Ideti Ideti

Star Wars Mod

Star Wars Mod

I figured since it is inevitable, I will start a thread to get ideas out on a star wars mod. Who will the sides be? What will the map look like? Units? Tech? etc.
1,497,200 views 1,324 replies
Reply #451 Top
will there also be SSDs in it?
i'd love to see the Eclipse with TIE Scimitar and TIE Defender  :HOT: 

concerning the Golan's:
as this is NOT star wars i would want to be able to build the Golan's everywhere.

the reason is very simple:
if i have a huge empire with a lot of planets, etc. and one tiny planet with almost nothing of value EXCEPT its location, i would want to build a Golan there to be sure, it is well defended.
if it is possible maybe even in asteroid filds or nebulas... out of the strategic importance.

if you don't want to be able to build them everywhere, just make them very expensive with a lot of research prerequisits...
But I should be able to decide were I would want to build it...
Reply #452 Top
Surely the map would lend itself to key planets being choke points, and those planets happen to be the major SW Universe planets e.g. Coruscant or Corellia???
And I didn't ever say you wouldn't be able to put them elsewhere - just that the planets may not have the tacticle slots since they are minor planets - hence lack the infrastructure to support them...
Reply #453 Top
will there also be SSDs in it?
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Reply #454 Top
Nice models. Are there any bugs with it? Being that huge, I can imagine it might run into stuff and look bad.
Reply #455 Top
So is that a yes to SSD??? :D
Reply #456 Top
So is that a yes to SSD???
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Yes. Its on page 8 or 9 of this I think (definitely nine or before). Corse thats an old rendering and he is going to make the planets and gravity wells bigger.
Reply #457 Top
Awsome, will the empires cannon type thing (Novalith) be the Death Star?
Reply #458 Top
will there also be SSDs in it?

This image has been resized. Click this bar to view the full image. The original image is sized 640x480 and weighs 59k.

This image has been resized. Click this bar to view the full image. The original image is sized 640x480 and weighs 41k.
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okay, now that's a SSD!

can't wait for the mod to come out.

is there more pics of the mod?
Reply #459 Top
okay, now that's a SSD!

can't wait for the mod to come out.

is there more pics of the mod?
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Yes. Its on page 8 or 9 of this I think (definitely nine or before). Corse thats an old rendering and he is going to make the planets and gravity wells bigger.
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Go to page 9 or before that.
Reply #460 Top
Will there be a Moddb page? Mods are to hard to track here, far to crowded, Go Starwars!
Reply #461 Top
collision detection may be an issue, though fighters already fly through things :-p

I'll put up a mod db page soon once I get some more work done.
Reply #462 Top
The pictures that Jedi posted on page 7 aren't working and I would kill to get a preview right now!


Does anybody have them saved or has an alternate URL?
Reply #463 Top
the warlords servers are currently having some timeout issues, should be fixed soon
Reply #465 Top
the SSD looks good, do you have a list of all the units? and are their force powers? is their gonna be a old republic faction as well as the new republic? Will their be heroes like some of the Darths (Bane, Sidious, Exar Kun, etc.) ? how far has the mod progressed?
Reply #467 Top
Presently upgrades will be more of efficiency upgrades to fleet operations, command and control and tactics, you won't upgrade from turbolaser I to II or something or research proton torpedos etc. Similarly colonization research will be eliminated, colonizing any planet in the SW galaxy is simply a matter of showing up and having a reason to be there. What I want research to be is an investment in a strategy rather than a 'I'll eventually get all the research' it will be prohibitively expensive to try to climb all trees. This concept should be familiar to people that have played games like company of heroes. (without explicitly preventing you from actually going up all trees) research will be more of a decision to modernize forces rather than build more ships.
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Alright so I’ve been brainstorming up some ideas in respect to creating trees that will personalize your fleet, like the Company of heroes game. I came up with a pretty generic ‘class’ tree but it’s a starting point :
Fighter Class:
• Provide upgrades to: Increase hangar size
• Provide upgrades to: Increase fighter efficiency such as damage/hull/shields
• Increase build time and cost for non-fighter carriers or ships
• Bonus production speed to ships that focused on providing fighter support
Please note that I do not believe that fighters should be individually produced like many other mods, but rather can be produced from their selected support craft. I.E. An escort carrier could produce X. amount o fighters that your current tech upgrades allow ie. f Tie intercepts, or Tie bombers, or tie defenders.
Support Class:
• Provide upgrades to: Increase damage done to fighters, and other small craft.
• Provide upgrades to: Increase accuracy, and re-load time for weapons
• Increase non ‘ship of the line’ craft production time, as well as cost
• Small increase to ship cap
I'm not sure if this class would be a good option, because both the fighter and the capitol ship class need these ships. But it could prove to be a great way for people to make good alliances in multiplayer.
Capitol Ship class:
• Increase cost to fighters and support craft
• Increase damage output
• Increase build time for all craft other then light cruisers +
• Smaller Numbers

