Hello,
So I tried out the beta. Much fun. One complaint I had, though, was the speed of ships relative to other things in the game. Ships travel slow enough through gravity wells and even when phase jumping that it took away from the real-time aspect. On my games, the ships practically crawl through the gravity wells, which forces me to do a lot of sitting and waiting for things to happen, and doesn't allow for quick responses to actions by other players in real time, which is part of the draw of the RTS genre. Especially troubling was the lack of speed of the construction frigate, which can take quite a long time to get to a spot in order to start building.
Looking at Sins as a strategy/4x game, the pace isn't too much of a problem. Looking at it as an RTS, it is exceedingly slow. A game on a small map shouldn't take me 5-6 hours to finish, which it has. Hopefully there are plans to make the ships speeds (or even general game speed) adjustable in later versions.
Otherwise, thanks for a great game.