Ideti Ideti

Star Wars Mod

Star Wars Mod

I figured since it is inevitable, I will start a thread to get ideas out on a star wars mod. Who will the sides be? What will the map look like? Units? Tech? etc.
1,497,167 views 1,324 replies
Reply #502 Top
Rhineville sign up on the warlords forums, from your work you should be great for making the tactical icons and overlays

rc_kad, if you want to work on the tgas sign up as well. I am looking for as many people as possible because I know schedule conflicts make people unavailable for long periods.
Reply #504 Top
I was just wondering when we can start to see the Star Wars mods coming out for download.
Reply #506 Top
If you need testers I can help with that, don't know much on the scripting side and what not. Though I am getting into modeling fairly seriously now.

Anyway, it's looking great and I absolutely loved it for Homeworld 2 so I'm sure it will be great here too.
Reply #507 Top
when its done or rdy for testing of v0.1 would be ur answer
End of quote


ok will you guys be putting it on the sins website download area? and if not will you post the link to where ever you will have it for download. From what ive seen from pics and heard on the post it sounds like it will be sweet and I can't wait. yea I don't want to sound to pushy about it but it sounds and looks great, can't wait to play.
And I know you guys are workin hard on it, thanks!
Reply #508 Top
Eville's models had to be converted down to use in Empire at War. Not that you can't get such details in the game, but it wouldn't play as well.

I doubt you guys will see a release soon. It is a lot of work and I know EvilleJedi wants to get it right. He's organizing the team for the summer to get moving on this.

For any news, you should keep checking the Warlords site at http://warlords.swrebellion.com
Eville Jedi has a link to screenshots and an interview.
Reply #509 Top
an ISD with tie bombers can annihilate an entire pirate base, but that is going to get adjusted a bit
End of quote


Seems life like to me :) The Imperials used smaller ships such as a Victory Class Star Destroyer for wiping out pirates - ISD was overkill :)

Read the Han Solo trilogy - the smugglers faced a fleet without a Star Destroyer. By their own admission, they would have lost if one was there!!!

Reply #510 Top
then two or three Star Destroyers are all you need to wipe out the rebel scum.

can't wait till this comes out.
Reply #511 Top
Well, it's been said in some SW book that one or two ISDs are capable of dominating a small system (like three to four planets) and keeping it under rule. The amount of soldiers, spacecraft, vehicles, and weapons aboard one ISD is absolutely astonishing and overwhelming.

And to deal with pirates, yes, the GE would mostly likely just send along a VSD/two VSDs or perhaps a small team of frigates.

Imagine this game with a land aspect, and then imagine it with this mod. It's be everything EaW failed to be. That game could have been great, yet sadly was not.

- PR-0927
Reply #512 Top
Hey guys. I haven't read over the entire mod post, but I was wondering if anyone would be interested in Star Wars Galaxy map where each system has its own star. Currently, I am working on a map based off the info on www.wookiepedia.com and have ~100 planets and some major star systems incorporated. I ask if people would be interested in a map with different stars since I see the current map that is out has only one star and most of the major planets. I feel like that kind of map has many advantages as you cut out most of the unimportant planets/rocks etc. This way just has a different kind of strategy I think.

I dunno. What are your opinions?
Reply #513 Top
PR-0927

with 2 million member worlds and about 50 million other governmental bodies and jurisdictions (including free floating space stations) the standard sector compliment of ISDs is 24, that means each ISD has to handle superiority over roughly 2000 !populated! worlds on a day to day basis (assuming a thousand sectors) with fleet support of probably a few thousand frigates and other combatants associated to providing local security.

In the core worlds obviously larger detachments are available to fortress worlds and other key planets that would have dedicated ships parked in orbit (coruscant has an entire sector group dedicated to near permanent defense along with its orbitals and the near instantaneous response time of the Azure oversector battle fleets) and oversector commands and augmented sector battle groups could bring the total to a few hundred ISD sized ships with variously sized heavier warships in a sector that was actively experiencing an insurrection.
Reply #514 Top
Just a random thought - is it possible to build customer achievements into the mod???

