Supreme Commander: Forged Alliance

o_O
Stand alone expansion? I just hope I get a computer that can play it at Christmas/ my Birthday
18,772 views 117 replies
Reply #1 Top
what? a SC expansion? O.o
Reply #2 Top
THIS IS BLASPHEMY !

THIS IS MADNESS !

Madness ?
...
THIS IS CORPRATE GREED !

Looks fun though
Reply #3 Top
Not corporate greed, but merely a little bit of profit making for a game developer that (in my opinion) deserves every bit of it for such a revolutionary game.

Besides the very uncreative, typical story (the remnants of three opponents that have been fighting each other for over 1000 years join forces to fight against an alien menace... ), everything sounds quite hopeful. A base template system (where you can record the positions of structures to make construction quick and easy, something along those lines), over 100 new units, and a few other minor additions.

I'll be looking into it some more, but here are a few links. The first one has screenshots and more information than the second.

http://www.gamespot.com/pc/strategy/supremecommanderforgedalliance/news.html?sid=6173290

http://www.eurogamer.net/article.php?article_id=78615
Reply #4 Top
Didn't care for Supreme Commander... don't much care for this...
Reply #5 Top
Love Suprem Commander, but this expansion, doesnt look like something im gonna get..

So does this mean, ill have to pay another 40bucks to get the expansion? as its a Stand alone expansion.. or will there be a cheaper way, for those of us, that got the first one?

Stand alone expansion or not, not gonna pay another 40$ for a somewhat small upgrade to the game
Reply #6 Top
No one really knows the cost yet, but based off of the other stand-alone RTS expansions (which THQ, Supreme Commander's publisher, has pushed out, such as Company Of Heroes: Opposing Fronts and Dawn Of War: Dark Crusade) it's safe to say between 30 and 40 USD. I really hope it's the former...if it's not, I might just wait for a price drop... The game probably isn't worth 40 USD unless they cram more material into it.
Reply #7 Top
Agreed , expansions should be 30 bucks or less, stand alone or not...
Reply #8 Top
I can almost garuntee any consumer-aware company will release both the stand alone and an add on, for differing prices. they really wouldnt want to risk alienating a huge portion of their consumers (the people who bought the previous game)

speaking of which, I should have my new computer within the next two weeks!!! (yes kosc, the one I was supposed to have 1/2 a year ago) so the first game I'm buying for it is certainly supcom.
Reply #9 Top
Good for you.

SupCom is a beast on even the modern day machines...the requirements are quite steep, mainly concerning the processor and RAM, and a good video card helps a lot, but you'll find that most people end up playing 80% of their games in strategic zoom mode...no need for super fancy explosions, unless you can get an experimental unit into a base, or want to see the ACUs before they go *nuke*.

Forged Alliance promises to improve pathfinding/AI performance, and actually lower the requirements of the game after some fine-tuning...guess we'll see how that turns out...
Reply #10 Top
congrats! will you be going dual core?

better late than never!
Reply #11 Top
congrats! will you be going dual core?

of course
SupCom is a beast on even the modern day machines...the requirements are quite steep, mainly concerning the processor and RAM, and a good video card helps a lot, but you'll find that most people end up playing 80% of their games in strategic zoom mode

what do you think?
http://www.newegg.com/Product/Product.asp?item=N82E16827151120R
http://www.newegg.com/Product/Product.asp?item=N82E16811119068
http://www.newegg.com/Product/Product.asp?item=N82E16822136033
http://www.newegg.com/Product/Product.asp?item=N82E16814130082
http://www.newegg.com/Product/Product.asp?item=N82E16817153028
http://www.newegg.com/Product/Product.asp?item=N82E16820141211
http://www.newegg.com/Product/Product.asp?item=N82E16813121048
http://www.newegg.com/Product/Product.asp?item=N82E16819115005

this rig comes out to just under a grand (which is because it depreciated over the past 1/2 year). anyway, I have some flexability in my price, so if you have any recommendations they sure would be welcome !!! I think I can push to +/- 150$, maybe even 200$.

anyway, the absolute first thing I'm doing when I get supcom and my new comp is to hook it up to my 50" HD flatscreen and play some really, long, battles.
Reply #12 Top
right now, if theres nothing else needing upgrade I would like a hardrive (of near similar speed) with greater capacity, maybe quiter if thats possible, and a reader that is either faster, or maybe the same color as my case?
Reply #13 Top
The only suggestion I have is you might want to pump the CPU up a little bit.

