September 15-17
Technical+ Crash -- "Failed to initialize COM" error caused by IconPackager? (
Link)
well, i tracked down the application that's causing the error. it appears IconPackager v3.0 is the culprit. game runs fine until i install that and reboot, then i get the COM error. the first time i tried it after i figured out which app, i uninstalled it, rebooted, and SSE worked again. so i reinstalled it (and rebooted) to reproduce the error, which it did. this time, however, when i uninstalled IP and rebooted, the COM error didn't go away (and won't, from what i've seen with this problem. this is a clean install of windows i'm trying.)
+ Pathing -- Ships failing to continue on multi-jump paths? (
Link)
hmm sry my english...ehm..i mean that ships dont jump more than 1 time...u have to give the order new after each jump
+ Formations -- Ships added to a fleet while it is preparing for group jump don't form properly (
Link)
If I have a fleet of 30 ships in a star system, and I tell them to jointly phase to the next star over... If a new ship is added to the fleet before it gets a chance to phase, the new ships always plots a course directly alongside the lead ship. This results in a bunch of ships getting "bumped" and the phasing is delayed until all the ships are ready to go.
It's quite frustrating, however, when you are trying to do a precision-timed run. It can delay phasing by a minute or two.
+ Multitasking -- Multimonitor / alt-tab issues (
Link)
However, I must complain that alt-tabbing to check my email shrinks the game application to the taskbar. It's still running, I can hear my combat sounds and little radio calls coming out of my speakers, but I'm blind to the action! Argh!
I must also complain that the game doesn't give up the single-monitor mouse lock even when minimized.
Gameplay+ Feedback -- AI very vulnerable to counterattacks and diversionary strikes (
Link)
Later on, I also found that when ever the AI would launch a huge attack, I could just send a weak attack against its other phase lane connection and it would retreat. Even when it had me on the ropes, if I attacked the other side of its Empire with a wimpy force, the AI would retreat before finishing me off.
The AI really needs to learn to finish the job it started instead of running. It also loses a ton of ships when it suddenly decides to retreat for no good reason.
+ Feedback -- AI too cautious to win? (IC) (
Link)
Anyway, I pull this message up short here. What do I recommend to prevent this from happening? How about making the AI take more risks. They seem to be playing a very, very safe game - resulting in stalemates across the board.
+ Request -- Need a means to activate multiple ships' abilities simultaneously (
Link)
Say I have a group of 20 kodiak cruisers selected, is there any way to have them all use the intercept ability at the same time? All I could do was select each one and click intercept. It seems that if you have a group of the same units selected and you hit their ability, it only uses it on one of the units.
+ Request -- More feedback/info about influence (
Link)
Can it span through a planet to another phase lane? Can one ultra planet influence the entire solar system? How does intra-solar influence work? Why don't my 5 broacast towers and full tech not take over a nearby planet with no broadcast towers? How long does it take for influence to take effect? Why would I want influence to extend to another star? ...
I could go on for ages! I don't mind these questions being answered here in the forums, but the UI should make this apparant to me.
+ Idea -- 'Flavor' radio chatter during battles (
Link)
I really liked the voice chatter in CoH, it was the best I'd heard in any strategy game. It really gave the feeling like you were in the battle whenever you heard your soldiers talking, it also gave you a sense of how the fights were going depending on what they said or their tone.
Ongoing Discussions+ Capital Ships: Should they be researched? (
Link)
+ TomAlexander's First Impressions (
Link)
+ Fighter missions (
Link)
+ A bunch of ideas.... (
Link)
+ Jump Blockers changed? (
Link)
+ Capital ships shouldn't use fleet points (
Link)
+ No novalith cannon plz!! I hate super weps (
Link)
+ Disable-able research (
Link)
+ should the cruisers have guns? (
Link)
+ Pirates a bit too strong? (
Link)
Unsorted+ Boxed Impressions (
Link)
+ New Patch Suggestions (IC) (
Link)