A ship idea.

I would like to see one (and only one) new ship in Sins.

This ship is : The destroyer !
The destroyer would be a bridge between capital ships and cruisers and allow for less of a dependancy on capital ships and kodiaks late-game.

Destroyers would be multifunctional vessels, they would have 2 main weapon systems, dual gauss cannons to take out medium to heavy targets and about 4 Point defence anti-fighter guns. These ships would be able to hold 1 squad of fighters and would be the fastest late game unit you would have (second only to the scout vessels.) The destroyer would have no clear counter, it would be generaly good vs anything but not specialize in any specific roles. It would thus be quite a numerous vessel in ones fleet. Its size would be about about a quarter to about a half of the Kol's size and it would have slightly more hitpoints than the Kodiak. To prevent spamming, destroyers would take a long time to build (longer than any cruiser or frigate, but not as long as a capital ship, somewhere in between) and would have something around the price of 150 Crystal 800 Gold and maybe 500 iron. That way Destroyer spamming is out of the question. Since destroyers dont really excell vs any kind of unit you would need to support them with frigates and fighters to make them effective, they should become the backbone of your navy later on. Destroyer scanners are extremely effective and can cover a large area to help support your units.

Finaly, I think Destroyers should be added simply to mix up the current bland clear counters we have now. It would certainly be interesting to see them in the game !
17,753 views 60 replies
Reply #1 Top
Make it 1950 Gold, 600 Metal, and 450 Crystal. And about 25 logistic points and it wouldn't be so bad. Also give them Autocannon Turrets for multiple fields of fire, and yes they should have anti fighter defense but not end all like the Gardia Flack Frigate. They should also have abilities but only through research, which should be quite expensive. And also allow them to be named by the player.
Reply #2 Top
not a bad idea really, I quite like the sound of the ship, however you say that this should appear late game, but would people get the kodiak by then? or will it appear earlier? mid game?
Reply #3 Top
Yeah, and all around fighter that can fill most roles to some degree and has no real advantages or disadvantages would work well for the TEC. They should become available after a tech discovery regardless of game stage.
Reply #4 Top
It would be nice if this class of ship might be TEC only, that way it would help diversify the races. So they don't just become re-textures of the same thing.
Reply #5 Top

It would be nice if this class of ship might be TEC only, that way it would help diversify the races. So they don't just become re-textures of the same thing.



agreed, it should help a lot, and if it remains useful throughout the game, that will be a bigger plus
Reply #6 Top
Very interesting idea, I agree that fleshing out some sort of destroyer development would be a good direction to go in.
Reply #7 Top
amd you can research some useful abilities lack game for it to use, not sure on what abilities, not over powered but useful enough to keep it throughout the entire game, maybe an EMP burst? as I couldn't seem to found any ship which has that, just a suggestion
Reply #8 Top
edit: wow... wrong thread.
Reply #9 Top

It would be nice if this class of ship might be TEC only, that way it would help diversify the races. So they don't just become re-textures of the same thing.


I agree as well and as I said some tech requirement should be added and I also like the EMP idea.
Reply #10 Top
Ok, so the destroyer doesn't excel in anything. Let's get a carrier to supplement it's fighters, some flak frigates for fighter defense, and some kodiaks to assist with frigate and cruiser destruction. This was your idea, as I understand it. The problem I see is that if you take the fighters, carriers, and kodiaks all together, it's just another destroyer, so why not just build another one of those? In my experience, any unit that has no weakness (regardless of whether it has no strengths either) is spammed.
Reply #11 Top
Lol, guys... if it were worth anything the game would just devolve to destroyer spam.
Reply #12 Top
A destroyer is a good idea for the TEC, especially if it makes them unique in the fact that only they would have it. Also by utilizing Autocannon Turrets it would create another ship that has multiple fields of fire, like the Kol Battleship.

The one thing I fear most about this games development is the fact that we know nothing about the other two races ships. If their ships are fulfilling the same roles as the TEC with just varying differences in fire power than the game will suffer from the Homeworld Effect. In essence the same ship with a re-texture.

Its also why I am a little irked about this beta process, it won't be extremely effective until we can test the other two races. So when will we have the chance to take that feat on?
Reply #13 Top
Unit good against everything = spam spam spam. Not hard to figure out!

