As long as we're talking about the graphical representation of the ships...
I... Agree. The Kol is lacking something. it's beautifully detailed, I'll grant, but it dosen't seem to be the big great battleship it should be.
I'm willing to bet that everyone who will be consuming this game has been influenced by at minimum one of the following, and possibly more, or all (note that these are just those which influenced me):
The Homeworld series (HW/HW:C/HW2)
The Wing Commander Series (and the movie)
The X series (Most likely X3: The Reunion)
Galactic Civilizations
Star Wars
Star Trek
Sword of the Stars (Crappy game, cool ships)
A good, terran-built ship, should be large. It should have a sort of dark industrial-gothic look about it, by which I am not referring to Warhammer 40K's architecture, I am refering to the dark and yet gleaming broodyness of it all.
A terran capital ship should be massive. Absoloutely enormous. It's turrets should be the size of a small frigate. It should (in defiance of all inteligent space-naval design) have a very obvious "Bridge Tower" section. It should have obvious sensor spines of some sort sticking out the front, and possibly down below. And it should rain energy and death like water directly in front of it.
I try. With the Kol, I really try. I can almost feel it sometimes, but it's just not... Mmm, what's the word? Intimidating enough.
Part of this is the weapon sounds. "Pew pew pew!"... No. I'm sorry, "Pew pew pew" should be the sound the deck guns make when they blow up fighters.
"Ka-CHUNG!" is a good sound for a capital railgun to make. So would be "Ka-ZEEELCH!", if you want to ham up the electrical nature of the railgun.
The lasers should look like lasers. I can't tell what's a laser and what's an autocannon, because they look so alike. Maybe lasers should be an obvious beam effect, that dosen't last as long nor does it look as particle-streamy as the beam cannons on the front of the Kol. (Play Nexus: the Jupiter Incident. Their lasers are perfect.)
As for the beams at the front... The beams themselves are good, though I don't like the way they all converge on one vertix, that may or may not even be an important part of the ship it's firing at. (I honestly don't think converging all four beams at the end of the grapple-arm of a construction frigate is going to be that damaging.)
And the sound effect? Guys, please, go play Homeworld again. The ion cannons firing is what I imagine in my mind when I watch those beams on the Kol firing. As for the "Four feelers", I first thought those were part of the Kol's navigational array. I was surprised when they fired those beam cannons, heh.
Oooooh, looky: http://images.google.com/imgres?imgurl=http://tn3-2.deviantart.com/300W/images2.deviantart.com/i/2004/04/2/a/Hiigaran_Battlecruiser.jpg&imgrefurl=http://www.deviantart.com/view/4872232/&h=225&w=300&sz=15&hl=en&start=7&tbnid=KcTl32FkHWezGM:&tbnh=87&tbnw=116&prev=/images%3Fq%3DHiigaran%2BBattlecruiser%26imgsz%3Dsmall%257Cmedium%257Clarge%257Cxlarge%26gbv%3D2%26svnum%3D100%26hl%3Den%26safe%3Doff%26sa%3DG
This is a good, right proper capital ship. More "nice and clean" than the TEC stuff should be, but it's massive in scale, you can clearly tell how impressive it is. And really, the Kol is big, compared to the frigates, but I don't think it's big enough.
The sheer size of a Kol should make any frigate captain want to command his XO to bring him his brown trousers.
Just my ruminations. Ignore me if you wish.