I never said that.
Oh? I'd hate to have to dig it up, but I remember several times you complaining about how the icons take away the pretty graphics.
I mean, there is little tactics involved in having such large masses of units, its just grinding away at this or that, sending these units here and having them die and never worrying about what the tactical consequence is because the economy of that game is meant to be gargantuan and never run out unless you are building supper units.
Well, first off its a
strategy game, not a tactics game. Second, if you really can't run out of resources you aren't trying hard enough. Build more factories, build more constructor bots... you should
never be producing more resources than you can use (a couple of storage facilities helps with that, giving you a bigger buffer zone between sub-par construction and excess resources).
Yes youll have nothing building, but whats the point of all the other units when the super weapons(or units) can so easily destroy an entire army.
Because the first time you send in your fatboy without any anti-air support will be the last time you see it, as any good player will have a few strategic bombers in reserve to get rid of it. Or, if you really want, the fact is T3 siege bots can take out the Fatboy, GC, or Monkeylord if you have enough. Monkeylord is the easiest of these, of course, while the fatboy is the hardest due to the sheer range of its weapons. (edit: and if you support the siege bots with arty, life becomes even easier)
Fact is, if you fall behind in building units / defenses against a human player, you won't have a chance to finish the construction on the superweapon.