Let me rephrase that, rather what could I add to it to make it look more like a temple? Besides making the Emperor's pointy stick a little more subtle.
well, I'd say make some other bits that stand out vertically from the base, such as an eight-pointed star, seeing as chaos can never get enough of those, and bulking out the tip might do wonders, because nobody finds those orthodox towers in russia suggestive. Also, just lowering the size and making the transition between the base and spire less abrupt should help.
Back on topic. I think we need to start with the organization with unit lists. This is a question to the programmers: what kind of ships can you guys do? Designated combat ships? Ships with special abilities? Or do you want me to make the lists and you guys see what you can do with it?
What exactly do you mean by unit lists? if you mean all the units in the game, that'll be part of the features list, and just wait a little bit for that, it's almost done. If you mean the list of combat ships (the special abilities will generally be torpedoes and generic special orders, so that's not a big deal, there's only a few exceptions), then I've got the one for the first release right here, but the formatting's going to be thrown to hell. Perhaps we can make a new thread so we have an OP to edit, maybe with a [total conversion] tag at the front. Here's the list of all the ships whose .entity files (the stats that make them work) are done except getting their model plugged in (they're still using placeholders):
Chaos: (ships generally are fast, with heavy ranged firepower, strong cruisers)
-Planet Killer
Battleships:
-Despoiler Battleship (carrier battleship with ferocious prow lances if you want to risk closing)
-Desolator Battleship (fast battleship with powerful lance broadsides and heavy prow torps)
Grand Cruisers:
-Repulsive Grand Cruiser (powerful broadside wbs and prow torps joined by lances close in)
Heavy Cruisers:
-Hades Heavy Cruiser (Murder cruiser with lances that can fire to the sides as well)
-Styx Heavy Cruiser (heavy carrier with light lance armament)
-Acheron Heavy Cruiser (lance boat with heavy lance armament supplemented by prow wbs)
Cruisers:
-Carnage Cruiser (good ranged combatant with all wb armament)
-Murder Cruiser (cheaper Carnage with prow batteries replaced by fixed forward lances)
-Slaughter Cruiser (fast heavily armed cruiser with short range, excels at flanking maneuvers)
-Devastation Carrier (excellent carrier with long-ranged lances to suppplement its AC)
Escorts:
-Infidel Raider (lance armed escort)
-Idolator Raider (torpedo boat)
-Iconoclast Destroyer (fast wb armed escort)
Imperial Navy: (ships are well armored, powerful battleships, and copius torpedoes)
Battleships:
-Retribution Battleship (fast linebreaker battleship with prow torpedos and a mix of wbs and lances)
-Emperor Battleship (carrier battleship with potent long-ranged firepower off one broadside at a time)
-Oberon Battleship (Emperor that sacrifices half its AC capacity for lance firepower)
-Apocalypse Battleship (heavily lance armed linebreaker with nova cannon prow)
Battlecruisers:
-Armageddon Battlecruiser (lunar with twice the lance strength and battlecruiser range)
-Mars Battlecruiser (nova cannon armed support ship with good armament and AC capacity)
-Overlord Battlecruiser (sacrifices power for battleship range, long ranged but cruiser power armaments)
Cruisers: (all except the dominator have powerful prow torpedoes)
-Lunar Cruiser (well rounded ship with wbs and lances)
-Gothic Cruiser (potent lance armed cruiser)
-Dominator Cruiser (nova cannon armed cruiser with a wb broadside)
-Dictator Cruiser (well armed for a carrier, designed for close AC support)
-Tyrant Cruiser (wb armed cruiser sacrifices power for battlecruiser range)
Light Cruisers:
-Dauntless Light Cruiser (excellent ship with ferocious prow lances and good broadside wbs)
-Endurance Light Cruiser (decent wb armament for its size, slow though)
-Endeavour Light Cruiser (decent lance armament for its size, slow though)
-Defiant light cruiser (escort carrier, slow for its size)
Escorts:
-Sword frigate (escort armed with wbs)
-Firestorm frigate (lance armed variant of the sword)
-Cobra destroyer (ultra-cheap fast torpedo boat)
-Falchion escort (better armored than an orca, lighter torpedo load but heavier wb armament)
Tau Empire: (very strong bombers and ferocious frontal armament, but weak from the flanks)
Battleships:
-Explorer battleship (unbelievably cheap, but woefully undergunned carrier with very little defensive strength, can carry orcas)
-Custodian carrier (more expensive carrier than the explorer, but decently armed for its size)
Cruisers:
-Hero cruiser (powerfully armed ship with heavy lances, torpedoes and a small AC capability)
-Protector warship (well armed ship similar to a hero, but weaker)
Light Cruisers:
-Merchant... erm, merchantman? (weak light cruiser with relatively potent firepower, can carry orcas)
-Emissary envoy ship (well-rounded light cruiser with torpedoes and decent firepower)
Escorts:
-Defender escort (sluggish heavy torpedo boat for long range sniping, has mediocre wb strength)
-Castellan heavy escort (more maneuverable torpedo boat with stronger wbs and weaker torpedoes)
-Orca gunboat (light, maneuverable gunboat armed with wbs and lances
-Warden carrier escort (like an orca, only these belong to custodian carriers)
-Messenger utility ship (boosts the firepower of nearby allies, and I've already done the ability)
GAH!!! That is a huge post! I'm sorry for it being ugly.
Oh, and Slaanesh is cool, I don't mind slaanesh at all, but tzeentch is where it's at! I'll show you my conversions sometime and you'll agree.