Yarlen Yarlen

Sins Beta 2 - Gameplay Feedback - *Post Here*

Sins Beta 2 - Gameplay Feedback - *Post Here*

Put your non-bug posts here!

This thread is for non-technical feedback for Sins of a Solar Empire Beta 2. 

Please reply to this post if you'd like to comment on features you'd like to see, gameplay elements present that you like/dislike, graphics comments, etc.

If you wish to make a bug, performance, or compatibility report about Beta 2, please post it here:

https://forums.sinsofasolarempire.com/index.aspx?AID=155664

By keeping this information separate, it will go a long way towards us making Sins a better game!

Thanks!

413,888 views 595 replies
Reply #201 Top

I think releasing them all at once would be best. A lot of the feedback so far has been gameplay-related and not TEC related.


I agree!
Reply #202 Top

If we did that it would have to be for everyone, as it's too time intensive to make separate builds with each race. At that point we're back to the option of making one or both of the other races available down the line (which we haven't decided on).



Thats cool. I entertained the thought that maybe you guys had a built in a quick "on/off" switch for the races given the files I have seen in the game to date.


Anyway it is good to know that at least a full test an option now for the community.
Reply #203 Top
first off can anyone tell me how to scuttle a platform? Also, I would like to request a feature of right click a object/platform/ship etc and popup menu with scuttle object menu there would be nice:) also, i would like the ability to set taxes per world.. and 1 or 2 more logistic and tactical slots would be nice especially on planets that have lots of ores that use up slots just to build refineries for the ores. Otherwise I say great game in the works keep up the awesome job;)
Reply #204 Top
Click the orange button below the portrait of the object you want to scuttle (ship or structure). We won't likely be including the ability to modify tax rates as this is a too micro-intensive for a real-time game though they can be modified indirectly through allegiance and culture. We are currently reviewing the logistics and tactical slot caps. It looks like logistics may come up a tiny bit and tactical will likely remain the same.
Reply #206 Top

Also, I would like to request a feature of right click a object/platform/ship etc and popup menu with scuttle object menu there would be nice:) also, i would like the ability to set taxes per world.. and 1 or 2 more logistic and tactical slots would be nice especially on planets that have lots of ores that use up slots just to build refineries for the ores. Otherwise I say great game in the works keep up the awesome job;)


I agree with the tax idea 110%. That is one thing that irks about the game at present and everyone already knows my position on slots.
Reply #207 Top
i got my first lag today! WOOT!!!i have it on max settings on a 1.86 core 2 duo with vista 2 gigs of ram and a geforce 8600. it took having about 100 ships in the same gravity well and zooming in on them really quickly. it wasnt really bad lag or anything, only lasted for about a half a second, but it was definitely there.


I also noticed that on the end of the game screen the bounty for the AI can be misrepresented by the graph. I waited until about the end of the game and then set the AI's bounty to around 20k. I hadnt set any bounty on it previously, but in the chart there was a line that sloped from the beginning to the end at the same angle.




also, whats with the pirates' strength? all you seem to have to do is make a huge fleet, get level two insurrection, and you dont even have to attack, the pirates just do all the damage for you. In the last game i played (1v1 marauders off small solar system on easy) , i recieved more damage from insurgent pirates than from the planet's defenders. I think that insurgents should be neutral to w/e race they are insurging (is that a word?) for. Also, insurgents should have the number of ships and such relative to the planet they are insurging from's population as well as that empire's overall military offence/defense. The AI lost his entire fleet as well as AT LEAST his last three planets from insurgents. That is way too much. Insurgents should bother you, yes, but they shouldnt be enough to completely destroy your fleet and your planets.

On a final note, there is also a problem I have with the AI and bounties. I had pirates off and it's 1v1, so why did i constantly have a 10k bounty?
Reply #208 Top
Research takes up to many slots on planets and astroids. I impose that research be conducted in one research station. Building Multiple stations will yeild faster research. You wouldn't have to change the number of slots per planet then.
Reply #209 Top
research takes up barely any slots at all... every asteroid can have two slots and planets can have more that means if you have four asteroids dedicated solely to research you can research the entire tech tree. on small maps i can see how that would be somewhat of a problem except that you shouldn't have enough time to fully research the tree anyways so there would be no point in getting that many research stations.
Reply #210 Top
Im confused about a couple of things.

Whats the point exactly? The combat is a bit weak compared to other RTSs, currently as things are there's no tactical aspect in combat and in a strategic sense its just who throws the most tonnage. Empire management isn't much stronger, with the 4X games being greatly deeper.

Will we get two weak halfs that make a poor whole or is there something big missing that you have planned?

