JohnHusky JohnHusky

20,368 ships (lots of images) beta3 testing

20,368 ships (lots of images) beta3 testing

+ means there are more but the number is what there is at the given location

1318
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-27-32-83.jpg

1649
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-30-06-29.jpg

1760
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-26-20.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-29-16.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-35-69.jpg

2042
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-35-11-52.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-47-57-75.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-48-03-94.jpg

4004+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 06-00-51-94.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-36-81.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-47-01.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-04-15.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-56-73.jpg

5471+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 16-49-35-66.jpg

6006+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-08-26-46.jpg

7005+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-59-40-71.jpg

8000+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-44-57-32.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-47-35-64.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-49-41-99.jpg

8665+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-14-49-50.jpg

9036+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-39-32-57.jpg

10.202+


10.534


10.534 Cobalt's




10.534 KOL Battleship's






10.534 Scouts getting in formation






12.274+


14.007+


15.021+


20.368








heres the 10.534 ships savegame for testing

heres the 20.368 ships savegame for testing

129,229 views 158 replies
Reply #101 Top
This isnt SPARTA, this is realy MADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD!
Reply #102 Top
Clearly Multi has waaaaay too much time on his hands.   
Reply #103 Top

Clearly Multi has waaaaay too much time on his hands.   
End of quote


Oooh just thought you were talking about me, then its good im called MultiANNA
Reply #104 Top
MultiANNA
End of quote


I had nothing to do with it! Honest! *shoves his Multi half away*
Reply #105 Top
his Multi
End of quote

i know im loved, but making dolls of me...

Reply #106 Top
Quoting out of context ftl You make your own dolls, sir!
Reply #107 Top
Don't forget that I had my whole fleet ready to attack right when that ended.
Reply #108 Top
as the chainreaction was already started with leaveing players i was abit "not happy"
End of quote

ragequit!
Don't forget that I had my whole fleet ready to attack right when that ended.
End of quote

of course, even just your presence was useful, but there really was nothing that you did then.
Reply #109 Top
Hmmmm the real reason to global warming???   

Reply #110 Top

It runs really slow on my QuadCore @ 3.2GHz + 8GB RAM + 8800 GTX KO

SoaSE was only using around 1GB of RAM & barely 25% of the total CPU power.

The bottleneck is somewhere in the code I think, obviously not designed to handle so many objects as is or in that manner.

How do you disable the UI? I'll have another go without it.
End of quote

lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.

- SoaSE is actually using 15 threads
End of quote

lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise
Reply #111 Top
why did you revive a dead thread to say that someone is wrong? Especially when your the one thats wrong. A thread isnt a core, genious...

A thread really is a pipeline with a set of instructions sent to the CPU. A single core can handle multiple threads, thats how the magic box on your desk can run your music player and internet explorer...
Know your facts before you try to prove someone wrong, especially if your gonna revive something this old.

Still a cool post though (the 10k ships)
Reply #112 Top


lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.

- SoaSE is actually using 15 threads

lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise


You obviously have no idea of what you are talking about. You can run any number of threads on one processor and while I don't know how many threads Sins uses, 15 sounds perfectly normal.

Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?
Reply #113 Top
because we can't

at about 500 ships in system, things don't get their icons displayed, and my computer starts lagging with loads of overhead in all areas, so it's code or a bus somewhere.
Reply #114 Top
Ok, now I have formed my Strategy! In my first game against Annatar I will restart the game at least four times till I get two more asteroids than him. I will turtle until I accumulate 30,000+ Desolators and Devastators and then I still won't attack because I dunno... I lick to be a d*ck? Then when he says something like: "If your gonna turtle its gonna be a long game." I will say something like: "Like your giving me much choice!". Then if he destroys my 30,000 flagships with like 20 Assailants I will be sure to make some excuse about how I ran out of time and leave game.

 :NOTSURE: 
Reply #115 Top



lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.