Possibly the E6600

http://www.newegg.com/Product/Product.aspx?Item=N82E16819115003


For this line of product it's the one that you get the most bang for the buck, the 6300 doesn't really cut it for Supcom (I know, heh, that's what I have). Also the 2.4 core on the 6600 will make a difference comparing to the 1.8 core when you run single core applications.
Reply #14 Top
why is the DVD drive beige? And the case black?

and sadly the 30 dollar mail in rebate on the PSU ended on 6/30/07

I'd also go for the upgraded CPU...
Reply #15 Top
Yes, the E6600 is a great buy. It can pretty much chug through anything SupCom throws at it (unless you try playing against 7 Supreme AIs on one machine...the game slowed down to about a tenth its normal speed before crashing... ). For me, the only real cap on the game is my graphics card (GeForce 7900 GS), but I can run it on high fidelity settings and get awesome results, though it does tend to slow every now and then...hopefully as the patches continue, the game will be further optimized (a big patch released not too long ago tinkered with more sensitive stuffs pertaining to unit pathfinding, with positive results), and the stand-alone title will help this situation even more, even if it's for a price...

I'd recommend if we're going to keep talking about your computer, though, that we make a separate thread out of it. Don't want to hijack this fair forum, now do we?
Reply #16 Top
I'd recommend if we're going to keep talking about your computer, though, that we make a separate thread out of it. Don't want to hijack this fair forum, now do we?

a fair suggestion.

WWW Link
thats the new post, I would appreciate all the help you can give guys, I'm coming up on the final decision date !!!
Reply #17 Top
I can almost garuntee any consumer-aware company will release both the stand alone and an add on, for differing prices. they really wouldnt want to risk alienating a huge portion of their consumers (the people who bought the previous game)


Apperantly there is alot more content and they have to make it a standalone game (Warhammer 40k had one).
Reply #18 Top
Being a standalone is good news because it means more people will be buying the game , rather then just people who already have the original
Reply #19 Top
Damn, interesting threads have been slipping through my grasp lately, how have I not noticed this one until now?

Anyway I have the original SupCom and even though my computer goes well beyond the recommended system requirements (Quad-Core-check, 4(and a bit) GB RAM-check, super duper amazing human brain in a can video card-check) yet still the biggest battles bring it to its knees.

However, those 100 more units and fully fleshed out navies make this expansion/sequel/whatever too enticing to pass up, but I agree with Kosc that is should be $30 (£25) or less.
Reply #20 Top
There have been on average 30-40 active threads on here EVERY day, so its hard to sometimes keep track of them all....
Reply #21 Top
I don't know about this, but chance is I probably skip it since right now I pretty much give up on the support for this game, it has become "too good".


Sorry for the rant here, but Supcom for me is a perfect example of how the hardcore element and those that envisioned by the creators is overcome by the cry of mass casual player. What draw me into Supcom in the beginning is because it is the spiritual successor of Total Annhilation, which it was in the beginning, but now it's dying out.


So, I don't care if UEF's tier 3 Gunships can rape everyone ass, I don't care if Aeon's navy is superior, I don't care if Cybran's defense is almost perfect ...etc... those distinctions are what make the game different from the generic RTS. Back in TA the core's Can, Sumo, Goliath can blow just about anything the Arm's has to oblivion, that's why different tactic comes into play. Now what is happening to Supcom?


- Casual player: ZOMG the Swordfish is too powerful!!
- Developer: ok, we nerf it

- Casual player: ZOMG the Swordfish is too still powerful!!
- Developer: ok, we nerf it again.