Sorry if this has been asked already.
Reply #211 Top
@wrong

i hate to sound rude BUT,

"Warning: This is not a demo. The game may or may not be fun at this stage, though it should be more fun than beta 1. It contains a limited selection of ships, structures, and features. New content will be introduced in subsequent betas."

so, in answer, there are quite a few things missing (around three betas worth of them) and yes, this has been asked already.

I really dont mean to sound rude, but this game isnt supposed to come out for quite a while and people are already expecting a fully playable game.
Reply #212 Top
This is what disturbs me about every beta, you get free-riders people who simply expect to be playing a game rather than testing, finding bugs, finding issues and telling the devs what they like or don't like.

I find the gameplay a bit lacking atm, that's due to it being a beta - everyone does currently considering half or so the features aren't included. Rather than stating a basic dislike, express what things you want, sum them up constructivly so they can be heard.

Just keep in mind - the game, while it might be fun is 227 days away from release.
Reply #213 Top

This is what disturbs me about every beta, you get free-riders people who simply expect to be playing a game rather than testing, finding bugs, finding issues and telling the devs what they like or don't like.

I find the gameplay a bit lacking atm, that's due to it being a beta - everyone does currently considering half or so the features aren't included. Rather than stating a basic dislike, express what things you want, sum them up constructivly so they can be heard.

Just keep in mind - the game, while it might be fun is 227 days away from release.



indeed I agree 100% this is beta, the problem is some people don't seem to realise what a beta is and what it involves, it involves a lot of work, its not always fun, (and Im a experienced beta tester for another game, so I know what Im talking about) there are people that seem to signup for doing betas simply so that they can have an early look at the game, some sign up then drop out as they can't stand the pressure anymore, I did a lot of work for the other game, but I can't really say much because of an NDA that I signed, still this game is far from complete, but we as testers have an early look at it long before games really become betas, of course there will be bugs, and of course things will change, that is beta testing, and the devs do read the posts even if they can't always reply to every single one, I pre ordered sins so that I could beta test it, and by god I will beta test it as long as the devs need me, it will be fun, it will be hell, but that is the price you pay as a beta tester, unless someone has that kind of commitment then stay out of the kitchen until the game is final
Reply #214 Top
Which is why I'm asking, where's it off? have we been told? Is it mentioned anywhere? Isn't this the GAMEPLAY feedback section?

I didn't even mention fun. Also, free-riders? Haven't we all payed for this?
Reply #215 Top
Click the orange button below the portrait of the object you want to scuttle (ship or structure). We won't likely be including the ability to modify tax rates as this is a too micro-intensive for a real-time game though they can be modified indirectly through allegiance and culture. We are currently reviewing the logistics and tactical slot caps. It looks like logistics may come up a tiny bit and tactical will likely remain the same.


yay thats perfect   
Reply #216 Top

Click the orange button below the portrait of the object you want to scuttle (ship or structure). We won't likely be including the ability to modify tax rates as this is a too micro-intensive for a real-time game though they can be modified indirectly through allegiance and culture. We are currently reviewing the logistics and tactical slot caps. It looks like logistics may come up a tiny bit and tactical will likely remain the same.


yay thats perfect   


that sounds really good to me too

Reply #217 Top
greetings everyone, iv been playing sins all day long.. and having a blast with it.. so far the only problem iv encountered is a freeze up when i had another program running in the background..not sure why it should do that this is a new machine with p4 3.60 2gig 6400 ram and a 8800nvidia with 576videoram and should be able to handle running something int he background while playing another game without crashing..ill report that in the tech area tho, maybe its something that should be looked at.. anyway as i was playing i had a idea for something i think would be a huge improvement.. turrets should track (rotate 360degrees) following enemies as long as they're in the turrets firing range, also research abilities for the turrets to increase their capabilites, such as range, damage, shielding on the turrets, maybe upgrade to make them a repair bay inside, maybe even types of weapons.. such as have some with cannons and some with missles.. once they have shielding maybe allow damaged ships to dock inside them for repairs to get them out of the battlefield till they're repaired, cause the AI if they're smart are gonna pound on a damaged unit n kill it off before engaging undamaged units.
Reply #218 Top
Hello,
Played my first game today - 5 hours to finish. My notes so far:

Based on Beta 2 goals:
No crashes, 5 hours straight start to finish in a small galaxy. UI interface was easy - as was figuring out everything.

UI issues - sometimes I wanted to divide up my entire fleet to make defending my planets easier - IE a few ships here a few ships there - a method to view all ships and their current locations would make it easier to assign defense spots rather then going to each planet and figuring out what each planet has. (Basically a way to see all capital, frigate, and cruiser type ships).

