rebels way over powered

This has happened in two games so far. When the AI researches the Insurgency tech the rebels only attack my planets. Even in a 5v5 game with 7 stars and 100 planets. The rebels only attacked me, didn't go near my allies once. This wouln't be to bad, except the rebel fleets kept getting progresivly larger as the game went on and would attack a new planet every 6 min. on the dot. Their fleet size went from 3 kodiaks' and 2 seiges' to 15 kodiaks' 8 seiges' and 6 flacks' attacking a single planet. Added to the fact the other team was attacking me, I didn't last to long. AND yes I am sure that these weren't regular pirates, I had already desdroyed the pirate bases and my bounty was 0. I am just wondering if anyone else has this problem, and has an idea of how to hold them off without having a huge fleet at each planet. Gauss platforms and hangers hold them off for a while, but once their numbers go up, I am screwed.
4,182 views 10 replies
Reply #1 Top
I've seen pirates attack other AI...


I think its meant as a sort of "if you cannot win soon, you lose" type mechanism, equivalent to the Mavor for the UEF in supcom. anyway I like it, I think the progressive growth thing you're seeing is either the upgrade from tech 1 to tech 2, or multiple AI have researched it and thats just a combined wave.
Reply #2 Top
Gauss platforms and hangers hold them off for a while, but once their numbers go up, I am screwed.
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Did you remember repair centers? Those are vital to any defensive position -- preferably a minimum of 2, as that allows them to repair each other and gives much more in the way of antimatter "reserves" to last out an assault.
Reply #3 Top
Bombers my friend bombers. A good densive should have 5-10 turrents and 3-4 hangers. to fend off pirates and insurgents only build bombers as well as repair stations. these fleets rarely have fighters and flak cannons to your bombers will be able to deal damage without reprieve. This setup should allow you more than enough time to send in a small fleet to wipe out the rest of the attackers without harming your assessts much.
Reply #4 Top
THE AI researched that far...    never saw that before
Reply #5 Top
Me neither.
Reply #6 Top
good suggestions, but I'm already doing that stuff and their still getting through. My normal defense is 4 hangers (all bombers) and gauss platforms in groupings of 4 either around the planet or near structures, plus a repair platform and a robotics carrier or two. That's just what I can fit around planets, I can fit even less around asteroids. The problem with that is you spend all your money building defenses and have no money to build and manage your fleets.

I would agree that the whole insurgency tech is a "hurry up and win type thing" But this all started happening barly 2 hours into the game. An AI ened up in a star by itself and climed the tech tree like crazy, it was sending carriers and scouts into my star after 20 min.

I wouldn't mind the rebel attacks if I didn't have to divert all my resources building and re-building defenses as well as building ships and using up my fleet capacity to protect my planets.
The game became all about fighting off the rebels and not fighting the other AI players. Also, wasn't the whole point of phase lanes to keep enemy's from randomly jumping to any planet they want? That's basically what they are doing once the insurgency tech goes into effect. Especially once the rebel fleets keep getting bigger and bigger. When 12 kodiak cruisers appear in your system your defense station don't last very long.

I like the insugency idea, but I think it needs to be toned down. For me, a new planet was being attacked every 6 min and every attack fleet was a little larger. I don't know if that was because more then one AI had the tech or what. The attacks should occure much farther appart, and shouldn't happen until after the ships from the previous attack have been destroyed. Also the size of the attacking fleets shouldn't keep getting bigger the size of the attackers should varry. Have 6 sips one time, 4 ships the next time, and 9 ships the next time ect...
And if the DEVs did intend it to be a "hurry up and win" tech they should make it harder to acheive. Like I said, I AI had it in under 2 hours.

You guys should really try it. Go into your game directory open the galaxy folder, open the random-huge file, copy it and change the values to 7 stars, 100 planets. Then re-name the copy of it so it doesn't overwire the one that's there. And make sure the AI is on hard. I wana know if anyone else is experienceing it.

Reply #7 Top
The problem with that is you spend all your money building defenses and have no money to build and manage your fleets.
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just to let you know... there is no fleet upkeep
Reply #8 Top
Also the size of the attacking fleets shouldn't keep getting bigger the size of the attackers should varry. Have 6 sips one time, 4 ships the next time, and 9 ships the next time ect...
And if the DEVs did intend it to be a "hurry up and win" tech they should make it harder to acheive. Like I said, I AI had it in under 2 hours.
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i highly agree. it should vary...if it doesnt it will get boring very quickly
Reply #9 Top
I only had it done to me once and it didnt hurt me much. truth be told, as far as I can remember the fleets weren't very large, about 10 - 15 frigs, don't think it included any kodiaks. the only thing I changed, was to build 3 hangars, a few gauss canons and one or two repair bays in my backwater astroid system, the three/ four other systems already had defenses due to enemy jump lanes going there.

I think the whole point of this high lvl tech is to press the enemy into a more defensive stance i.e. forcing him to a) divert more ressources into defenses and/ or b) split up his fleet more so it can quickly respond to these attacks. making that weaker would defeat the purpose of researching the technology.

that said - and mind you I probably need more experience with this tech, especially at higher levels - I would say the attacks should be a bit rarer, but then larger. this way, the fleets only get crushed by defenses and you don't even bother looking there. I should by default keep you at least a bit occupied, like pirates. or you make multiple attacks at the same time, like an empire wide uprising against your brutal oppression.
Reply #10 Top


You guys should really try it. Go into your game directory open the galaxy folder, open the random-huge file, copy it and change the values to 7 stars, 100 planets. Then re-name the copy of it so it doesn't overwire the one that's there. And make sure the AI is on hard. I wana know if anyone else is experienceing it.
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Well, maybe theres the problem -- thats one big map I wonder if insurgency scales with map size, or just the fact that the AI can get the tech that much quicker and easier?