It's quite useful in multi player.
That's what I was trying to point out

Against the AI the current one is useless because the AI never tries to skip through grav wells. Humans surely can, though I've yet to see one try

i have never again built one after they were changed. what a waste of supply points! I just build another hangar or some turrets or a repair center. at the very least, the supply point cost of the current pji should be reduced to 1.
Just because you haven't built one doesn't automatically make them useless. Useless for your playstyle perhaps, but not useless in general.
I never said I was anti-turtling. in fact, i am a confessing turtle! i love turtling!
However, they old pji's were also good for an offensive strat because they could create fallback points.
Also, I strongly disagree with the notion that an offensvie strat should be the only viable strat in the game!
The statement about irony wasn't referring to you specifically, but every time inhibitors come up somewhere plenty of people always post about the joys of the old ones. Well, the old ones were before Multiplayer. Sure it must've been nice to set a death trap for an AI and blow his fleet to bits. Not so fun when you're getting blown up in MP, though.
then he was smart and shouldn't be punished for knowing how to use choke points!
also, most (all?) maps are designed so there are several lanes connected to territories. and stars can't be fortified for a reason.
And in most maps it's fairly easy to limit the number of entries to your space down to 2-3 planets. My example with one was extreme, but possible if you're allied, for example. Choke points are important enough as it is.
destroy the pji or build a fleet of scouts for raiding?
Yep, you can sacrifice the bulk of your fleet to take out that inhibitor, then the rest trying to make it to the edge of the grav well to escape because you can't break his other defenses. So the turtler loses the inhibitor, maybe a few ships few static defenses, you lose most/all of your fleet (including capital ships) plus the time it takes you to rebuild it and jump to the planet again

And a fleet of scouts would be.. marvelously useless for any sensibly fortified area, they just don't have the firepower. Plus you can't bombard planets with scouts, making any of your incursions pointless in the end, since the number of scouts you'd need to pull it off would cost more than the damage you would inflict with them