I've just finished my first all-abundant gigantic game ever. 1.7 beta 2 seems rock-solid, definitely an improvement over the previous versions. Though I won't do another gigantic game anytime soon, so many planets
Anyhow, there are a few problems with beta 2:
Auto-survey vesselsI got quite a lot of them to make sure I really get every single anomaly.
I got _tons_ of "No more anomalies available, surveying disabled" messages. Furthermore, this message was misleading. Some survey vessels were indeed idle after that, while some others were in some sort of survey-standby mode, waiting for new anomalies to spawn. I couldn't see any pattern. Just fix the bugs and get rid of the "nothing to do" messages, then it'll be perfect.
Sitrep...or what ever that small dialog is called you get on every turn with the list of improvements/ships built, amongst other things. I cannot scroll it with my mousewheel.
Diplomacy screenTrading influence points needs some improvements. If I put all my BC as offer and then select influence points from the AI, it should automatically select the maximum possible amount of points.
Furthermore, the +/- 1 on scrollbar, +/- 10 on spincontrol. That's a little bit few if the AI has several million IP.
Suggestion: Let the small +/- buttons accelerate, the longer you click and hold them, the faster it scrolls
Diplomacy screen part 2Trying to find the first planet AI is willing to trade with me.
1. Add all your BC to trade.
2. Select first two AI planets for and
3. untrade them in reverse order.
4. Goto 2 until the trade becomes green or no more untried planets.
Problem: During the adding steps, if you click too fast, the second click registers as doubleclick and three planets are added to the trade. Disable doubleclicks in these lists!
In addition, it would be best to just add some small "Give me the first damn planet AI is willing to trade me for my BC" button. Would save me a LOT of work.