crusaderstar crusaderstar

Ways to Deepen Strategy

Ways to Deepen Strategy

I have thoroughly enjoyed playing the beta, warts and all, but I think there are several relatively simple ways to deepen the strategy and tactics involved. Many people have talked about specific capabilities and additions, but I don't think that the current game can be properly judged without playing multiplayer or against a finished AI.

I'll start with my wacky idea. I think someone else has mentioned it, but I'd like to remove jump lanes. I can already see the horrified looks on your faces. Honestly though, I think it would add much to the game. There would be a possibility of deep strikes at an enemy's core, more flexible attack plans, and most importantly a front that is too big to totally protect. You'd need to leave certain systems uncovered to have any offensive operations. For a better defense I could see phase 'exhibitors' (like interdictor cruisers in Star Wars) that pull ships out of phase space, There could be asteroid belts and nebulae that restrict travel. Ships could have jump limits that are increased by research.

A less wacky idea is to give ships the ability to move at sublight speeds between planets. That way, I could launch an undetectable attack on someone, but it wouldn't come to fruition for a long time, and it would leave me vulnerable while my fleet was in transit. You would need to research something like 'Huge Fuel Tanks' or 'Cryo Sleep' beforehand.

Ships should be able to turn off all betraying emissions and disappear from sensors, unless they are extremely close to the enemy. Granted, other races might be able to do this, but I think even the TEC can turn off their ships. This would allow interesting ambushes and surprises, letting an outnumbered person overcome a massive fleet. While ships are 'lying doggo' (quoting Honor Harrington for you Ron Lugge) their shields could be down or something. If ships could lie in wait fleets would have to have scouts out, to detect an ambush. Maybe Arcovas could detect hidden ships from a much farther distance, to make them ideal as fleet scouts.

Counter PSIDAR should be able to be researched. If someone can cPSIDAR level one, it reduces the enemy's vision of their fleets by one jump. So if your cPSIDAR is higher than someone's PSIDAR, they don't see your fleets approaching. Maybe after PSIDAR level two and counter PSIDAR level one, the costs go up exponentially, but those two technologies can be infinitely researched. I'd like to have one technology that resources can be sunk into, but costs and research time would go up so much that it wouldn't really be a race, just a strategic decision. So you'd have to decide whether a larger fleet and with better shields for example, is worth more than the enemy being unaware of your fleets approaching their planets.

If your enemy does get ahead of your in the PSIDAR race, there should be a way to recoup. People have already mentioned the possibility of ship debris, but I'd like some so that salvage cruisers could get technologies off them. For example I salvage an enemy kodiak that has repelon armor and cPSIDAR 2, maybe I get half of each of those technologies making it easier for me to research them. I realize that this won't work if you salvage a ship from a race that has an entirely different research tree, but perhaps a salvaged Vasari ship would give the TEC some weapons research (I don't know how it will work). If salvagers existed, it would create the interesting tension when you have a fleet that is losing, do you stay to destroy your debris to deny your enemy your technology, or do you save as many ships as you can? There also might be a technology that gives ships an auto self destruct to deny salvagers.

Other people have mentioned regular ships getting experience and increased functionality, and I agree. Also GreatEmperor mentioned a ship becoming a captain, and granting an aura to nearby ships, I'd like to see the most veteran ship of any fleet become the captain or flagship. I would like some kind of morale, Rome Total War style if possible, to put an end to ships approaching one another and happily stopping and shooting until one side is gone.

These are most of my ideas on creating more strategic choices without too much unnecessary complexity. Tell me what you think, and any ideas you guys have.
12,508 views 37 replies
Reply #26 Top
we all know that you are the same person with a multiple personality disorder... STOP HIDING IT!
Reply #27 Top
we all know that you are the same person with a multiple personality disorder... STOP HIDING IT!


stop TRYING to hide it   
Reply #28 Top
You know whenever lorkosc joins the thread it always spirls into a rathole.....

WAT ARE U HIDDING!!!
Reply #29 Top
are the space ponnies coming is that it? (read more posts)
Reply #30 Top
Space Ponies? WHERE!? *Grabs shotgun*
Reply #31 Top
... lern2edit
Reply #32 Top
[ontopic]

A good idea is to make MORE space lanes, or as crusaderstar already said, allow multiple jumps without needing to go from gravwell to gravwell. Right now the most effective strategy is to mass the largest fleet at the most tactical point. The computer is great at massing, but poor at decided what will allow the greatest advantage. I think this should change because it gets boring after too long. C&C 3 has the same problem: Mass resources (harvesters) + Mammoth tanks = GG all. Or fast build a super weapon, nuke, and then mass tanks... its the same thing over and over. Early game strats are just to expand and build up as fast as possible, not like either fast teching to super powerful units or attacking the enemies research expos quick while expanding only a bit to limit the enemies development while also allowing you to get more resources by expanding faster. Making the other players busy at one planet while taking their valuable asteroids and planets, blocking them in would make a much deeper game than just:

Here's my fleet of many ships!
|
Bang! |
. |
. Boom!
.
Here's enemies fleet of many ships!
Reply #33 Top
Since the no phase lane plan has been shot down so very thoroughly, I like the alternative that Lord_Phoneix suggested. If fleets could enter stars through several different entry points, positioning would matter more. That might make it too easy for an attacking fleet to slip by the defenders, so fleets could need to return to friendly space to refuel, though they could have freighters to supply them. I'd love to cut an enemy's supply line as his ships got too far away from home.
Reply #34 Top
except ships are fully self sustaining...
Reply #35 Top
I know they are now, but it would give players who are behind a chance to recover if their opponent can't steamroll them in one go.
Reply #36 Top
Another interesting idea would to have actual moons and actual planetary defenses. Planets should be able to have like 3-5 fighter squads on the planet, rather than having to build a hanger which only contains 2 squads. Once a planet is stripped of it's defenses, there is nothing to do about keeping it. A planet should be able to support ICBMs or fighter bays or something like that to protect it from sieges and to destroy siege frigits. Also, having moons orbiting in a planets gravity well would make for interesting battles as well. Imagine a massive battle at a key planet, only to have one force loose considerably due to a moon smashing into their ships. Or you could put weapon platforms on the planet, so when it comes near it turns into a crusty ball of death!
Reply #37 Top
Another interesting idea would to have actual moons and actual planetary defenses. Planets should be able to have like 3-5 fighter squads on the planet, rather than having to build a hanger which only contains 2 squads. Once a planet is stripped of it's defenses, there is nothing to do about keeping it. A planet should be able to support ICBMs or fighter bays or something like that to protect it from sieges and to destroy siege frigits. Also, having moons orbiting in a planets gravity well would make for interesting battles as well. Imagine a massive battle at a key planet, only to have one force loose considerably due to a moon smashing into their ships. Or you could put weapon platforms on the planet, so when it comes near it turns into a crusty ball of death!


The idea of moons are already being dicussed on a tread. i don't remeber which one but it had to do with gas gaints and the incorperations of stuff like that.

There is a thread also about about planetary defense that is way more indepth about it.

but i agree with the ideas of moons becoming battle colonies or manufacturing plants.