfo
line:
CapitalShipData
ExperienceLevelData:0
ExperienceNeededForNextLevel 200.0
ExperienceGainedForDestroying 100.0
UpgradePriceForNextLevel 1250.0
ExperienceLevelData:1
ExperienceNeededForNextLevel 500.0
ExperienceGainedForDestroying 120.0
UpgradePriceForNextLevel 1500.0
ExperienceLevelData:2
ExperienceNeededForNextLevel 900.0
ExperienceGainedForDestroying 150.0
UpgradePriceForNextLevel 1750.0
ExperienceLevelData:3
ExperienceNeededForNextLevel 1500.0
ExperienceGainedForDestroying 190.0
UpgradePriceForNextLevel 2000.0
ExperienceLevelData:4
ExperienceNeededForNextLevel 2300.0
ExperienceGainedForDestroying 240.0
UpgradePriceForNextLevel 4000.0
ExperienceLevelData:5
ExperienceNeededForNextLevel 3300.0
ExperienceGainedForDestroying 300.0
UpgradePriceForNextLevel 2400.0
ExperienceLevelData:6
ExperienceNeededForNextLevel 4500.0
ExperienceGainedForDestroying 370.0
UpgradePriceForNextLevel 2600.0
ExperienceLevelData:7
ExperienceNeededForNextLevel 6000.0
ExperienceGainedForDestroying 450.0
UpgradePriceForNextLevel 2800.0
ExperienceLevelData:8
ExperienceNeededForNextLevel 7800.0
ExperienceGainedForDestroying 540.0
UpgradePriceForNextLevel 3000.0
ExperienceLevelData:9
ExperienceNeededForNextLevel 0.0
ExperienceGainedForDestroying 640.0
UpgradePriceForNextLevel 0.0
LevelUpEffectName "CapitalShip_LevelUp"
LevelUpEffectSoundID "CAPITALSHIP_LEVELUP"
PurchaseNextLevelTime 90
I'M change line: ExperienceLevelData:9
ExperienceLevelData:9
ExperienceNeededForNextLevel 9900.0
ExperienceGainedForDestroying 640.0
UpgradePriceForNextLevel 3200.0
and add line
ExperienceLevelData:10
ExperienceNeededForNextLevel 0.0
ExperienceGainedForDestroying 750.0
UpgradePriceForNextLevel 0.0
And i run game and i have this problem
Pirate attack lounched is nonstop Blink(?)sorry for my english(im not speak english)
Black market crystal and metal is -2147483648
And Fleet Capacity avaible is 0
And my fleet is -4(2x seeker vessel)
And when a upgrade(research) my number fleet is nothing changed
And im intersting this line:
LevelUpEffectName "CapitalShip_LevelUp"
LevelUpEffectSoundID "CAPITALSHIP_LEVELUP"
PurchaseNextLevelTime 90
"CapitalShip_LevelUp" this is file in Particle folder:
TXT
ParticleSimulation
HasInfiniteLifeTime FALSE
TotalLifeTime 8.000000
NumEmitters 1
EmitterType "Sphere"
EmitterContents
Name "streaks"
Enabled TRUE
EmitRate 40.000000
HasInfiniteEmitCount TRUE
MaxEmitCount 0
hasEmitIntervals FALSE
emitIntervalRunDuration 0.000000
emitIntervalWaitDuration 0.000000
ParticleLifeTime 2.000000
ParticleMinStartLinearSpeed 0.000000
ParticleMaxStartLinearSpeed 60.000000
ParticleMinStartAngularSpeed 0.000000
ParticleMaxStartAngularSpeed 0.000000
ParticleMinStartRotation 0.000000
ParticleMaxStartRotation 0.000000
ParticleStartMass 1.000000
ParticleStartColor ffffffff
ParticleWidth 0.000000
ParticleHeight 0.000000
MeshName ""
Position [ 0.000000 0.000000 0.000000 ]
Orientation
[ 1.000000 0.000000 0.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.000000 0.000000 1.000000 ]
RotateAboutForward 0.000000
RotateAboutUp 0.000000
RotateAboutCross 0.000000
StartTime 0.000000
HasInfiniteLifeTime FALSE
TotalLifeTime 1.000000
BillboardAnchor 0
ParticleFacing 1
PipelineEffectID "Particle_Additive.fx"
AreParticlesAttached TRUE
numTextures 2
textureName "rayoflightout.tga"
textureName ""
textureAnimationName ""
textureAnimationSpawnType "RandomFrames"
textureAnimationOnParticleFPS 0.000000
ParticlesRotate FALSE
MeshParticleRotationAxisType 0
MeshParticleRotationAxis [ 0.000000 0.100000 0.000000 ]
RotationDirectionType 1
SphereRadiusXMax 300.000000
SphereRadiusXMin 150.000000
SphereRadiusYMax 300.000000
SphereRadiusYMin 150.000000
SphereRadiusZMax 300.000000
SphereRadiusZMin 150.000000
ParticleMaxStartSpeedAzimuthalTangential 0.000000
ParticleMaxStartSpeedPolarTangential 0.000000
ScaleStartSpeedsByRadius FALSE
SpawnAngleLatitudinalStart 0.000000
SpawnAngleLatitudinalStop 3.141593
SpawnAngleLongitudinalStart 0.000000
SpawnAngleLongitudinalStop 6.283185
NumAffectors 3
AffectorType "Fade"
AffectorContents
Name ""
Enabled TRUE
StartTime 0.000000
HasInfiniteLifeTime TRUE
TotalLifeTime 0.000000
UseYoungParticleAffectThreshold FALSE
YoungParticleAffectThreshold 0.000000
UseOldParticleAffectThreshold FALSE
OldParticleAffectThreshold 0.000000
AffectAttachedParticles TRUE
numAttachedEmitters 1
attachedEmitterName "streaks"
DoFadeOut TRUE
FadeOutTime 1.000000
DoFadeIn TRUE
FadeInTime 0.500000
AffectorType "SizeOscillator"
AffectorContents
Name "(new) SizeOscillator-1"
Enabled FALSE
StartTime 0.000000
HasInfiniteLifeTime TRUE
TotalLifeTime 0.000000
UseYoungParticleAffectThreshold FALSE
YoungParticleAffectThreshold 0.000000
UseOldParticleAffectThreshold FALSE
OldParticleAffectThreshold 0.000000
AffectAttachedParticles TRUE
numAttachedEmitters 1
attachedEmitterName "streaks"
TransitionPeriod 0.500000
BeginSizeX 100.000000
BeginSizeY 600.000000
EndSizeX 200.000000
EndSizeY 2000.000000
AffectorType "LinearInflate"
AffectorContents
Name "(new) LinearInflate-1"
Enabled TRUE
StartTime 0.000000
HasInfiniteLifeTime TRUE
TotalLifeTime 0.000000
UseYoungParticleAffectThreshold FALSE
YoungParticleAffectThreshold 0.000000
UseOldParticleAffectThreshold FALSE
OldParticleAffectThreshold 0.000000
AffectAttachedParticles TRUE
numAttachedEmitters 1
attachedEmitterName "streaks"
WidthInflateRate 50.000000
HeightInflateRate 1300.000000
length 0.000000
This im change? Please help i have play in this"ideal mod"
I have added more levels abillity to this mods
Best Regards