You're ignoring what I said alright. If they add a true 3D space battle system a la Homeworld, they automatically have to make the AI fight well in 3D as well
you seem not to understand that this isnt a stretch.
HW2 is a great example, most times the enemy fleets worked in 2-D, but they would go into 3-D if you did.
thus nullifying the whole reason for doing so in the first place (aside from a hardcore gamers fetish?).
there is a way to keep it both.
namely not making the AI super-fancy.
Someone tried to compare this game to homeworld earlier in this thread, and that is just not a good comparison. This game is a new genre, taking bits and pieces from a couple others
its a damn straight on comparison. the only differences arise at a higher level, HW2 is a great comparison for the 3-D of grav wells.
If you think that adding 3D, then making the AI COMPETENT (key word there...) at defending/attacking/placing on its own as the game was designed to do with the current system is not time consuming
I dont see how telling the AI to attack in 3-D in the same way it attacks in 2 is any different, the only specifications that change are "go there if need be"
now, perhaps I dont have any programming background, but I'm quite certain that this isnt a hard thing to program. competence in a third dimension (as I noted) is going to be absolutely nescessary anyhow.
competence isnt a question here anyway. 3-D doesnt add any changes to the AIs strategy, lines are still lines whether drawn on paper or strung out. working in an higher dimension game is exactly the same as a lower dimension game, excluding that there are multiple ways around objects, and the area of movement is drastically increased. neither of those have to do much with the way AI should move within the gravity well.
You're ignoring what I said alright
only the stupid part about babysitting fleets.
now seriously, answer my question. does getting a fleet to attack in three dimensions instead of two (no extra level of strategy, just a different direction) really all that hard? because if it is I think that there needs to be a serious change in the way systems are formatted, it cannot possibly be that difficult. thats completely impractical
if the AI can attack a fleet that is already above the plane of battle, thats all that is nescessary for a 3-D battlefield. if it cant then someone needs to radically change the system of the game because then just hopping over the AI becomes a win-all strategy.
its either include the ability for the AI to draw lines and follow them, or you take out the already limited 3-D.