I agree with all the points about what Steam could do better. Had these been in place I predict Offworld (and Ashes) would have better steam reviews and more players. Early Access should be only for devotees who will give the game a fair shake and are willing to take some pre-release hiccups in stride. That would mean less feedback, but frankly most feedback that makes its way into the game comes from devotees anyway.
If there is concern a game release goes quietly, there is a possible solution. Within a couple weeks after release allow people who have not purchased the game play for a free weekend. A "try before you buy". You may get many negative reviews during that period, but at least those people are reviewing a finished product that has had a couple weeks of post-release patches. And if those people like the game they can then buy it, boosting the playerbase.
Nicolas Gadenne, creator of "Dig or Die" posted a reply disagreeing with "No early access reviews", saying that most people aren't too critical during early access. While true for most, if even as few as 1 out of every 10 do no abide this, that's an automatic 10% drop in rating, and that may be enough to kill the game. He is also comparing his $8 2D platformer to your $40 game. People are willing to accept less of a complete game if they only pay $8. So if anything the developer should have the option to disable early access reviews, and I'd be willing to bet development teams that are really involving players in the development process are likely to exercise that option.