Hey guys,
Just some more thoughts:
I am currently playing a game where I have two galaxies, one is mine, and one is more than half mine. The remaining CPU team has over 70 caps, hundreds of frigates and a whole bucketload of money. How can this happen? They have less than a quarter the population that I have yet they seem to have almost limitless resources. What's more odd is that they don't attack me.
So they don't attack, and I have no way of drawing them out to take on smaller groups. I can attack two of their worlds but the one I was hoping to draw them out on now has a force of frigates and caps that I couldn't take on unless I sat and built up forces for a very long time, and that isn't fun.
So apart from perhaps AI adjustments;
I would like to see the battles conducted from further apart (ie more range so also make the planets and grav wells bigger). Have the UI also show incoming projectiles somehow. I would also like to see the relative power of caps and frigates increase, and I would like to see them become more expensive to reduce the sheer number problem. Make it HARD to destroy one with fighters and frigates. They currently go down far far too easily. Less ships would also make it more strategic IMO. It would also alleviate the packs of AI ships that occurs (they have a 2D mind).
I'd like to be able to jump into a system and then be able to take the time to plan a strategy.
Also, I would like to see manuevering and speed quicker on the outer edges of a gravwell than the inner. That should allow decent transit times and give attacking and defending a planet a better intellectual challenge.
I'd also like asteroids and planets to be able to be used as cover.
As for jumping: I like actually having a 'front line' with ships having to jump from the lane points, because otherwise I don't see the point of lanes. If there is to be no lanes, then let ships jump from outide the grav well provided that they don't jump through one (ie: need LOS to dest. free of grav wells). If they go through another well, they have to transit it. Also give them a range based on their antimatter. If they can't make it, have the UI automatically map the nearest well in between to allow them to recharge. That should solve the issues with defensive engagement, and speed of the game.
Also the galaxies are too flat. Please guys, allow the galaxies and the 'orbit' areas to have a vertical component to them as well.
Just my thoughts....to be honest I was hoping for something a bit less 'structured', but the game certainly has high potential.