Grav Well Pathing Issue

I was just noticing for the first time that if a ship tries to reach something directly across the grav well from itself, it first flies straight at the planet and then slowly turns to get around the planet in close. I would think that it would make more sense for the ship to start on a gradual turn around the planet, especially for cap ships which aren't all that nimble to start with.

Note: When I noticed this, I had jumped a Kol into a grav well to clear it of pirates for colonization and it auto-attacked the closest pirate which was directly across the grav well.
1,818 views 5 replies
Reply #1 Top
We will increase the collision detection range so it 'detects' the planet earlier. Thx Daishzen.
Reply #2 Top
Also if it's very close to the planet, while it's facing to the right of the planet, and there's something to the rear of the ship, it'll turn slowly against the planet instead of away from it to engage said rear target.
I saw this happening with the Marza capital ship earlier in the day.
Reply #3 Top

We will increase the collision detection range so it 'detects' the planet earlier. Thx Daishzen.


It should be done for structures also like capital ship yards and such... My ships still sometimes like to bounce into them
Reply #4 Top
Better collision detection would be a definite improvement with regard to non-planetary objects. I would suggest something a little different with regard to pathing around planets. Personally, I would find it aesthetically pleasing to see the ships move in a slight parabolic arc around planets to give the illusion that the ships are orbiting them.
Reply #5 Top
Personally, I would find it aesthetically pleasing to see the ships move in a slight parabolic arc around planets to give the illusion that the ships are orbiting them.


Parabolic Arc, that's the phrase I was trying to think of for this post, that describes it perfectly bryanw, thanks for giving me the right vocabulary.