Lev Construction Frigate is often in the way, especially at certain zoom levels and the even more so early game where it's positioned right next to the Light factory.
I agree, I wish I could at least move it around or have a default way point all to itself that you can put it where YOU want it.
- Not enough time to enjoy ship fights. this is fairly broad I realize, but perhaps more advanced warning systems for other parts of your empire could help elevate the frustration that is to zoom down and enjoy a battle, only to fail to realize that one of your other planets is being captured by pirates or your scout didn't have further orders and engaged a pirate fleet.
I'd like a flashing icon around a plant soon to be attacked, or something like. And have it implemented at the zoom level when the PIPs around the planets are visible.
Carrier ships like the Percirien should have more fighters/bombers. For a ship dedicated to being a carrier, it has surprisingly few squadrons. Adjusting costs / build time to offset an increase in squads would be appropriate.
Agree, the carrier capital ship should start with 3 squads, and go up to 8 total (at level 10)
- Team AI is a thieving "!¤"%, stealing my planets right after pirates/opposing empire has smashed it to pieces and I liberate the area. It's a bit too fast with it's colonizers.
This has been happening for awhile...

- AI spams too many scout ships, even after it's already explored most of the universe
Actually, not sure if you ever played Beta 1, they actually have around 50% less scout ships now, than they did in Beta 1, so it is a lot better.
- Bounty gets too ridiculous. Let us buy off the bounty or counter it somehow.
Agreed , but with the next patch this should be resolved somewhat.
- There's room for more rich and deep diplomacy options, there is only war right now which is fine but could get dull at some point.
Agree, we need more options, and maybe even an option to trade research for credits or resources...