I personally don’t think this is dynamic enough, but hopefully it’ll get some ideas thrown out there! I believe each faction should access to all the ships, but whatever tree they decide to go up, it’ll give bonuses to certain ships. Enough bonuses to where they’ll stay away from other types of ships. In addition, I believe that you should be able to go up multiple trees, to allow versatile fleets.




IMPERIAL:

Technology: this will upgrade existing ships and allow new vessel types to be built, and allows focusing on high technology vessels like tie defenders


Force projection: helps to diversify the empires fleet and ability to control multiple planets with a single vessel
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I believe both force projection and technology could be included in the ‘class system.’ Each upgrade would personalize the fleet. Apparent weaknesses and strengths for sticking to one tree, or being versatile and spreading throughout the tree. Upgrades for certain weapons, crew training, and ‘special ships’ would be included in their specific tree.
In addition, another tree would be included that would be a ‘general across the board’ type of tree. Increase cap, ‘generic ships unlocks’ and other upgrades that all of the classes should have access to. I’m not sure if the ‘support class’ is needed, what are yall’s thoughts?



REBEL:

New class: unlocks new vessels, heavier weaponry and generally more advanced and expensive vessels. This transitions the rebellion from converted luxury liners and freighters to real warships.

Hit and run tactics: This reinforces rebel bonuses for conducting operations with smaller vessel groups and star fighters. Resource and commerce raiding.

Defensive tactics: this is important because the rebels have to transition from a highly mobile sponsored insurgency to a legitimate naval power that can adequately defend member worlds.
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I believe the rebels could use the same class system as the imperials:
A hit and run class, and a more ‘imperial’ style class that relies on the mc90s. These two classes would send that faction down the path of being the more typical rebels we all know of, relying on fighters and multi-purpose craft, or to see the New-republic ish style using the larger mon cals, and republic class star destroyers. Either way, since this mod is going to be post endor, it would be interesting to see a mod that showed the true strength of the new republic.
Reply #468 Top
Dios...mio...this is looking awesome! I'm no modder, but I just got sins the other day, and I've been a fan of star wars forever, so if you guys need beta testers for this, I'd like to volunteer. I also have all those "essential guide" deals, so if you want extra info on ships, people, etc., I can help with that to. Or, if you guys have that under control already, I'll just wait for the final version

Either way, keep up the great work!
Reply #469 Top
this looks so great...

one thing i was thinking about:
if it is possible you could make the models of the fighters/bombers linked to certain research....
if you research TIE Interceptor 1st lvl your most important facilities/ships, get a few of them... as you level up this research all TIE's are replaced by Interceptors and in the end all fithers are interceptors... same with TIE Advance, etc....
I like the fighters and want all my star destroyers, etc. to be equipped with TIE Defenders.... so i have to invest the resources to do so...

just an idea ;)
Reply #470 Top
Even if my interest in Sins has waned by the time this comes out, when it does I am so going to play it. Sorry wife and kids, daddy's going to kill some rebel scum tonight :)
Reply #471 Top
yeah, mods make games more fun and increase their replayability for sure; actually (hate to reopen an old wound here) i found some for EAW that were better than the game as a whole and were a fanboy's dream; some almost doubled the number of ship types, most of them pretty cool.

okay. that's all i wanted to say. any flamers out there looking to argue with me on a game that's already had pretty much everything said about it, buzz off; i don't really care. i just wanted to make the comment...stop staring at me

*goes to write an angry letter to LucasArts*
Reply #472 Top
Sorry if this has already been discussed, but how do you change the size of gravity wells? And would it be possible to get rid of planetary gravity wells, and just create very large solar gravity wells?
Reply #473 Top
Well to help EJ out I've spent the last couple of days learning how to mod sins and import ships into Sins. EJ is busy a lot of the time with RL stuff so hopefully I'll be able to help him out more now that I know how to convert stuff^^

I used the Venator as my test subject and isn't it just wonderful :D


This has to be the most happiest day of my life ^^