I disagree, simply because it makes fleet positioning much more important than it would otherwise be. The ability to actually attack your opponent where they are weak, and have it take time for them to reinforce it really adds to the strategic depth. [/quote]
quote]I think there also should be more real space than just outside planets. It would be awesome if someone decided to send a broken fleet (not jumping together) and then have a small fleet in the middle of a jump lane pull the enemy fleets battlecruiser out of jump, allowing you to destroy it. It would set up many more tactics to ambush and create blockades (for trade ships).
Well this would definetly add some value to the game, but you can also be risking the fact that the game might also get very, very annoying. The small fleets would constantly ravage your empire and would probably jump away when you send a fleet to destroy them. Now yes, it coud be stopped with phase space inhibetors, but what if the enemy fleets never have to jump out of phase space into an actual gravity well.
And what is allowing them to jump out in between phase lanes to begin with.
[quote]and if you do, your teching up to tier 3 units, and then massing them. [/quote
Something we really want to avoind in this game. One thing I have found very impressive is how through the entire game small ships always remained in superiority. And that each ship no matter what its job was would be able to greatly help out in battle. Also it adds to a great variance factor when you do actually decide what you want in your fleet since having only one ship of a certain type is near to useless(unless its a capital ship)
And you are in a way wrong. Money is always of abundance yes, but money doesnt necessarily build fleets. After a while resource wear away and with my fleet production I usually find myself nervously eyeing the resource gauges because of the fact that they are going down and never up. That is where the black market comes in I suppose, and kind of offsets things. Though I did get one game where crystals cost almost 5k for 100 and that was just ridiculous.
Now a simple way to solve large resource build up would be some form of upkeep, or(and I like this one more) corruption. Think about it, as your empire grows and becomes more wealthy the honest politicians and beurocrats and generals will beging to be tempted to take resources for their own. And in that form, as your empire grows the precentage or 'wasted' or 'stolen' resources increases and you earn less and less. A few other factors could also be factored in such as size of fleets, both commercial and military.
SUperem commander i still consdier the best RTS, becuase I am not froce to have a nose in the dirt view.
This I disagree with, though many people consider this revolutionary I do not. This goes backwards in my opinion, to the pixelicious ages of the early 90s. I mean with all the graphics improvements we have today Supreme Commande makes you watch dots fight dots, symbols shoot symbols. Not only is it anti-climactic it is also unexciting and the only way to play the game well online and against the computer. Sure you are able to zoom in once in a while but otherwise you have to watch dots fighting dots.
and combines them with the very visceral, tactical real-time space combat of Homeworld.
The thing is that everything moves too slow for tactics, its best to just let the computer handle it then actually move your ships around and try to get better positions. Sure you can still pick your targets(Which I always do), but thats about it.