e.g. Build Katana Fleet achievement - either win using nothing but Dreadnaughts, or build 200 Dreadnaughts or something similar.
Reply #515 Top
Yeah.....EAW should've been a lot better. This mod'll probably be better then it EAW was a horrible game(albeit fun, for all of 3 seconds)Never compare it to Sins again!!!
End of quote


well, maybe the original sucked but foc is much better, i take it you are not a true fan of starwars if you dont like eas.
Reply #516 Top
PR-0927with 2 million member worlds and about 50 million other governmental bodies and jurisdictions (including free floating space stations) the standard sector compliment of ISDs is 24, that means each ISD has to handle superiority over roughly 2000 !populated! worlds on a day to day basis (assuming a thousand sectors) with fleet support of probably a few thousand frigates and other combatants associated to providing local security.In the core worlds obviously larger detachments are available to fortress worlds and other key planets that would have dedicated ships parked in orbit (coruscant has an entire sector group dedicated to near permanent defense along with its orbitals and the near instantaneous response time of the Azure oversector battle fleets) and oversector commands and augmented sector battle groups could bring the total to a few hundred ISD sized ships with variously sized heavier warships in a sector that was actively experiencing an insurrection.
End of quote


Yeah, but, forgive me if my knowledge is a bit rusty, didn't planet militias loyal to the Empire, CSA, and CorSec do much work? I know the Hutts also tended to dominate their own sector.

Plus, I was just vaguely paraphrasing something from an EU book I read many years ago. I can't even remember which one - it's been too long, and I have read too many, and I haven't read SW since the summer (school's been keeping me busy).

And I don't think every sector was under domination constantly - the core worlds obviously had more ISDs as you said, but some further planets did not.

- PR-0927
Reply #517 Top
well having 2000 planets under one ISD isn't domination :-p but honestly most systems outside of the core would just need some customs cruisers and star fighters to handle day to day operations.
Reply #518 Top
Evaders and Eville? Holy cow its been a long time guys... remember us from the old rebellion days? Think I just had a flashback. swrebellion still up I see, wow I'll be stopping over there to check out whats been going on for the what 5 years or so?
Reply #519 Top
Evaders and Eville? Holy cow its been a long time guys... remember us from the old rebellion days? Think I just had a flashback. swrebellion still up I see, wow I'll be stopping over there to check out whats been going on for the what 5 years or so?
Reply #520 Top
Just a little update, finished what I consider Alpha 1, it will go to staff review for bug crushing and basic commentary for probably the next week and then we will have a beta 1 for the Imperials. At that point we will open up the bug tracker link for public comment.

what to expect?

most of the Imperial vessels in (no SSD, sorry, also a few ships just won't make it, but most of the commonly known ones will be there)

changes to tactical combat (battle space is much larger)

income focus on trade ships and resource ships instead of pure mining

New fx for the weaponry etc

No real changes to research or interface except some icons to make things easier to find

shield meshes will be wrong, but functional

ship abilities will be broken for this release, will work more on them later.

basic attempt at pricing ships and getting the stats to a relative level of effectiveness.


more to come
Reply #522 Top
well having 2000 planets under one ISD isn't domination but honestly most systems outside of the core would just need some customs cruisers and star fighters to handle day to day operations.
End of quote


True that, LOL. You're right about the cruisers and fighters - that's what I meant about less "caring" about the further planets.

- PR-0927
Reply #523 Top
Does SotSE 1.04 allow to have more than 5 cruisers, 5 capitals and 5 frigates types?
EJ how do you plan to put such number of SW if there is such hardcoded limit ??
Reply #524 Top
Just a little update, finished what I consider Alpha 1, it will go to staff review for bug crushing and basic commentary for probably the next week and then we will have a beta 1 for the Imperials. At that point we will open up the bug tracker link for public comment.what to expect?most of the Imperial vessels in (no SSD, sorry, also a few ships just won't make it, but most of the commonly known ones will be there) changes to tactical combat (battle space is much larger) income focus on trade ships and resource ships instead of pure miningNew fx for the weaponry etcNo real changes to research or interface except some icons to make things easier to findshield meshes will be wrong, but functionalship abilities will be broken for this release, will work more on them later.basic attempt at pricing ships and getting the stats to a relative level of effectiveness.more to come
End of quote


you are a god
Reply #525 Top
currently the limitation is 9 frigates, 9 cruisers, 5 capitals, the fighters are also limited to 2 types per ship, so the main limitation is on capitals. In fact I have to bring in some pretty rare ships to hit the frigate and cruiser cap...

the other option right now is to divide the races into eras until IC removes the limit. For example the Empire could be split into the Empire (during the civil war), the Empire after the civil war and the Remnant

the alliance can be the alliance, the NR and the GA etc

though I have assurances from IC devs that they are addressing the issue.