|
strategies for the advent?
|
37 |
Strategy |
|
|
anyone figure out how to edit what ships you start with?
|
9 |
Sins Modding |
|
|
any new information about 1.03?
|
47 |
Sins of a Solar Empire |
|
|
few suggestions for multiplayer (ICO).
|
1 |
Sins Multiplayer |
|
|
game history in ICO profile is useless if people can avoid losses.
|
4 |
Sins of a Solar Empire |
|
|
spreadsheet of damage/armour modifiers.
|
2 |
Sins of a Solar Empire |
|
|
different replays of flaks vs LRM and then mixed fleet vs lrm only
|
67 |
Strategy |
|
|
just a random map for using capital ships.
|
0 |
Sins Modding |
|
|
how to enable certain techs?
|
13 |
Sins Modding |
|
|
moved, please delete.
|
0 |
Sins of a Solar Empire |
|
|
flaks the anti LRM?
|
17 |
Strategy |
|
|
suggestion for ICO.
|
1 |
Sins Multiplayer |
|
|
can someone add the borg cube?
|
0 |
Sins Modding |
|
|
dps real/integer question?
|
5 |
Sins of a Solar Empire |
|
|
info about armor from gameplay.constants file.
|
2 |
Strategy |
|
|
didnt know the space whale actually ate frigates for breakfast.
|
0 |
Sins of a Solar Empire |
|
|
one of the ideas to fix phase jump inhibitors
|
0 |
Sins of a Solar Empire |
|
|
observers can still participate.
|
3 |
Sins of a Solar Empire |
|
|
damage of bombers?
|
0 |
Sins of a Solar Empire |
|
|
weird thing with SD tools -> lookup serial number.
|
2 |
Technical |
|
|
english.str in \string
|
1 |
Technical |
|
|
a.i needs some help.
|
3 |
Sins of a Solar Empire |
|
|
suggestion: replay forum.
|
2 |
Sins of a Solar Empire |
|
|
morale for ships that influence effeciency of the ship.
|
2 |
Sins of a Solar Empire |
|
|
is it possible (now) to modify the flagship?
|
18 |
Sins Modding |
|
|
suggestion: flagship changes size/model as it levels/gains abilities.
|
0 |
Sins of a Solar Empire |
|