- SoaSE is actually using 15 threads

lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise


You obviously have no idea of what you are talking about. You can run any number of threads on one processor and while I don't know how many threads Sins uses, 15 sounds perfectly normal.

Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?
End of quote

In programming a single thread is refered to as a core.
The game that me and my mate are programming is a multi threaded game, supporting 2 threads (2 cores).
It won't run an faster with 3 or 4 threads (3 or 4 cores)
I do know what im talking about btw

Reply #116 Top




lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.


- SoaSE is actually using 15 threads

lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise


You obviously have no idea of what you are talking about. You can run any number of threads on one processor and while I don't know how many threads Sins uses, 15 sounds perfectly normal.

Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?

In programming a single thread is refered to as a core.
The game that me and my mate are programming is a multi threaded game, supporting 2 threads (2 cores).
It won't run an faster with 3 or 4 threads (3 or 4 cores)
I do know what im talking about btw

End of quote


Sounds like you have your lingo mixed up, or you jsut learned incorrectly. Not sure about XP but in Vista press CTRL + ALT + Delete then go to processes then go to resource monitor and then to the CPU area. You can see multiple threads. Heres Screen Shot.

Oh btw, I win.  :CONGRAT: 




Reply #117 Top
thread != core
In programming a single thread is refered to as a core.
End of quote

Totaly wrong.

Its too early at the morning to explain it to you, just read this:
Thread
Multithreading
Multicore

Damn, my programming Prof would have killed ya for this...

--------------------------------
SINS de deutsche Seite
SINS bz english site
Zweite deutsche Seite
Deutsche Wiki zu SoaSE
Sins Wiki on Wikepedia
Reply #118 Top
lol, I couldn't really care, I'd kill him first.
But most discussion's ive read in forums all dev's refer to a thread as a core, and from my programming if I make a program multi threaded (2 threads) it runs on 2 cores...
It's how ive been taught, its what I understand/beleve.
Education is different in America as to what it is here.
Reply #120 Top
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.
End of quote

Thats not true at all, you using windwos and other programs in the background, they do require some calculation all the time. So if the game is programmed to use 2 cores, the duel core will have to share one of its cores to other things which is running in the background. On a Quad the program will be able to have 2 full cores all to it self.

Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?
End of quote

FYI this took me about 2 full days where one core was running the game all the time. Once you get beyond the 1000 units it will be unplayable.

Still a cool post though (the 10k ships)
End of quote

actually i got to 20k ships :D

Oh and Sins DO support multi cores ;)

SgtDPilla i hope the modding stuff you asked for will help you see its not playable beyond the 1000's units, and that beta 4 supports multi cores
Reply #121 Top
If Sins supports 4 cores it IS the first game ever, not even Crysis or FarCry 2 support 4 cores, its simply to hard to program and split all the operations and calculations into different cores.
Dual Core's have always been the way to go for gaming, and will be for a long time yet.

Also, I found that file about 15 mintues before you PM'd me, changed it, and I got upto 3000 ships, no lag, No Bullsh*t.
Although I did change the number from 2000 to 4000, I made it to 3000, before I got bored of waiting for all the ships to build, plus I increased the rescource rate of tax and crystal and metal.
Which is heaps good, huge battles yay!

Still gonna tweak around a bit more and reduce the slots capital ships take, other then that, im happy
Reply #122 Top

Dual Core's have always been the way to go for gaming, and will be for a long time yet.
End of quote


Always? Wow, I didn't know we had dual cores until like, what, 5 years ago, max?

Reply #123 Top
awsome :) now that is what I call a swarm!
Reply #124 Top


Dual Core's have always been the way to go for gaming, and will be for a long time yet.


Always? Wow, I didn't know we had dual cores until like, what, 5 years ago, max?


End of quote

lol, thats just been picky.
But always since they've been released
Reply #125 Top

But always since they've been released
End of quote


No, only in the last few years since they hit the mainstream :P (Which quad cores are now doing...)