Huxley

Well a new MMOFPS. Ever since Planetside failed the only MMOFPS worth mentioning is Exteel and WWII Online. (Come to think of it that's basically the genre right there). Will Huxley make a difference? Will it have a monthly fee? (My gut says no but I could be wrong)

http://www.huxleygame.com/
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Reply #1 Top
I greatly doubt it wont have a monthly fee, if it didn't the news of such a popular payment plan would have been widely popularized by the press.

My other concern is the growing appearance that the game is going to be another frag-fest game like UT, but this time pitched as an MMOG with some RPG elements. For instance, you can sort of already observe the gameplay-impact of rocket launchers and grenade launchers compared to other weapon chooses in some of the footage. I hope, the game doesn't favor those who can just spam easy-to-aim area-of-effect damage weapons, because if it does I'll inevitably dump the game in the first week.

On the other hand, I'm sort of still looking forward to the game, it has pretty good graphics and the greater RPG orientation of the game compared to Planetside interests me.
Reply #2 Top
I think Planetside is still free to play. But I have a gut that Huxley wont be P2P (mainly because S.U.N. and MU both by Webzen are free)
Reply #3 Top
Also, no, S.U.N. isn't free-to-play (F2P), it uses a buy-to-play (B2P) and pay-to-play (P2P) model at the same time in regions outside Asia, and inside Asia it's F2P and B2P. In addition, MU is only free-to-play on some servers and pay-to-play gives you unique servers and a bunch of benefits, and heard they will probably be enforcing some payment plan across all servers in the future.

I highly doubt Huxley will be F2P, unless it runs with similar models of their past games. For instance, bringing about a very-observable gap (more-so then Planetside) between the free and paying players in terms of equipment, access, and capability, which would likely make you want to pay-to-play or but-to-play anyway.

On the other hand, maintaining a server for a MMOG with intense FPS elements is more stressful on servers then an RPG, and cannot see them footing the server bills without something helping them cover the long-term costs, i.e. constant expansions, periodic subscriptions, advertisements, etc.

Also, Planetside is only going to continue it's F2P model till March 24, 2007, and it wasn't ever planned to permanent, as it was more of an experiment to see if it would attract more subscribers.
Reply #4 Top
I know about MU's and SUN's status, though i probably should have been more specific.
Reply #5 Top
Ever since Planetside failed


I love Planetside, I'm in the Reserves, quite a few people still play it, I wouldn't call it a success, but it certainly isn't a failure.
Reply #6 Top
I did enjoy Planetside at the start, but the huge time-gap at start till the first-content appeared, the mistakes in balance and game play changes, and game breaking bugs that went unresolved for months. All that didn't leave a very-good impression or experience with former subscribers and players.


I know about MU's and SUN's status, though i probably should have been more specific.


I sometimes make the same mistake, no problem.
Reply #7 Top
It's not the MMOFPS sony thought it would be. Hey when is planetside's free offer going to end (if at all)?
Reply #8 Top

Falknir: Also, Planetside is only going to continue it's F2P model till March 24, 2007, and it wasn't ever planned to permanent, as it was more of an experiment to see if it would attract more subscribers.


I mentioned it a bit earlier in the thread, but, did look around their community for any new information on a possible follow-up and ended up finding nothing promising. I believe, Planetside is on the verge of being shutdown within the year, as it's paying-subscriber base was supposedly less then 20,000 early-summer 2006 by analysts and sources. In addition, it is believed the subscriber base will be far-less then 10,000 at the end of reserves program (March 24, 2007), and this isn't even factoring in the coming April 2, 2007 subscription rate increase.