Yeah, it needs a lot of work to be a fun game, and it doesn't help the developers went into "silent running" mode about it's development ever since the alpha tech release.
Back in the day, I was even tasked to make them a new website, but due to unfortunate circumstances at the time (taking care of mother with cancer) my time was short. They never gave me concrete-information on what kind of website they wanted (sometimes took days to get those responses), and their usually vague completely-different ideas of a website changed nearly a dozen or more times in the span of two months.
They eventually removed me from the roster at the end for reasons due to me being unable to produce a functioning high-end, website (for free) within the given time limit (there was no given time limits). Heck, the site back-end was being programmed by someone else, who sounded equally confused as me on what they wanted (also removed), and there was additionally a lack of coordination by the higher-ups.
Note: They did eventually launch a new design based on safely-worded borrowed (stolen-ish) resources from other sites and artists. That design was replaced at some point for some internal reasons.
Note 2: The cooperative design was to feature their ATR, as they said, which by the way was off-schedule nearly one or two years.
Note 3: They expected us to develop and design a website without access to their own web-servers environments.
Back then, they didn't know what they wanted, and it appeared to be the same way in their game-development. So, my expectations are kind of really low for the final product now.