EmperorXavior EmperorXavior

New kind of situation that I found with culture conquest

New kind of situation that I found with culture conquest



As you can see I can't build any more hanger defense(Or anything for that matter). Thus the planet/asteroid will be extreme vulnerable to enemy fleet meanwhile have to deal with local defense at the same time. I recommend that whenever an empire lost the abilities to build additional module at planet then all of the module are set on a "attribution" mode which decay them because of lack of support from the local planet/asteroid. Just like whenever a carrier die and the fighter don't have a "home" to dock at.
13,206 views 31 replies
Reply #26 Top
Military items self distruct or remain the original players, civilian items defect.

how bout that?
Reply #28 Top
Just a small side comment, I really like the turism idea, where a planet produces culture on its own
Reply #29 Top
Seems kind of lame, really.


Oh yea? well I will tell you what, after rereading my own post I have to agree with you!

thats what I get for not thinking it over before posting!
Reply #30 Top
I like that idea of having a second type of gun that fires from further away, so enemies you can't just maneuver your bombers around them.
Reply #31 Top
The idea of deteriorating structures i a wonderful idea! I had my first game with cultural takeover today (i've had problems with my savegames messing up), and it was really annoying that all the enemy structures where left undamaged. A slow decay a la unsupported fighters/bombers is a much preferred option.

This will make the shield generator much more important and open up another tactical option, wich imo is allways A Good Thing.

ScematicNinja wrote:
"it takes no longer than 2, 3 minutes with a few siege frigs, it takes at least 30 seconds for a group of 4 bombers to kill a frig on their own. so I lose 4 siege frigs, you lose an entire investment of gauss cannons, logistic structure, a planet upgrade series and hangers etc.

oh yeah, thats a fair trade.

dont make it so that there is a really cheap-and-quick way to kill a planet without a struggle."

2-3 mins? maybe if the planet is not upgraded and/or don't have any planetary shield. But even then, i don't see why it's a bad idea. Let's say it takes 3 mins to bomb the planet. Then it should take 5-6 mins before the structures are compleatly deteriorated. Well, as i see it, if you havnt managed to get a support fleet there in that time, youre not worthy of keeping the planet anyway.

Cheers