Positioning your fleets and defenses is a key element of strategy when you're dealing with a large Empire
yes, but like I said earlier; theres a difference between getting your fleets across your empire in minutes, and being incapable of getting your units from a neighboring planet to the battlefield before the battle is well over, and the enemy long since moved on. currently we are far too far into the latter of the two modes.
Will speeds of larger ships be tweaked? Maybe, if it's decided that they need balancing. Will larger ships move as fast as smaller ships so you can quickly react to a battle going on 4 jumps away in time to dramatically shift the battle before it reaches its conclusion? My guess is no.
its not jumps 4/5 planets away that I'm concerned about, I'm not an idiot when it comes to placing my fleets. what I'm concerned with is that two equal forces can easily resolve a battle before cap ships in the NEXT planet over (
not next of the next of the next of the next of the next planet over) can arrive
I defend my front line planets with medium fleets and lots of defensive buildings. Generally speaking, my larger fleets are no more than two, maybe 3 jumps away from any border world, so I can quickly shift things around if I'm being threatened. Sometimes you just can't get to a battle in time, maybe it's because you over-extended yourself, or maybe it's because the enemy was just that much stronger. But if you have your main fleet on the other side of the galaxy, and your homeworld gets wiped out because you had all of your ships 10 jumps away, that's your own fault.
to be abundantly clear (as you seem to have assumed that I'm an absolute idiot looking for a game-breaking "fix")
I'm not talking about forces that are half way across my empire, I'm talking forces in adjacent, or once-removed planets.