Another UI thing I would like to see would be a pathing toggle - fastest path/safest path. This isn't so much an issue with combat ships - but with civilian ships sometimes I would rather have the ships take a longer route even if it would take more time so they don't get shot down trying to take a shortcut through an enemy planet zone on the way to another friendly planet zone.

Beyond Beta 2 Goals:
(and its probably been said, mentioned, and won't be the case later on but just in case)
Pirates - bounty seemed to have little or no effect. I would think at the beginning there would be a ton of places for pirates to build ships and be based - but when every planet is controlled by a faction I would think the number of pirates would go down as well - with fewer spots to actually stage attacks from. I'm thinking a gradual phase of build up/hold off the pirates and slowly evolving into a faction vs faction battle towards the end game with less pirates (due to less places to build up a fleet).

Time Control - Perhaps the same thing Starcraft has - speed in multiplayer gets determined when setting up the game and is static during the game. During single player play the speed can be adjusted slower or faster. The speed was good while I was learning the game - but eventually felt really slow as I got better at playing the game. If I wanted just one thing changed and it had to be just one - I would want to be able to have a much faster game play.

AI AUto Placing Buildings - nothing like watching the computer think that at a chokepoint planet it should build an entire defense on just one path of entrance when there are four. =P This should be tweaked the spread out the defenses along all possible entrances.

If the game can show you when enemy ships are phase shifting into one of your planets - ships in that planet that aren't doing something and are just sitting around should respond during this phase rather then when the ship enters the planet zone. IE position itself in a better intercept position.
Reply #219 Top
Re-reading my first post I guess it comes across overly harsh in tone, which isn't meant since I do like how the game plays, I'd still like to know what the overall aim is though.

Some bugs I've come across:

I can't give my ships movement orders in a Stars gravity well, it will always try to jump out of the sector instead, which is annoying when trying to defend against marauders. Anyone else get this?

Occasionally I get one huge sky box across all star systems. Unable to replicate it though.

Occasionally the game terminates, can't replicate it and can't be sure if its other processes I have running causing the issue.

I've seen my shielded planets regenerate a thousand or so points of infrastructure whilst being bombed by 8 or 9 pillagers, is that meant to happen?
Reply #220 Top
I can't give my ships movement orders in a Stars gravity well, it will always try to jump out of the sector instead, which is annoying when trying to defend against marauders. Anyone else get this?


that's a known issue, and hopefully will be fixed soon
Reply #221 Top
UI issues - sometimes I wanted to divide up my entire fleet to make defending my planets easier - IE a few ships here a few ships there - a method to view all ships and their current locations would make it easier to assign defense spots rather then going to each planet and figuring out what each planet has. (Basically a way to see all capital, frigate, and cruiser type ships).


Thanks Abarge! We are currently looking at new innovations to the empire tree that may solve this and other problems.


Occasionally I get one huge sky box across all star systems. Unable to replicate it though.

Thanks Wrongshui, Do you notice the skybox becoming darker as you zoom out in galaxy view?
Reply #222 Top

Occasionally I get one huge sky box across all star systems. Unable to replicate it though.

Thanks Wrongshui, Do you notice the skybox becoming darker as you zoom out in galaxy view?



No its just one big non changing orange sky box, haven't had it in different colours yet.

Other bugs:

A font issue in the research tree, that's probably my end.


I guess these points are more incongruous with what you would expect to happen but could ships not suddenly stop when they explode maybe list or tilt but keep with their momentum when they pop? Also unbuilt see through structures still explode violently and create debris, even when at 0%.
Reply #223 Top

Which is why I'm asking, where's it off? have we been told? Is it mentioned anywhere? Isn't this the GAMEPLAY feedback section?

I didn't even mention fun. Also, free-riders? Haven't we all payed for this?


Don't get me wrong my post wasn't directly towards you, Yar just kinda inspired me to write something which I've encountered in alot of free-beta's.

We did indeed pre-order the game , but the beta is an added bonus xD
Reply #224 Top
No probs, I was just hoping for someone to link to me to what's envisioned in the finished game. I see a lot of suggestion threads about gameplay elements that I'd like to comment on, but I have no idea what's going to be in it in the end so don't bother.
Reply #225 Top

No probs, I was just hoping for someone to link to me to what's envisioned in the finished game. I see a lot of suggestion threads about gameplay elements that I'd like to comment on, but I have no idea what's going to be in it in the end so don't bother.


if there are stuff you want to comment on then go ahead, the devs do read these forums, even if not every idea is going to get into the game, but good suggestions and feedback will help to make a good game overall, do don't think your feedback doesn't matter as it does, even if the devs don't always reply to every post, so put in your two cents worth, as Im sure the devs will be happy to read that you put in