Reply #14 Top
spam!
Reply #15 Top

A destroyer is a good idea for the TEC, especially if it makes them unique in the fact that only they would have it. Also by utilizing Autocannon Turrets it would create another ship that has multiple fields of fire, like the Kol Battleship.

The one thing I fear most about this games development is the fact that we know nothing about the other two races ships. If their ships are fulfilling the same roles as the TEC with just varying differences in fire power than the game will suffer from the Homeworld Effect. In essence the same ship with a re-texture.

Its also why I am a little irked about this beta process, it won't be extremely effective until we can test the other two races. So when will we have the chance to take that feat on?


I have been drumming on this issue for several months. The dev response has gone from "no" at the beginning of this process to "we are looking into it" now. So who knows maybe the ideas I proposed will be realized since they are pragmatic from a system design viewpoint as well as retaining enough "cloak & dagger" element to serve all interests and I think the devs really want to produce genera defining title with this project.

Just imagine what it would be like if this game was published and no patches for bugs or balancing were really needed. It would be like the holy grail of titles from a consumer and marketing viewpoint.

Additionally I'm not sure if a lot of people realize that they do have an in-house testing team. We are really just functioning as a sounding board right now.
Reply #16 Top
Quite frankly, the existing cruisers should be called "destroyers," given their relative power level to the smaller frigates. Besides, a "cruiser" generally is a capital ship in most naming conventions.

As for the main issue here, is there a hole in capability between the current "cruisers" and capital ships? Yes. Is the right way to fill it to add an all-purpose ship without a clear counter? I don't think so. Beef up the Kodiak, both in power and cost, I say. It should still have a clear specialty (close combat) and a clear weakness (fighters).

I would like to see this happen anyway, to prevent the Kodiak from making frigate forces completely obsolete.
Reply #17 Top
The destroyer is not effective against everything, in fact the specific units that have clear counters/ clear counter something else would be more effective For instance:

The destroyer would have multiple anti fighter cannons much like the anti fighter frigate, yess but the range for the gund would be at the lest halved, if not made even shorter. It would have gauss cannons, so there is little it has to do with the kodiac other than its armour, which would be at least in part similar. Carriers can be easily killed if not protected so yeah, theres a 1up for the destroyer there too.

The game would not focus on destroyer spam. Honestly guys if you did that your fleet would be screwed for the following reasons

1: the destroyers weapon range is not even close to a capital ships once again its somewhere in between a kol's and a kodiak's.

2: The destroyers dont really have that great armour, sure they can do fine in single combat but are not effective vs many enemy ships.
In addition to that the gauss cannons would fire slightly slower than our faviourate defence system, so "spamming" them is even more out of the question.

As for fighters, really come on its much more effective to make carriers or even capital ships. Frigate carriers are cheap so they are not ruled out either, a frigate carrier can still be usefull late game due to theyre cheap cost, essentialy you can pump out 5 frig-carriers while its much harder to do so with even 1 destroyer. Kodiaks are NOT replaced ! there is very little a destroyer provides in terms of close quarters combat, so the Kodiac is still very usefull.

When i said it had no clear counter i meant that the unit had no major weaknesses but that doesnt mean it really excells at anything either, whereas your other ships and weaknesses and advantages.

As you can see the majority of the public agree's with me, maybe there is something your just not getting here.

In response to the last comment: Why is it a bad idea? the Kodiak is fine as it is all things considered, i fail to see why you want it even better when most people end up spamming THEM ! Honestly, the Kodiac's role does not bridge the huge gap between the 2 ship classes, not even a bit.