- Casual player: ZOMG Aeon is too powerful, everyone is playing Aeon!!
- Developer: ok, we nerf their navy big time ...etc...


I mean, now it gets to the point of excepting the Experimental tier the differences between three supposed distinct factions is almost only artistry. Well, I know there is more players that are not like me then there are of the same so they'll have to please the bigger mass. But as a TA player, it's bye bye for me.

Reply #22 Top
Being a standalone is good news because it means more people will be buying the game , rather then just people who already have the original

F it I'm buying them both, screw the fact that its a waste of money.
I mean, now it gets to the point of excepting the Experimental tier the differences between three supposed distinct factions is almost only artistry. Well, I know there is more players that are not like me then there are of the same so they'll have to please the bigger mass. But as a TA player, it's bye bye for me.

its sad that this happens, but I will continue to think on the scale of epicness

I was just over my friends house today, played Supcom on his computer (the demo), despite his computer being the best for miles just the creation of the primary base brought his computer to its knees. chugged along like mine does in guildwars... it was sad, and beautiful

cant wait until I get it.
Reply #23 Top
Er, what on Earth is a Swordfish, satthukaraoke? I have been playing this game for months (and was in the beta prior to that, even) and I can't think of any unit with that name...unless you mean the UEF Broadsword T3 Gunship, or some unit from a mod...

I see your point, concerning SupCom gaining some 'casual player' attributes, and not focusing on pure hard-core gameplay, but I believe that you are looking at this the wrong way. While SupCom didn't deliver on every single promise made (some big ones, such as modding/developing tools being out near the initial release, DX10 patch, semi-regular additions of new units, and the multi-click system), it is very much a revolutionary game, and all of the core components (save modding, at this time) have been implemented...fighting on three separate fronts (land/sea/air, which many RTS games lack), intel/military overlays, an insane amount of units (240 at release...most games have trouble even implementing half that many after an expansion...), STRATEGIC ZOOM, which is the most revolutionary RTS idea since the minimap, in my opinion...and really freakin' huge maps!

This game has paved the road in the RTS landscape, and while it most certainly does not do everything perfectly, it has only been out for 5 months. Total Annihilation was never really considered complete until the release of some 50-something additional weekly units, and the famed expansion pack Core Contingency, which added 75 completely wild units, such as the Krogoth, rapid-fire plasma weapons, and underwater fusion reactors...

I think it is ludicrous to expect Supreme Commander to somehow be balanced at released, or even after several patches. When there are so many units, and such wide, open maps, almost anything can happen...it is also impractical to have one overpowered team (which was the Aeon before version 3251) and one underpowered team (probably Cybran, again, before version 3251).

Now, I understand desiring a bigger difference between factions, but we can only get there with official unit releases and new expansion packs/stand-alone. Being that you are a TA player, I am sure you know the main disappointment with the game (from critics, anyway) was the lack of diversity in units. Arm had a heavy tank, Core had a heavy tank; Arm had a torpedo bomber, Core had a torpedo bomber; but, with Core Contingency, Arm has a sniper bot...haha, Core cannot afford. Great success!
Reply #24 Top
I dont see how Supreme Commander really revolutionized anything.

Its red dots fighting green dots while yellow triangles fly in and bomb people.

Sure the graphics are pretty but once you get to the strategic level its like watching an ant colony fight an ant colony, that is ofcourse if each ant colony had super advanced weapons and tech suits.
Reply #25 Top
It has maps that are roughly 4-8 times larger than other RTS maps in general (of course, though, SupCom's maps are less in-depth, but it's an impressive step into the realm of strategies concerning armies, not just squads/hero units)...it has units the size of battleships/Independence Day saucers, for god's sake! And the nukes are just glamorous...

The sheer number of units cannot be effectively replicated in other RTS games. Do you own Supreme Commander, TheGreatEmperor? If you have ever played on big land maps, and you manage your economy effectively, it is not hard to build up small armies in the 100s in just a few minutes...of course, the trouble comes when you have to spend them all in a clash with another army...then, the carnage ensues...