Some UI bugs / suggestions...
from
Sins Forums
After installing the latest patch, I wanted to try a BIG game, too bad the 'Custom galaxy' option is disabled so I changed some files to make a large galaxy a bit larger. Anyway, during this game (which is hardly finished) I noticed some strange UI things which might need some changing...
- When you load a game, you can change / add opponents but these changes have no effect on the game, so why show this screen?
- If you hover above the money, crystal, ... displays, you get to see a detailed list on your income broken down by planet. But when you get enough planets, this list doesn't fit on the screen (I think the problems starts around 50 planets). And in the metal / crystal mining lists, there isn't any info for some planets (just the planet icon without a name or income...)
- On the left of the screen you have those 4 big buttons with the latest info sorted in different categories. In the planet info list, when you left / right click on the button to move through the list, the first two entries never get selected and the movement through the list is sometimes strange.
- When you have an information pact with an AI player, you can see how many planets the AI has colonized in a star system by the little dots next to the star. You don't see this info for your own stars unless you have a ship in the stars gravity well.
- When (part) of a fleet is using a phase lane, you don't see the dots for those ships next to the fleet number. Is there any reason for this? The ships are still part of the fleet, even when they might be outside normal space...
- I can't zoom in / out using my wheel mouse in the upper part of the screen, because I start scrolling through the conversations with the AI. I find this rather irritating. Wouldn't it be better to use a system like the buttons for the planet / combat / ... info? Display the conversation where it is know, but if you want to see the older stuff, you can use a button to see it?
Well, guess that's it for now...
- When you load a game, you can change / add opponents but these changes have no effect on the game, so why show this screen?
- If you hover above the money, crystal, ... displays, you get to see a detailed list on your income broken down by planet. But when you get enough planets, this list doesn't fit on the screen (I think the problems starts around 50 planets). And in the metal / crystal mining lists, there isn't any info for some planets (just the planet icon without a name or income...)
- On the left of the screen you have those 4 big buttons with the latest info sorted in different categories. In the planet info list, when you left / right click on the button to move through the list, the first two entries never get selected and the movement through the list is sometimes strange.
- When you have an information pact with an AI player, you can see how many planets the AI has colonized in a star system by the little dots next to the star. You don't see this info for your own stars unless you have a ship in the stars gravity well.
- When (part) of a fleet is using a phase lane, you don't see the dots for those ships next to the fleet number. Is there any reason for this? The ships are still part of the fleet, even when they might be outside normal space...
- I can't zoom in / out using my wheel mouse in the upper part of the screen, because I start scrolling through the conversations with the AI. I find this rather irritating. Wouldn't it be better to use a system like the buttons for the planet / combat / ... info? Display the conversation where it is know, but if you want to see the older stuff, you can use a button to see it?
Well, guess that's it for now...
)
(I know you didn't mean that q should replace enter, but its funny