Another edit here: A destroyer is not meant to be a capital ship, not in the least, it is a fire support unit capable of multiple actions against many kinds of enemies and with a proper hold of units and fleet mechanics anyone could find a nice warm place for the destroyer in their navy. Its like a "multipurpose" ship of the TEC fleet, Look at the game Star-Craft. In it we see a unit called a "Hydralisk" used by the Zerg forces, The Hydralisk is obviously the Zerg's bread and butter unit and is treated much the same way as the other race's units. However, the hydralisk has no clear counters, while many of the other basic units had very clear counters and stops, the hydralisk was something completely different. Therefore one would often need to change his or her strategy to accomodate them. Hydralisks werent good at any one specific thing but rather excelled vs everything on a whole and as such It became the mainstay of the Zerg forces thoughout the game. If spammed, it could be an extremely risky move due to theyre large cost and could devastate an economy to lead to the users defeat. This same risk should be made with the destroyers. In essence if you spam you walk a dangerous line, and when walking this line if you somehow manage to lose these destroyers you are going to face the harsh consequences of your actions.
Reply #18 Top
It would be nice to get a devs opinion on this. Any devs out there want to comment.
Reply #19 Top
I would also like to hear some devs on this, before i write another huge arsed rant that takes up 3 screens.
Reply #20 Top
Me too. It is topics like this and the amount of time we put into it without direct feedback that can be a total waste of man many hours of time and energy if the devs have already decided against or for something.
Reply #21 Top
Jeeze these devs are REALLY taking theyre time on this one... i wish someone sent them a PM or memmo to check it out.

EDIT:

Oh, as a footnote: The reason a person would want to get a destroyer is because of :

1: its multiple fields of fire, to protect flanks
2: its standard fighter defence, plus its greater reliability than flack frigates
3: its heavy gauss cannons, which would provide excelent fire support for fleet and anti capital ship maneuvers *Note: the gauss cannons would be long range*
4: its effective radar, to see incomming threats on the space lanes and on the tactical map.
5: its speed, its much faster than a Cap. Ship making it easy to do some heavy recon with them
6: its flexibility, the destroyer can prove effective in most combat scenario's

There, hopefully that will help the dev's with theyre decision.
Reply #22 Top
To be blunt - The devs have no obligations to listen to our replies, or even tell us what they're considering it be nice if they would, but I don't expect such things.

What we say on the forums aren't going to be ingame, But we can inspire discussion, or put an idea in there heads and give our own opinions on balance issues etc which can aid them in making their minds up.

It dosn't take hours to write a post, it takes 5 minutes or .. 10 , maybe even 20 if you put a darn lot of energy into it but still - we can't expect for people who are working continously to build a game for us to be capable of taking time out of there schedules and replying to each thread.

My own ship idea is a sort of super light - Heavy damage attack raider, Think of it as a glass cannon. It's small, speedy with light armour but dishes out horrific damage. It can only unleash it's load upclose, so it has to get dangerously near.

I'd put it in the frigate class - Have the thing swoop in, fire off a volley of deadly missles and swoop out. It's speed and size should make it hard to hit by the biggest guns, but smaller weapons can take them down quickly.

It's Weaponary isn't atall accurate and it lacks any real useful self defense against smaller ships, In other words if you aren't hitting a big target the slopply created warheads with poor targetting systems will most likley miss, but what they lack in aim they make up in deadly explosive power. Think of a quickly slapped together " Shove all the explosives into this " a ton of desperate traders would put together to fend off from advanced tech.

I'd consider it close to the bomber units, but with a bigger risk but a greater reward in using.
Reply #23 Top
The devs have no obligations to listen to our replies, or even tell us what they're considering it be nice if they would, but I don't expect such things.

their obligation is that they told us they would when I spent 50 bucks to sponsor their new buisness.

they aren't obligated to listen to you you mean   
Reply #24 Top
Pshh you don't believe everything they tell you now?

Seriously though - Things like that our much like release dates, forever changing. I've been following faaar too many mmo's to expect devs to pay that close attention to the community. Actually I've been with too many communitys to think the community has that worthwhile infomation for the devs to listen to (=

While this isn't a mmo, I expect the same

We'll see though.
Reply #25 Top
Pshh you don't believe everything they tell you now?

well, seeing how close the beta is to my brainchild, they dont need to tell me
Things like that our much like release dates, forever changing

if they blatantly ignored us (which they dont do) and the game began to veer off course I wouldnt be above demanding my money back.
Actually I've been with too many communitys to think the community has that worthwhile infomation for the devs to listen to (=

most of the ideas here are well thought out and complete. some are rushed and completely ignorant of gameplay, but most aren't.